stimulate

  1. waterrune

    RMMV Miranda in Singapore

    Hey Everyone! Singapore's National Day is coming soon! I made a game on Singapore using RPG MAKER MV. I hope you guys can try out my game and explore the places I made using the tilesets to make some landmarks in Singapore! It is a quiz turn based monster game. Quite fun. Ads free. Do try it...
  2. Changing "Stimulate" item to be an auto-revive for a single player game?

    I am making a single player game and am making a more realistic game so no magic. So I was wanting to know if there was a way to make an item or replace the Stimulate item to be an auto revive instead of a simple revive comrade? I am brand new to rpg maker but am learning pretty fast. This is...

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 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...

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