I'm using Yanfly's Battle Engine.
My game's combat is very simplistic and there are only 3 stats. HP, Atk, and Speed.
In battle, below the actor's HP, I'd like to display the current ATK and Speed of that actor. I already figured out how to disable the MP/TP bars in battle by just...
I'm on MZ and I seek a plugin to add a timer UI on the screen like 00:00, and can be changed with plugin commands.
I knows absolutely nothing about advanced coding and ui design, so is there any way to do this? if everything else fails, is there a way to add a custom actor stat that is a clock...
Hey there there game makers. So I'm making a game in this game there are offensive and healing magics... I want there to be two separate stats that affect them.
Intelligence affects offensive spells.
Faith affects healing spells.
Is there a plug-in that allows me to add new stats to...
by Kyonides Arkanthes
Do you recall a script called KBareHands XP?
Of course you do! It is the very same script that allows you to alter a :o hero's ATK, PDEF and MDEF in a unique way.
Well, now it has got a brand new custom menu to make it easy to...
by Kyonides Arkanthes
This scriptlet lets you add base attack, physical and magical defense to any hero. It could be especially useful for barehanded martial artists.
Those stats might also get increased per every level the hero gains. They can be increased...
Author: Hakuen Studio
If the actor has state id X he gains a +10 attack boost!
But if the actor has class id X and is equipped with weapon Id X and also has state id X, then he will have a +50 ATK boost!
Not too complicated?
If an actor has a state id X, and his level is...
I've been looking around, but have been having trouble finding an answer online.
I use a different set of stats (6) than MV uses (Strength, Defense, etc), and unfortunately, MV's main stats show up in the equip menu.
Is there any way to either hide these stats entirely or replace them...
I'm very new to these forums so I apologize if this isn't the right place to ask for help with this...
I'm currently looking to find a way to replace the basic Stats in RPGMV from the Text that is specified in the 'Terms' section of the Database, to Icons. I would want these to...
So I've been messing around with the damage formulas for a bit, but I still don't fully understand them. I tried doing basic stuff in order to create an attack that I could predict the damage of as the developer (even created test characters and monsters with specific attack stats that I could...
How do you guys Label the Gear Description in your Games ? I have been thinking about doing this many different ways. Here are 3 different ways I could think of labeling Gear in my Game :
Only Stats :
Only Desc :
Desc + Stats :
Hello, I am having trouble with my game in regards of stats during combat. The notice that the MP and TP bars are overlapping the HP bar. I was wondering which script I would need to look at to fix this problem.
My game is currently using the Yanfly Ace Core and the Yanfly Battle Engine so I...
Yo. First post and I really didn't want a help thread to be it but I'm working on my own game and I have failed to get an answer from searching the forums. orz
Anyway, I would like to assign states to increase/decrease parameters by certain amounts, then increasing those amounts by the number...
From searching on the rest of the forums, I've found another post which lets you set an actor's parameter to a specific number. Handy, since it seems you can only add or subtract parameters using the engines that the event editor gives to you.
So I set Actor 1's MATK to 20.
But it turns out...
Hey fellow game makers, so I’m currently using Yanfly’s Stat Allocation Plugin to implement a Stat Training System in my game. The problem I can across is the actors/characters stats would grow upon level up by default and they would receive SP (the currency used to Stat Train), and be able to...
Hi there, I use yep stat allocation, it works well but...
"Why the holy sanctuary" there isn't the permanent allocation function?
it can be worked around but, some suggestion how to better handle that?
When working on large scale games with lots of characters/enemies it can be hard to keep things balanced when coming up with their stats, that's why I decided to create this tool.
Balanced Stat Generator
Balanced Stat Generator is a tool that alows developers to generate stats...
Display state icons based on order. (frame by frame)
Paste this script above Main.
Actor stats window
Changes the actor window display with stats when using...
I'm trying to make a realistic-style game without Magic (in RPG Maker MV)
I was wondering if anyone had any ideas on what I could replace MAT & MDF with (in other words, what to rename them to and what else to use them for).
I wanted to try an omit them from the project, but it's hard since...