Resource Type: Tiles
Maker Format: MV
Art Style: RTP
Description: I need a resize of an observatory and the storage in Overworld Tileset C. I'm making a lab exterior so I want the buildings to look like its small overworld counterpart. I'm pretty sure somebody did this but I asked everyone...
So i've been thinking about the current system i have in place for looting containers like bookshelves etc, usually its something similar to this.
the common event is simply a search timer.
here's what it comes out looking like, the thing i would perfer though, would be a window where i could...
Hello everyone im new here i hope i can learn from everyone and hope i can share some knowledge once i learn more
So im trying to make a game where you have a workshop and sell stuff created by yourself but after searching and searching i couldnt find anything that works for what im trying to...
I'm wondering if anybody could help me make a slight adjustment to Galv's Multiple Containers to add a tag to certain items that aren't allowed to be taken out of the player's inventory? This feature is a little necessary for a storage script, and I love this script otherwise, so I'd...
I'm opening a new thread because it's a new request non related to the other script editing (which was solved thanks to TheoAllen and A-Moonless-Night)
so here's the big deal:
This project I'm trying to put together has a storage box where the player can put items he doesn't want...
Hello, I'm making a monster game, with a system that is similar to Pokemon games, where you can catch monsters and leave them in a storage box or something like that. But, I've a problem. I want my game to have a base party of 6 members, where only 3 of them can fight at the same time, and then...
Hello, I was wondering if any expert scripters out there can make this script so that it doesn't bring up the menu asking how many to take and just to take the whole stack of items. I would *preferably* like to still be able to dictate how many of the items to put in. Your help would be MUCH...
Anyone use a local cloud storage kinda product so they can access their projects and resources from anywhere within the home? I have multiple computers and guests over often so I've given something like this some thought. I mention guests so they could try my games without me having to...
Monster Storage Box
This script creates a monster/actor storage box system.
Do to my ongoing monster breeding script I felt this script also needed to be created.
1.Add monsters/actors to the storage.
2.See a few details...
This plugin allows the creation of warehouses where you can store items in the game.
This work is licensed under the Creative Commons Attribution 4.0 International License.
To view a copy of this license...
Hello, I'm new to the forums but I used RPGMVXA long ago, I need an item storage event, without any scripts. I recently had a problem with scripts but its now fixed, so now I need to create an item storage using events. Can you help me?
I am currently using Bravo2Kilo's Storage script (with some modifications that display current/max items.)
Here is what I have right now...
I have two inventories in game already, one is the players inventory, one is a normal storage.
But I am making a third inventory using...
This script allows you to have shared storages
where you can put/take items. The storage is accessible
to all save files of your game or even another game as
long as you...
Hi everybody! I'm kinda new here, so if this is the wrong place to post this, then I'm sorry.
I've been searching for a categorized storage system for a while now, with no luck. I'm currently using Galv's script and played around with variables to see if I could assign which items could go in...
Storage Boxes 1.9
Link to Script
Storage boxes allows you to set up containers (barrels, chests, banks, whatever you want) that can hold items. You can specifiy a limit for how many items a container can hold, and a name for a container. This script also includes a scene...
I'm wondering if there is already a script for this, I searched for a while but it's hard to find something without knowing what someone else called it.
I would like to have a maximum of Skills per character and then have a way to swap the skills out. Even just replacing an existing known skill...
My game is a puzzle-RPG fusion about non-euclidian geometry, with the main combat system being running through mazes created by the bosses before time runs out, and most of the enemy names and designs are math puns... Is this original enough or need I go on?
I really hope that people like to read my "devlog" in this post. I made a little habit to always go on this post every month and update my progress it's a great way for me to tell myself this: You can do it!