Hello! I searched a lot but could not find a plugin that PAUSES event processing. Can it be done at all? The idea is to have a plugin command that pauses any parallel events in the background, and then another command to resume everything.
Personally I need it to pause event movement. I know...
Does anyone know how to suddenly stop the bgm music during a cutscene? I am making a horror game and wanted to stop the bgm right after a cat passes by. I tried with fadeout bgm but it does not help. I would appreciate any sorts of help!
TimeStopInMenu - Version 1.0.0 (2017/02/11)
Creator name: Triacontane
Stops playing time in menu, except for map and battle screen.
- There is no plugin command.
Credit and Thanks: Triacontane
License - MIT...
I'm currently developing a farming game. As far as now the stats are saved in a SelfVariable, now I wan't the event to load the specific image of the crop and then do nothing, but I can't you change the eventpage, cause then it's removing the image. If I leave the page open it...
Right now the Common Event runs regardless if the skill hits the enemy or not.
How do I make the Common Event run only when the skill successfully hits its target?
Can I cancel the Common Event if the attack miss?
I am implementing on-map encounters using Yanfly's Event Chase Player plugin. The problem that I've run into is that if the player is being chased closely by two or more events and engaged into battle, then if the other enemy has already reached him as well, the player will be engaged...
When the game loses focus either by minimalizing or clicking outside the window, the game pauses itself, but the BGM/BGS still plays.
Is it possible to pause at least BGM when game is out of focus and unpause when getting back to the game?
Or make it not pause anything at all ~ game...
I have some NPC's moving around in my game with autonomous movement, and I don't want them to move around while waiting from the "Wait..." Command in an event.
I found a simple script from someone with a similar problem.
class Game_Event < Game_Character
Hello everyone! I'm a long time lurker, but first time contributor to the forums. To get the point, I've been playing around with a weather system that relies on temperature, dewpoint, and weather chance. Basically, if the temperature is lower than the dewpoint and the weather chance is above...
I'm assuming both of these are simple script edits, but I just can't figure them out.
For the first one, I want the battle status window to stay on the right when the player is done entering commands. By default, it centers itself when the command window closes. I've looked over the functions...
Stop All Movements On Message 1.0
Automatically stops all events' movement when the message window is active.
How to Use
-Plug & play
-Make sure to save the plugin as LeStopMovementsOnMessage.js.
-Insert it below plugins that modify the Game_Event class.
Presenting 2 scripts here:
 Is from a request here, allowing developers to control how event continue to run after save/load using a conditional branch & switch.
 Is a way to abort any running events as soon as the game loaded from a request here. (It's originally meant for a hot fix as...
So what I'm trying to do is have a BGM and a BGS play at the same time, while staying perfectly synched with each other. Each one is a different version of the same song and I found out that the BGS will play before the BGM after a battle because of the ME. Is there a way to make it so the BGS...
You know the Indie Games that Have that Stopwatch at the Center of the Top of the Screen? It counts down how long you've been playing? That one, Yeah I want one of those because i'm planning to be apart of the "Indies VS PewDiePie" GameJam on GameJolt and I want to have something Like that (No...
(Okay, so I totally did have an introduction post but it was as good a read as a shampoo bottle and blah blah blah wordsandexplanationsandexplanationsandwordsanddoesanybodywanttogooutfortealaterbecausethatsoundssupersawesomeandwordsandexplanationsandwords.)
Hello everyone! :cutesmile:
I'm trying to make a cut sceen where the player is sleeping then woken up.
But every time, the player can move during the script.
I would upload the event, but I don't know how to.
Also, one of my Guards won't move...
I have him set up exactly the same as another moving charecter,
Who wants to see me mock my brother's story? Brother story: thus he summoned a mighty twenty foot lizard. My Comment: Godzilla is attacking the city! As bad as these 4 are at shopping I wouldn't be surprised if Jun didn't proudly return with a chamber pot on her head. "Look at this helmet I got for 1,000 gold!"