Hey guys. My very first MV game is finally complete. It's a remake of my very first VX game with many many story and gameplay improvements. The game should take around 20-25 hours, so standard RPG fair.
Synopsis: Two friends decide to journey to a dangerous cave to find out the truth of a legend.
Along the way they'll have to survive and see their choices out either to make something of themselves
or nothing at all.
The game is story-driven, so is concerned mainly with telling a story from...
Josiah the paladin has a recurring dream wherein he loses a duel to a mysterious gray knight. After leaving the abbey to confront his destiny, Josiah must soon cross swords with bandits, pass through the city of the wicked, and then scale a perilous mountain peak. As he prepares to face off with...
Content Warning: Contains use of alcohol, mild language, mild suggestive themes.
The demo covers the first fourth to third of the story. This is a dialogue-heavy game, so don't expect to skip past everything and understand what is going on.
Story: Battle Kingdom has gone through two immensely...
A kidnapped monster in a foreign country caught in a secret war between seven of the most powerful mages alive.
~~Hey. Want to know something cool?
There's a demo download below :kaopride:~~
Meet the characters you'll get to play as!
Everything listed is included in the demo...
The West has never been more wild!
SECTION A: SYNOPSIS
SECTION B: CHARACTERS
SECTION C: STORYLINE
SECTION D: SETTING
Trailblazer on itch.io
PROJECT COMPASS DEMO
Woe betide men who no longer reach out
with the hands that they have been given.
Project Compass Demo is a plot- and character-driven adventure in the style of traditional turn-based Japanese role-playing games. Much care has gone into the storytelling and also...
Official website: Soulflowers The Game
SECTION A: SYNOPSIS
SECTION B: CHARACTERS
SECTION C: STORYLINE/PLOT
SECTION D: SETTING AND/OR WORLD DEVELOPMENT
SECTION E: Trailer
Hello! I'm Declan, the creator of Perpetual Chains. Like many people here, I grew up on the RPG games of the 90's/00's. It probably became a contributing factor to the career I landed in. I became an actor, touring all over Europe and eventually doing commercial voiceover. During...
Hello all! Before I introduce you to my project, id like to take the time to express the journey i've been on creating this game. This began as an interest starting two to three years ago. I played with it on and off throughout the years until I got tired of working the wheel of corporate. I...
Hello! I have an idea for a game, but I do not know where to start. I am a digital and traditional artist, so naturally I love making characters. I have many original characters, but there are two in particular that I really want to do something with.
I have made games before, but none of them...
"Back Home" is a story-driven rpg with several shorter episodes, all building on one storyline.
When Chess' best friend is left to die, he immediately sets out to fulfill an ancient ritual, ultimately reviving Julian in the form of a guardian creature, a Woodwalker.
This version of "2: Vampyrus" is cancelled and will no longer represent the reworked "2 Vampyrus" in any way apart from the world and the characters.
"It's never just black and white."
""It is the light of our Lord that will guide us to safety and happiness" Yet that light never came. It...
Malifex is the culmination of a story that has been lurking in my mind for many years, it has had a few previous iterations in RPG Maker VX Ace. However with the birth of my Son I decided to start again in earnest, so that he could enjoy the game some day.
I have used RPG Maker MV for...
A short text-based game
!!DISCLAIMER:!! this game will mention and tackle some issues such as suicide, illness, and depression. Please take caution when reading or deciding to involve yourself in this project.
Engine: RPGMaker MV
“One Room” (working title) is a...
Worktitle: Project Ruins.
This is my new project. Well, kinda new.
I'm revisiting an old project idea I developed around feb/march last year.
It actually was planned as a visual novel-ish project for Nanoreno 2017.
But I did put it on hold because I had some troubles with...
I'm planning a game with magical themes, but I want it to be set in a more modern era. I don't want si-fi, so nothing spacey. I would prefer it to be more rural with a more homely feel. Close neighborhoods and small parks and such. The walls and floors are simple enough with what I already have...