So I was playing Fallout 4 with my girlfriend earlier today and had an idea that I hadn't had in awhile. I have been wanting to make a system in my game similar to the looting system in Bethesda games. Being able to pick up and store items and weapons and armor and the like inside of different...
Hello, I'm making a monster game, with a system that is similar to Pokemon games, where you can catch monsters and leave them in a storage box or something like that. But, I've a problem. I want my game to have a base party of 6 members, where only 3 of them can fight at the same time, and then...
Create storage systems where the player can store his items.
Uses the new MV1.5.0 Plugin Parameter
Create many different storage systems
Customize every storage system individually, including the Scene
Compatible with YEP_X_NewGamePlus
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.