I want to add a Marked status that when the target is hit by a different team member a different effect occurs based on who hit, then the mark is consumed.
How it would work:
The Hero hits a target, applying the Marked status.
If that target is hit by the warrior, the target gains the bleeding...
I've dug into this extensively and have come up with nothing. I'm unable to find where exactly RPGMAKER MV calculates column width for the battle status window. I can find where they allocate the gauges and everything but not the amount of icons available for display. Currently, I'm stuck with...
Skil 1 Revenant - If a Kashmir character dies, he will be reborn once with 15% of his maximum life, and his life regeneration will increase by 30% until the enemy attacks him.
Skil 2 Bonehead - Kashmir fills his gauntlet with the power of chaos and strikes an enemy at once, dealing damage from...
Hey yo! Looking for some different status overlays and icons for MZ. Y'know, for statuses like being burned or frozen or soaked or the like. I dunno, maybe it's the Pokémon fan in me, but I like when RPGs have status ailments that are tied directly to the different elements in the game.
Heyo, Wick again. Thank you all kindly for your support.
Apologies if this isn't a simple thing to ask for or the right thread in which to do so, but would it be possible to modify YEP_X_InBattleStatus in so that the new Status command it adds would be added to the Actor menu instead of the top...
So Ive come across an issue, and yes im using a few yanfly plugins, I made a few custom sprites (WIP) they still need clothes and everything is workign great, except when states appear. I looked for a way to move the icon abit maybehind or preferably off the sprite all together but I cant seem...
Hi everyone, I've been trying to figure out how to do something that I feel like should be pretty simple, but I'm stumped.
When I'm viewing the Status scene, I want the player to be able to press left or right to move to the next actor and view their status screen as well, without having to go...
So in my game you battle with two character. They each have a skill type called "COMBO" which are strong attacks but to use them BOTH teammates must be alive and not have a status condition of SLEEP, BIND, RAGE etc because they need to be available to participate.
When one character has for...
I'm running into a problem with how RPG Maker MV uses its character stats.
At level 1, I want my main character to have just one attack point, so I have it set to that here.
However, when testing and in game, the attack stat is changed inexplicably from 1 to 11, which completely changes...
For example, I like to display the clock, book, and wallet in the bottom right corner of the screen and it can be accessed by the click of a button or pressing a key on the keyboard. I have the icons, but unsure what needs to be done to have them displayed. I tried searching around but...
Working on the beginnings of a game, and have done a lot of looking around to get a system to work but the RPGMaker set isn't cutting it most of the time. I got the VisuStella demo set of plugins, which helped a lot for elemental handling, but it still doesn't do what I need to with statuses...
Looking into making enemies resistant/immune to a status effect after it's applied.
Haven't found any plugin's of the sort so I imagine it's able to be done in engine.
Kind of like Etrian Odyssey.
Any help in the right direction is appreciated.
As title says, I'm wondering if there's a way for the game to auto-skip an actor's turn if they have a status (like paralysis) inflicted upon them? Kind of like in Pokemon, if you've ever played it, if they are caught in a 'wrap' attack, the actor will not be able to move until the attack is...
Torigoya_SmoothValueGauge - 2021/01/02
Creator name: Ruたん ( @ru_shalm )
Instead of changing the HP gauge and other numbers at once.
Animated effect appears gradually, like the gauge itself.
※Note that this might take effect on performance.
Credit and Thanks: ru_shalm...
Makes it easier to switch actors on the status screen with left and right arrow keys.
Creator name: Saara
Non-commercial use: OK
Commercial use: Not Allowed
Redistribution: credit required
Redistribution after processing: credit required
For RPG Maker VX Ace...
Author: Hakuen Studio
Balancing your game battles can be a difficult challenge! it is a fact that RPG Maker MV already makes some resources available in the class database. Although you have some ways to change the way your status increases when you level up, you still don't have...
So I'm coming up with more off brand status effects(states) or at least more out there than the standard ones presented in base game. So this gives me a bit of a problem.
How to inform the player about what they do.
Oh I'm sure there's a plug in or event you could run but that's not the...
Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
Just one more week of grinding through semester finals and I'll be able to actually work on some games and stuff. Hopefully I'll be able to work on my game document to actually have my ideas somewhere outside of my cranium of madness.
Hello everyone im back haha, so im planning to Restart my RPGMAKER project next year when i get new gear to work, But currently im working in Trading card games, if anyone is interested in this world please visit my website :