status

  1. TheDrifter

    [SOLVED] Need help on fixing character page cycling in status menu with Q & W keys

    Hi! I'm currently using Yanfly's YEP_StatusMenuCore and YEP_SkillCore plugins, along with the YEP_EquipCore plugin. What works: When the player opens up their in-game menu and goes to Equip (YEP_EquipCore), they see four options: Equip, Customize, Optimize, Clear If they hover over an option...
  2. tale

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  3. QueenTeaYT

    How to make an item ALWAYS consumable?

    I want the player to be able to use this item in AND out of battle, fully healed or not. The program already has an "always" occasion option, but I can't use the item when my status is full. I want to be able to use the item with a full status. Is this possible?
  4. tale

    Regen/Degen Battle Log

    DisplayRegenerateMessage - 2017/05/27 v1.1.0 Creator name: フトコロ (futokoro) Introduction Possible to see Regeneration/Degeneration message in the battlelog. Features - Displays amount of HP / MP / TP in the battle log at the end of the turn - Possible to change the message for increase and...
  5. tale

    Regen/Degen Battle Log

    Regen Battle Log 2019/03/09 Creator name: Ru/むっくRu (Rutan) Introduction Possible to see Regeneration/Degeneration message in the battlelog. Note: This script is based on futokoro's DisplayRegenerateMessage.js to VX Ace Features Displays amount of HP / MP / TP in the battle log at the end of...
  6. Display pictures on Status/Conditional branch in battle issues

    I have been racking my head over this for a solid 2 days now. The idea is very simple: When a status affects an actor, display an image. When the status ends, remove the image. I've tried this in several different ways using conditional branches, common events and switches, and the end result...
  7. Animations on top of window in Front View

    I'm using Yanfly's battle status menu plugin (MV) in a front view game . That plugin has an option to turn enemy attack animations on (they are usually not visible in front view systems). I want the enemy attack animations to play on top of my actor's face portraits in the battle menu, but...
  8. tale

    MKR_LevelUpMessageEx (Status in Level Up Message)

    MKR_LevelUpMessageEx - 1.0.2 2016/10/15 Creator name: Mankind Overview Status will be displayed in a message window when level up. Features: - Message window will show actor's status has changed during level up message. - Plugin parameters to control the display of status. (ON = to show, OFF...
  9. tale

    Side-view Actor for Menu

    dsSVActorForMenu - ver1.3.0 (2016/01/19) Creator name: Douraku Overview Displays the side-view actors in the menu without faces Features - Set Motion for Idle - Set Motion when actor selected (Active) - You can set Note tag for States Example) Under States put <menuActorMotion:motion name>...
  10. tale

    mo-to - VX style BattleLog+

    VX style BattleLog+ - 2017/07/21 (Ver.1.001) Creator name: mo-to Overview Changes battlelog in battle to VX style. BattleLog appear in the message window. Feature - Customization display for: Simple Status Window, Party Command Right, and Actor Command Left Preview Installation Paste this...
  11. Arctorius

    How to make conditional status effects/ailments

    Thanks for checking this thread! Like the title says, Is there a way to add conditions to the status effects a character or enemy can acquire? What I'm trying to make is, for example, you have a skill that applies "Poisoned", but if the target already has the "Poisoned" state it instead applies...
  12. Begin Battle with Status Effect

    I've successfully set up my game to have a series of passive skills (status effects with no icon) that apply forever using YEP Auto Passive States, and one of those passive abilities is adding a three-turn status effect to one character once battle begins. If you've player Paper Mario TTYD, it...
  13. How to Remove MAT and MDF from Equip and Status menu in VX Ace?

    Pretty straightforward problem. I would like to remove MAT and MDF from appearing on the menu screen in both the equip and status menu. Is there any way to do this by editing the base script? If so, would someone be kind enough to walk me through it or post a link. Thank you :)
  14. tale

    Witch's House Menu+

    Witch's House Menu+ ver 1.01 - 2015.01.20 Creator name: lctseng Introduction A menu similar to Witch's House with additional features. Features - Can display more than one actor (up to 4) - Under "Draw simple status - modify definition" You can show the following things on the status...
  15. View description of enemy states in battle

    I am working on a game that will involve a lot of complicated states, on both the enemies and the player. What I would like is some way of informing the player of what these various states do during a battle. For example, imagine a boss applies a state to themselves called "impending doom" that...
  16. AdamSakuru

    DreamX Battle Status Core + YEP Sectioned Gauges [sections not appearing in battle]

    Links to plugins: As the title says, when DreamX's Battle Status Core extension is used in a project also containing YEP's sectioned gauges, the sectioned gauges are not drawn in battle. I assume this is because DreamX's extension didn't take into account that sectioned gauges could also be...
  17. AllyJamy

    Removing Actor selection screen in Equipment scene on a custom menu

    Hi. Since I only have one main character in my game I would like to simply the equipment menu by removing the actor selection page. (This one) I tried @Sixth's solution to the problem: class Scene_Menu < Scene_MenuBase alias skip_act_sel9972 create_command_window def...
  18. Dcraft

    modify variable for x turns for each actor

    Let me put you in context: Im using variables specific for each actor like variable 1 = actor 1, variable 2 = actor 2, and so. Now I want to make an item/skill that modify this variables in depenment of each actor, so for example if actor one use "increase variable potion +5" then the variable...
  19. Shatter Effect

    Is there anyway to make a stone status effect where instead of just not being able to move party members are shattered and removed from battle if they take too much damage?
  20. atoms

    Yanfly Status Menu Core - Add Continue Same Status Command When QW Next Actor

    I'm using Yanfly's Status Menu Core found here http://yanfly.moe/2015/12/04/yep-37-status-menu-core/ It adds a couple new commands to the status menu such as Attributes. I think it's great, but when I use the Q and W keys to go through each actor it goes back to the top "General" command for...

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