Hello, I'm trying to create a skill that allows the user to capture an enemy's "soul" (which is an item that would act like a Pokemon TM to teach a character a skill) : I'm using Atreyo Ray's SimpleStealSkill plugin (that I added to this post) which does a nice job : it allows me to create a...
Hi! I need to make my steal skill so you wouldn't be able to steal some of the enemy's especific droppable items because that would be OP. (For example, enemy A can drop a Potion and a Sword. I want the player to be able to steal ONLY the potion and make that sword exclusive as a droppable).
The...
Hello! :kaohi:
So, I'm about to post my game in the "Game In Development" so that I can get feedback and motivations to keep going (currently in Moderated stage). But now that I think about it, would I risk from people plagiarizing ideas and/or stealing art? And if those incident do happen...
My game has four classes, but a player chooses only a party of three at the beginning of the game. One of those classes is the Thief, who uniquely has access to the Steal Command. Looking back through old threads, I can see a lot of distrust in "Steal". It makes me feel a little insecure to...
Finally finished it!
No more known bugs!
IT'S FUNCTIONALLY PERFECT!
NOW UPDATED TO BE MORE USER-FRIENDLY
This allows the player to steal items from any shop in your game. The player has a 47% success chance, but the other 53% is up to you to decide!
How stealing works: You select the new steal...
So I have an enemy that steals gold from the player via common event. The amount stolen is stored in a variable. How can I add the variable to the gold reward at battle end (if the player kills them (they also have an escape))?
Hi all!
I'm in the process of adapting Yanfly Steal Item to work with my SBS of choice (Enu's Tankentai).
The skills work properly (or at least seem to so far) but the message window that displays when the player successfully steals isn't quite as I'd like it.
I've managed to fix most of the...
Hello, and thanks in advance.
I want my character to be able to pickpocket from townspeople and to lockpick some of the doors. I would like that to happen quite easily and smoothly in the map. I guess there is not the possibility to set a button just to do that, so is there a way to enter...
Hi
dont know if its the wrong forum im asking.
basicly what i need to make, is This scenario:
player is in prison, A Guard walks past the prison-cell and stop for A few seconds, looks around, and Then walks away (and repeats)
player needs A Stick to steal Keys from guard, so when/and...
Nazgul Presents
Anime Fighting Fantasy
Genre: Role-Playing Game
Engine: Rpgmaker Vx Ace
Sideview ATB Battle, Classic old school fights, Fast paced battles, with intricate strategy, and vicious enemies.
STORY:
Sakura the half demon has lived in Cherry Blossom...
airship
anime
attack
augment
ayame
battle
comedy
cut in
dimension
dimensional witch
draw
fantasy
favourite food
fight
fighting
fun
game
himiko
intense
jrpg
jump
katanas
katsumi
land of 1000 suns
lord hitoshi
magic
magic rod
manashield
mime
nala
old school
oriental
rmvx
rmvx ace
roleplaying-game
rpg
rpgmaker vxace
rune sword
sakura
sayuri
sideview
spear
steal
strategy
swords
tactics
tech
the demon sword
the feral
the flying lotus
the vagabond
the vampiress
the white crane
unique
warbow
weapon
Name: Skill: Steal
Version: 1.2
Author: Mr. Trivel
Created: 2015-10-29
What does it do?
Allows for actors to steal items and skills from enemies.
Enemies can have finite amount of items to steal.
How to use?
--There's 2 stealing modes:
Mode 1:
Player tries to steal all enemy...
Hi there! BD
I'm trying to find a way to make certain enemies able to steal gold from players. (They don't need to keep it, I only need the player to lose 10 or 20 % of his/her money)
This would create a "stealing paranoia" that would push players to use the bank.
I've been doing well with...
Hey all, so im new to the forums n' stuff and I was kind of needing to know something. I'm working on a small project in RPGMaker VX: Ace and iv'e run into an issue.
There is a point in the game where you can jump over the shopkeepers desk and take all the stuff in the back (For giggles xD). My...
Helloooo everybody!
Here I am again, now I am trying to create a pickpocket system to my game, simple yet useful.
I am making it like this.:
What already works.:
1- You need an item for you to be able to pickpocket.
(If the player doesn't want to go pickpocketing every NPC I think I...
This week was super fun as I got to work on my favorite thing: Combat! A new boss has been added and some new mechanics on top of that. I also made some improvements to the first town.
Home cooking is good for your health! My wrist had been hurting weirdly for months now, but when making a soup I lifted a storage container with the "bad" hand, it crunched and there was a stinging pain and now everything is back to normal.
Apologies for posting again so soon, but I just had to share what I believe to be my best map yet, I'm over the moon with the way this has turned out to be.
Definitely leaning on the "try to" part of the status feed rule and I really try not to sad post, but not only is my kitty Simone more or less confirmed to have IBD... but she has some pulmonary edema and a slightly enlarged heart. They say everything is early and mild and that I'm very diligent and observant about my pets but iunno...doesn't feel like a win right now.
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