So i bought wave 5 that has visustella action sequence impact, together with Battle System STB. I want to have the effect of impact not only on criticals but also when the weakness pop up appears? how can i do that? i want to have the color bleak effect to occur every time i hit with elemental...
Hello, I am trying out VisuStella's STB Battle System and am enjoying it a lot so far. I have run into what appears to be an interesting quirk with how speed is calculated, however.
I have a Skill which applies a State, and this State causes the affected target's AGI to be reduced by 25%. Now...
It's kinda hard to explain this with words, but when using Yanfly's STB (Standard Turn Battle) extension plugin alongside the side view battlers, a strange animation bug occurs after actors have performed their action. You can see this for yourself by installing YEP Battle Engine Core and...
Hello, im using a sideview battle style for my game, i have YEP_Coreengine.js and the action sequence packs, in those codes you can zoom the camera in battle for certainly actions and perfom animations, but i was wondering if i can set a zoomed camera in battle for default, like a centered zoom...
Hello, and hope everyone's having a fantastic day!
We're looking for a plugin that will work with the YanFly STB, the YanFly CTB, or the Olivia OTB. In this instance, we're not able to use any ATB, but if the plugin can work for ATB, then that's fine too. We'll personally be using either STB...
so im not sure if this is the best method for doing this, but it seems to ALMOST work. im using Yanfly's Buffs and States Core and yanflys STB scripts
Buffs and States Core
Standard Turn Battle
what ive done is add in a custom skill for the player character:
when the skill is used it...
Link to plugin: http://yanfly.moe/2017/03/24/yep-130-battle-system-standard-turn-battle-rpg-maker-mv/
I'm experiencing a few weird problems that I'm unable to narrow down the cause to. I'd try to explain, but it is difficult for me to share my project, so it is only fair of me if I ask if...
I've figured out how to implement abilities into Snapdrake. My fav is prolly Hell or High Water, considering its essentially "go big or go home" the ability.
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