So, I'm about to post my game in the "Game In Development" so that I can get feedback and motivations to keep going (currently in Moderated stage). But now that I think about it, would I risk from people plagiarizing ideas and/or stealing art? And if those incident do happen...
My game has four classes, but a player chooses only a party of three at the beginning of the game. One of those classes is the Thief, who uniquely has access to the Steal Command. Looking back through old threads, I can see a lot of distrust in "Steal". It makes me feel a little insecure to...
Finally finished it!
No more known bugs!
IT'S FUNCTIONALLY PERFECT!
NOW UPDATED TO BE MORE USER-FRIENDLY
This allows the player to steal items from any shop in your game. The player has a 47% success chance, but the other 53% is up to you to decide!
How stealing works: You select the new steal...
So I have an enemy that steals gold from the player via common event. The amount stolen is stored in a variable. How can I add the variable to the gold reward at battle end (if the player kills them (they also have an escape))?
I'm in the process of adapting Yanfly Steal Item to work with my SBS of choice (Enu's Tankentai).
The skills work properly (or at least seem to so far) but the message window that displays when the player successfully steals isn't quite as I'd like it.
I've managed to fix most of the...
Hello, and thanks in advance.
I want my character to be able to pickpocket from townspeople and to lockpick some of the doors. I would like that to happen quite easily and smoothly in the map. I guess there is not the possibility to set a button just to do that, so is there a way to enter...
dont know if its the wrong forum im asking.
basicly what i need to make, is This scenario:
player is in prison, A Guard walks past the prison-cell and stop for A few seconds, looks around, and Then walks away (and repeats)
player needs A Stick to steal Keys from guard, so when/and...
Anime Fighting Fantasy
Genre: Role-Playing Game
Engine: Rpgmaker Vx Ace
Sideview ATB Battle, Classic old school fights, Fast paced battles, with intricate strategy, and vicious enemies.
Sakura the half demon has lived in Cherry Blossom...
land of 1000 suns
the demon sword
the flying lotus
the white crane
Name: Skill: Steal
Author: Mr. Trivel
What does it do?
Allows for actors to steal items and skills from enemies.
Enemies can have finite amount of items to steal.
How to use?
--There's 2 stealing modes:
Player tries to steal all enemy...
Hi there! BD
I'm trying to find a way to make certain enemies able to steal gold from players. (They don't need to keep it, I only need the player to lose 10 or 20 % of his/her money)
This would create a "stealing paranoia" that would push players to use the bank.
I've been doing well with...
Hey all, so im new to the forums n' stuff and I was kind of needing to know something. I'm working on a small project in RPGMaker VX: Ace and iv'e run into an issue.
There is a point in the game where you can jump over the shopkeepers desk and take all the stuff in the back (For giggles xD). My...
Here I am again, now I am trying to create a pickpocket system to my game, simple yet useful.
I am making it like this.:
What already works.:
1- You need an item for you to be able to pickpocket.
(If the player doesn't want to go pickpocketing every NPC I think I...
It's up for viewing! See what happened when EquestriAlert got tested in 1997... or was it a test? Did somepony hack the system? Or did somepony push the wrong switch? Even Adagio Dazzle (the owner of the channel) has no clue.
Can you put the pieces together? Don't worry, the game isn't over yet! There's more pieces to add on!