status

  1. tale

    kotonoha* - Critical Animation, Actor State Color

    CriticalAnimation - 2016/03/10 Creator name: kotonoha* Overview Animation plays when a critical hit happens Feature - You can set Animation ID through parameter Animation ID plays when a critical hit occurs. Note: applies to all critical attacks, including from enemies. Preview Credit...
  2. Finneess

    Persona 3 Social Stats Menu

    Introduction In Persona 3, the Main Character social stats are personality traits such as Academics, Charm, and Courage, used mainly to unlock a handful of content as his personality grows, use special responses during conversations, perform special actions, etc. This script imitates said Social...
  3. tale

    [CodeManu] Pixel Effects Pack Animations reformat (Public Domain)

    I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. 20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit...
  4. Accatosh

    YEP In-Battle Status on map menu - RMMV

    Hello! I'm using RMMV. I want to use YEP In-Battle Status on the map menu using YEP Main Menu Manager, but I'm not sure how to make this happen. I want the Menu Manager to somehow force the In-Battle Status to appear. How can I do this? Thank you in advance.
  5. Way to display more state icons in battle?

    I am currently using Yanfly's BattleStatus Window and the 4 states it displays aren't enough. I am using it in conjunction with Yanfly's BuffsStatesCore in order to show turns remaining on each state. Is there anyway to both increase the number of states shown, while also keeping the turn...
  6. TheDrifter

    [SOLVED] Need help on fixing character page cycling in status menu with Q & W keys

    Hi! I'm currently using Yanfly's YEP_StatusMenuCore and YEP_SkillCore plugins, along with the YEP_EquipCore plugin. What works: When the player opens up their in-game menu and goes to Equip (YEP_EquipCore), they see four options: Equip, Customize, Optimize, Clear If they hover over an option...
  7. tale

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  8. QueenTeaYT

    How to make an item ALWAYS consumable?

    I want the player to be able to use this item in AND out of battle, fully healed or not. The program already has an "always" occasion option, but I can't use the item when my status is full. I want to be able to use the item with a full status. Is this possible?
  9. tale

    Regen/Degen Battle Log

    DisplayRegenerateMessage - 2017/05/27 v1.1.0 Creator name: フトコロ (futokoro) Introduction Possible to see Regeneration/Degeneration message in the battlelog. Features - Displays amount of HP / MP / TP in the battle log at the end of the turn - Possible to change the message for increase and...
  10. tale

    Regen/Degen Battle Log

    Regen Battle Log 2019/03/09 Creator name: Ru/むっくRu (Rutan) Introduction Possible to see Regeneration/Degeneration message in the battlelog. Note: This script is based on futokoro's DisplayRegenerateMessage.js to VX Ace Features Displays amount of HP / MP / TP in the battle log at the end of...
  11. Display pictures on Status/Conditional branch in battle issues

    I have been racking my head over this for a solid 2 days now. The idea is very simple: When a status affects an actor, display an image. When the status ends, remove the image. I've tried this in several different ways using conditional branches, common events and switches, and the end result...
  12. Animations on top of window in Front View

    I'm using Yanfly's battle status menu plugin (MV) in a front view game . That plugin has an option to turn enemy attack animations on (they are usually not visible in front view systems). I want the enemy attack animations to play on top of my actor's face portraits in the battle menu, but...
  13. tale

    MKR_LevelUpMessageEx (Status in Level Up Message)

    MKR_LevelUpMessageEx - 1.0.2 2016/10/15 Creator name: Mankind Overview Status will be displayed in a message window when level up. Features: - Message window will show actor's status has changed during level up message. - Plugin parameters to control the display of status. (ON = to show, OFF...
  14. tale

    Side-view Actor for Menu

    dsSVActorForMenu - ver1.3.0 (2016/01/19) Creator name: Douraku Overview Displays the side-view actors in the menu without faces Features - Set Motion for Idle - Set Motion when actor selected (Active) - You can set Note tag for States Example) Under States put <menuActorMotion:motion name>...
  15. tale

    mo-to - VX style BattleLog+

    VX style BattleLog+ - 2017/07/21 (Ver.1.001) Creator name: mo-to Overview Changes battlelog in battle to VX style. BattleLog appear in the message window. Feature - Customization display for: Simple Status Window, Party Command Right, and Actor Command Left Preview Installation Paste this...
  16. Arctorius

    How to make conditional status effects/ailments

    Thanks for checking this thread! Like the title says, Is there a way to add conditions to the status effects a character or enemy can acquire? What I'm trying to make is, for example, you have a skill that applies "Poisoned", but if the target already has the "Poisoned" state it instead applies...
  17. Begin Battle with Status Effect

    I've successfully set up my game to have a series of passive skills (status effects with no icon) that apply forever using YEP Auto Passive States, and one of those passive abilities is adding a three-turn status effect to one character once battle begins. If you've player Paper Mario TTYD, it...
  18. How to Remove MAT and MDF from Equip and Status menu in VX Ace?

    Pretty straightforward problem. I would like to remove MAT and MDF from appearing on the menu screen in both the equip and status menu. Is there any way to do this by editing the base script? If so, would someone be kind enough to walk me through it or post a link. Thank you :)
  19. tale

    Witch's House Menu+

    Witch's House Menu+ ver 1.01 - 2015.01.20 Creator name: lctseng Introduction A menu similar to Witch's House with additional features. Features - Can display more than one actor (up to 4) - Under "Draw simple status - modify definition" You can show the following things on the status...
  20. View description of enemy states in battle

    I am working on a game that will involve a lot of complicated states, on both the enemies and the player. What I would like is some way of informing the player of what these various states do during a battle. For example, imagine a boss applies a state to themselves called "impending doom" that...

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