Hi, I've been trying to get this to work for a while but I'm pretty confused.
I want an event to happen after the player walks a certain number of steps.
This is what I have so far:
I've tried this too:
The text should appear after they've walked a certain number of steps, but it never...
I am attempting to make a weapon skill that uses a steps taken variable in the damage formula. I would like to put a maximum limit on it and for it to reset to 0 when you either unequip the weapon or use the skill. An example of the skill I am trying to make is the Traveler skill from Final...
Any way to count steps when a player is in a vehicle?
I have a day/night cycle based on Player steps that works when Player is walking around.
But when the Player gets in a vehicle, turns out, the game doesn't count its movements as steps.
Any plugins or something for this?
I'm trying to create a flashlight / battery system.
I will decide the final values later, but for now I'd like a battery to go dead after 50 steps.
I've found several flashlight tutorials, but they're all frame based - I really want a step based system.
Here's how I did it:
I'm trying to create a Common Event where a variable increases by 1 after taking an X number of steps. For example, every 5 steps will increase the variable by 1. Then after 25 steps, that variable will be 5. Thoughts on how to accomplish this?
Character Noisy Steps
by Akumu Games (me)
This plugin makes characters produce stepping sound effects when they move on the map terrain.
Instructions about how to use it are explained in more detail inside.
(save as "AG_CharacterNoisySteps.js" in your plugins folder)...
I'm trying to make an item that changes its effects after a certain number of steps. The problem is that if I Control Variables : # = Steps, it counts all the steps made during the game. Here's what I would need to make my items work:
1. Resetting the Step number;
2. Have a different...
I could just know that it's been done before, so if there's a link, I'll appreciate it:
Resource Type: Tiles or Parallax Graphics
Maker Format: MV
Art Style: Mack/Caelinna
Description: Steps that go down from the perspective's point of view. So that the character climbs up the steps as...
Hey fellow RPG Maker's!
Now I'm unsure if this is support or a specific code request so I do apologise if it needs to be moved (*hugs mods*).
Basically, I'm after something similar, if not exactly the same, as Khas Lighting effects for MV, to create some awesome lighting and atmosphere for the...
So I actually want a script that counts the steps a player makes a total within a certain region during a game.
Also I want a second counter that alos counts the steps a player makes inside a region but that resets when the player leaves that region (also some switches are toggled when a...
I have been wondering if there is a way to count steps while inside a region and have certain events occur once you have walked a specific number of steps inside the region? I also want to turn the step counter at zero if the player leaves the region.
This is a subject that's been floating on my mind lately. I've made decent progress on my game lately, example: made about 200 maps in one month. While that feels really good, I keep thinking to myself if it's the right thing to do.
A pro is that I get to focus on one thing at the time...
I want a potion I made to heal you every 10 steps by a certain amount for another specified steps. It seems like the number a steps it takes is always random. Where can I change the amount of steps it takes to heal?
I hope someone might be able to help.
I am trying to limit the steps of my party. Now I've been able to do this easily enough by setting a variable to count the number of steps the character can move.
Now the problem I have is is the fact that I have multiple parties, I wanted the player to be...
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...