1. Arithmetician

    Job System Theory, Design, and Mechanics

    Job systems  - wherein the characters have the ability to assume a number of different class roles throughout the game, and frequently can learn abilities that they can use while in other classes.  Final Fantasy provides some of the quintessential examples, but similar systems appear in many...
  2. captainproton

    subclass issues

    I'm really thinking about implementing a subclass system in my game. I even have most of the classes planned out. What's tripping me up is this: should the subclasses be split up among the base classes, treating each sub as a branch of the base? (Ie: knights can become berserkers, medics or...

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Should've seen this coming, but if I wanted players crafting equipment, I should also have a bestiary ready.

C'mon Marx, you played Monster Hunter...!
After a long absence I am back
Sigh gonna have to scrap a big thing for my battle system but that's fine, I can event it all just gonna take more time than I'd like. But that just leaves room for more cosmetic stuff so it's not the worst thing in the world.
Falling Crew1.png

the four main characters falling into a pocket dimension known as Escape Space.
Writing a game about my trauma and I want to do a level about struggling with my sexuality. It's a horror game and each level is different with a different monster chase but I have no idea how to go about this level any ideas?

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