1. RMMZ How to display icons on the screen at all times?

    Hi, For example, I like to display the clock, book, and wallet in the bottom right corner of the screen and it can be accessed by the click of a button or pressing a key on the keyboard. I have the icons, but unsure what needs to be done to have them displayed. I tried searching around but...
  2. Literal_Grit

    Modifying "State Rate" Defensively

    Working on the beginnings of a game, and have done a lot of looking around to get a system to work but the RPGMaker set isn't cutting it most of the time. I got the VisuStella demo set of plugins, which helped a lot for elemental handling, but it still doesn't do what I need to with statuses...
  3. hoboayoyo

    Enemy gain resistance to status effect.

    Looking into making enemies resistant/immune to a status effect after it's applied. Haven't found any plugin's of the sort so I imagine it's able to be done in engine. Kind of like Etrian Odyssey. Any help in the right direction is appreciated.
  4. UncannyBoots

    Skip actor's turn if they are inflicted with specific status

    As title says, I'm wondering if there's a way for the game to auto-skip an actor's turn if they have a status (like paralysis) inflicted upon them? Kind of like in Pokemon, if you've ever played it, if they are caught in a 'wrap' attack, the actor will not be able to move until the attack is...
  5. tale

    Torigoya_SmoothValueGauge (Animated Gauge) [MZ]

    Torigoya_SmoothValueGauge - 2021/01/02 Creator name: Ruたん ( @ru_shalm ) Overview Instead of changing the HP gauge and other numbers at once. Animated effect appears gradually, like the gauge itself. ※Note that this might take effect on performance. Preview Credit and Thanks: ru_shalm...
  6. tale

    Left and right keys on actor menu

    Makes it easier to switch actors on the status screen with left and right arrow keys. Creator name: Saara Terms of Use Non-commercial use: OK Commercial use: Not Allowed Redistribution: credit required Processing: OK Redistribution after processing: credit required For RPG Maker VX Ace...
  7. Eliaquim

    Eli Class Curves - Build the status of your classes independent of the editor!

    Author: Hakuen Studio Introduction Balancing your game battles can be a difficult challenge! it is a fact that RPG Maker MV already makes some resources available in the class database. Although you have some ways to change the way your status increases when you level up, you still don't have...
  8. MerlinCross

    Status and Informing the Player

    So I'm coming up with more off brand status effects(states) or at least more out there than the standard ones presented in base game. So this gives me a bit of a problem. How to inform the player about what they do. Oh I'm sure there's a plug in or event you could run but that's not the...
  9. Sigony

    POLL: What kind of status HUD do you prefer?

    Feel free to discuss why you prefer a specific HUD down below. Do you DISLIKE a specific kind of HUD?
  10. thecursedcometh

    Show Next Unlockable Skill On Actor?

    I'm looking for a script that shows the next unlockable skill in an actor's menu. I'm not sure if it should be in the Status or Skills menu, but I'd say Status fits more. It would be good if it's compatible with Yanfly's Cores, as I'm using those. I've looked around the forums and master list...
  11. TheDrifter

    Need help replacing YEP_ItemSynthesis status window with the regular one from YEP_ItemCore

    Hi, I'm using both of Yanfly's Item Core and Item Synthesis plugins. I just want to replace the status window here in red with the status window here in yellow. Any way I can do that? --- I'm not good with JS at all, but here's what I tried doing so far: In the Item Synthesis plugin, I...
  12. tale

    kotonoha* - Critical Animation, Actor State Color

    CriticalAnimation - 2016/03/10 Creator name: kotonoha* Overview Animation plays when a critical hit happens Feature - You can set Animation ID through parameter Animation ID plays when a critical hit occurs. Note: applies to all critical attacks, including from enemies. Preview Credit...
  13. Finneess

    Persona 3 Social Stats Menu

    Introduction In Persona 3, the Main Character social stats are personality traits such as Academics, Charm, and Courage, used mainly to unlock a handful of content as his personality grows, use special responses during conversations, perform special actions, etc. This script imitates said Social...
  14. tale

    [CodeManu] Pixel Effects Pack Animations reformat (Public Domain)

    I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. 20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit...
  15. Accatosh

    YEP In-Battle Status on map menu - RMMV

    Hello! I'm using RMMV. I want to use YEP In-Battle Status on the map menu using YEP Main Menu Manager, but I'm not sure how to make this happen. I want the Menu Manager to somehow force the In-Battle Status to appear. How can I do this? Thank you in advance.
  16. Way to display more state icons in battle?

    I am currently using Yanfly's BattleStatus Window and the 4 states it displays aren't enough. I am using it in conjunction with Yanfly's BuffsStatesCore in order to show turns remaining on each state. Is there anyway to both increase the number of states shown, while also keeping the turn...
  17. TheDrifter

    [SOLVED] Need help on fixing character page cycling in status menu with Q & W keys

    Hi! I'm currently using Yanfly's YEP_StatusMenuCore and YEP_SkillCore plugins, along with the YEP_EquipCore plugin. What works: When the player opens up their in-game menu and goes to Equip (YEP_EquipCore), they see four options: Equip, Customize, Optimize, Clear If they hover over an option...
  18. tale

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  19. QueenTeaYT

    How to make an item ALWAYS consumable?

    I want the player to be able to use this item in AND out of battle, fully healed or not. The program already has an "always" occasion option, but I can't use the item when my status is full. I want to be able to use the item with a full status. Is this possible?
  20. tale

    Regen/Degen Battle Log

    DisplayRegenerateMessage - 2017/05/27 v1.1.0 Creator name: フトコロ (futokoro) Introduction Possible to see Regeneration/Degeneration message in the battlelog. Features - Displays amount of HP / MP / TP in the battle log at the end of the turn - Possible to change the message for increase and...

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Ugh! 15 posts waiting in the approval queue. Approve 3, decline 2, ask poster for more information on 4. Refresh. 18 posts waiting in the approval queue!
Shaz wrote on ZestyTS's profile.
Hi, there is a Completed Games forum where you can post your game. Or a Commercial Games forum if it's paid. The status feed is not where these belong. Just make sure to read the pinned threads and include all the required information in your post.
I was initially looking for some old archer design i made a few years ago, but couldn't find it...
but here's a sketch from some parade / festival I stumbled upon that i totally forgot :D
Not sure how i'll go about it, but i definitely want to incorporate some of it in my game :)
cxgRkhJ.png
So... what is sleep anyway? UGGGG
I haven't done much for composing over the last while, but I'm now back to work and I'm focusing on my music pack, Symphony Celestia: Prophecy of the Falling Stars, a music pack that describes an emotional story about a young heroine named Alisa and her journey to try and prevent a calamity.

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