Hello Guys,
i have a short question. I use for my stealth system the event chase stealth from Yanfly. But i have one single problem, in my game the actor go into stealth at a specific Regio ID.
He hides in the shadows and this works, but i want the actor get transparent and a specific...
Hey guys, So i'm making a zombie survival game and i have the map and everything almost done. I have the zombie stripes and more. I'm just missing a few more things. One of those things is having a shooting system. The way i want my shooting system is by making it shoot 4 directional. I dont...
As English is not my primary language, I apologize in advance for any wrong sentences that you may encounter from here on out.^^'
I've decided to put this in the "Project Development" section even though is a full game because the English version is still WIP, but since I began working on it, I...
Tanya, a young woman attending the Academy of Life Arts, is relentlessly bullied by another pupil. One day, she is encouraged to explore the archipelago where she lives. A mysterious earthquake previously destroyed the main bridge between her island and the rest, but the scheduled repair time is...
Hello,
I was wondering if there was a script for RPG Maker VX Ace, or previous engines, that works similar to the "Metal Gear Solid" games. There are scripts, like Jet's Stealth Detection, or event-based stealth scripts that will give a Game Over, or "You were spotted!" screen, but what I am...
In this tutorial, I'll teach you how to use stealth to prevent random encounters to stalk the player all the time.
What do we need?
Yanfly's System options script or a scriptlet, a switch, a self switch and an event with two pages.
How to do it
If you don't want to use Yanfly's script, add...
The Rework is here:
Featuring extended story, gameplay, character backgrounds, updated graphics, added features.
The feature list:
- Item quick-select/use
- Improved Panic System, Spawn system for the horrors that come for you.
- A feature to let you fight back at some point.
- A feature that...
I am new to RM2k3, but not programming in general.
I have a nice little line of sight handler developed. It works using a taxicab distance metric and the NPC's current direction. In an open field, this is a perfect handler, but when placed in a dungeon or a building with a lot of obstacles...
Game Genre : Stealth Puzzle Bilingual(English/Japanese) game.
Synopsis:
This is a rough work in progess,
The gameplay is puzzleish and stealthy. There is not much stealth at the moment.
An old man wakes up outside a castle. You play as a witty old man, who is entering a castle for some...
Good day everyone! So, first off, I am basing this tutorial off of the only Stealth tutorial I have EVER found anywhere. I only recently learned to do this, so any ideas on improving efficiency and such is greatly appreciated. Also, any mistakes are the fault of the reader, because I have...
I've gone through a mess of scripts and cannot find anything worthwhile. I am not looking for an eventing tutorial that referrences rgss3 script calls, that is not a script. I have looked into the following scripts :
Proximity Events - v1.3 by V.M. - Works well but doesn't have line of site...
class Stealth System(version 1.1)
def Initialize:
A very simple stealth system that allows you to slow the characters speed and flag them as being stealthy or sneeking.
end
def Features:
Creates a simple stealth system.
Assign trigger to use stealth.
end
def How to use...
As said in the title... What makes a stealth game good and exciting?
And I was thinking... Is it okay that I'll make the battle in command button sequence? For example, when you get caught by a guard, a command button sequence will be triggered, and if you'll get it right, you knock down the...
I'm currently working on a script which performs stealth. I've used the helpful suggestions from the community and come up with some sneaking logic. I'd like to know what fans of stealth/sneaking missions would like to see added/changed in this logic:
1. Guards have a hearing radius. If they...
I'm working on a stealth mission for my game, so the player can act as a spy, sneaking past guards and taking the secret documents, using them to overthrow a regime.
It's fairly obvious that, if a guard sees or hears you, you're in trouble. Now, I've calculated a percent chance of detection...
"The story of a young thief trying to fight for what's right"
Intro
News have been floating around the king deciding on going on war against the neighboring nations. Estella decides that she doesn't want to see anyone go through what she went and decides to all she can to prevent this war...
"A weed is a plant that has mastered every survival skill except for learning how to grow in rows." -Doug Larson
Assassin's Greed follows the life of Amphora, an intelligent, street-smart thief who follows one rule: survive. Amphora lives in a world of bedlam, fighting for survival by...
Hi, I need help with stealth script or an example because I don't understand as used...
This is the script --> http://forums.rpgmakerweb.com/index.php?/topic/3336-stealth-system/
appreciate any help, thanks! :)
I am in dire need of a stealth script that has all of the functions that I need. So far I been able to piece together Jets Stealth script and Karanums Detection script to vaguely resemble my needs but it is still sub-par at best.
I need a stealth script that has the following features:
-...
So I'm looking for someone able to work on a guard vision system for my stealth game. I'm currently doing via events and it works "ok" but with scripting it would no only work better but also would be less of a hassle to set up.
Guard's line of sight
When close to a wall or other...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.