strategic combat

  1. Zabelnov

    RMMZ Father of The Valkries Demo Turn Based RPG with crafting system

    Synopsis the story is about Drauganottir who come to Vanaheim to learn magic with all his daughters and looking for a way to cure his childs. in his journey on vanaheim. Ulfberg ordering Ulfyarg and Skathi to acompany him in vanaheim . later there is another motive why ulfyarg and skathi agreed...
  2. Guardinthena

    RMMV Astrafalla

    SYNOPSIS Kuldahar--Starting Village Character Art and Concepts CHARACTERS SETTING/WORLD DEVELOPMENT DEMO COMING SOON
  3. Sunder

    RMMV Eternal

    Would you like to be dominated ? download link (No, it's not a BDSM game ;)) 1. Synopsis The world of Obara is beautiful but dangerous. It has been for millennia. People only knew dangerous beasts, hunger and war until Charles, the King of Syde united eight kingdoms together. But this...
  4. SwiftIllusion

    RMMV Clockwork Cleanup - mini arena experimenting with Dragon Bones animations

    A small project developed while experimenting with the recent Dragon Bones animation plugin Clockwork Cleanup is a quick to engage mini battle arena with a strategic focus on maneuvering your characters across rows and pushing enemies around with your abilities to gain the advantage. - - -...
  5. Alexander Amnell

    Rebellion: The Child of Chaos

    Happy Puppy Games Presents:     By Alexander Amnell    “When the pin drops there isn’t time for reflection, or hesitation. You may destroy the world as you perceive it; however it is important to endure regardless. You cannot be truly loyal to any morality without suffering from unintended...

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Ugh... 4:53AM over here and I can't sleep so why not just game make.
I just love the MV feature that allows you to create your own animations!
I typically ask this on my normal social media channels, but figured there may be good replies here. Anyone got any good horror movie recommendations? I've seen a lot, but I always love getting suggestions! Bonus points if you know which service it is streaming on (in the US) - bring on the spOoooOky!
 After a few distractions (and my annual rough second week of October), I’m getting back on track with my OMGC project.
 Am I overcomplicating it? Yes. Am I going to tone it down? Almost certainly not.
 At least the dialogue stuff is almost done. I need to do the map itself, and then all that’s left is combat.
 Getting there!

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