status debuffs

  1. Sarah79

    Weapons as "Incomparables".

    So, I have been working on my game for about a month now, and one of the ideas I had in mind since the beginning was to provide better character customization and realism at the same time. The way I have decided to do this was through "weapons as incomparables". What I mean by this, is that...
  2. TriceratopsX

    Use 2 skills in one turn?

    So in my game there are three (main) types of magic, combat (cast spell, enemy takes damage) Curse (status debuffs) and Support (The White Mage stuff, healing and protecting allies) I'm trying to make all three viable options, and that means making the Curse spells not... Useless (Why inflict a...

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:kaojoy:I just saw 2 players reached 10 hours.
The game is totally not for cult recruitment. As of yet, we have not summoned Cthulhu.
Unfortunately, besides that, many issues still need to be fixed for more common fellows.
To at least pretend everything is normal here. :kaoswt2:
I don't even know if I'm going to USE all these maps in my game, I just like making maps...
Huh. A forum topic just pointed out to me one MV->MZ difference I hadn't registered previously: the skill/item use message in MZ doesn't have the actor name hardcoded at the beginning like MV did, so you have more control over having stuff come before it.
This is one of the most beautiful art styles I've seen... it's also the style I draw in... er.... what's this style called...?

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