subclasses

  1. Arithmetician

    Job System Theory, Design, and Mechanics

    Job systems  - wherein the characters have the ability to assume a number of different class roles throughout the game, and frequently can learn abilities that they can use while in other classes.  Final Fantasy provides some of the quintessential examples, but similar systems appear in many...
  2. captainproton

    subclass issues

    I'm really thinking about implementing a subclass system in my game. I even have most of the classes planned out. What's tripping me up is this: should the subclasses be split up among the base classes, treating each sub as a branch of the base? (Ie: knights can become berserkers, medics or...

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