Got plans for a character who uses a Substitute state to cover allies and then Counterattacks that substituted hit. The way MV handles Substitution by default doesn't give that option though and instead applies the damage directly to the Substitute character without giving them a chance to...
Hi. I'm trying to modify the substitute conditions in my project since some months ago and after trying some scripts (without success) I decided to check the default scripting to check where could I modify them. I found this part in Scene_Battle in 644 line...
Hello. I'm using Hime's Cover condition script and I'd like to add some cover conditions to certain character. I'd like some help to set them.
1) This character will cover all allies who are under 20% of Max HP
2) This character will cover allies only from physical attacks
3) This character...
Hello, I hoping this the right place to post this.
I would like to know how to make States where allies protect enemies. It would be something like a substitute status that works between allies and enemies.
There was a script like this for VX Ace but now I can't find anything like for MV.
I've been struggling with this issue for a while, hopefully someone here can help provide a solution.
What I'm looking to do is have "Character A" use the substitute mechanic (preferably with 100% chance to do so) specifically for "Character B" when they are in the party together. Little clue...
So a common question I see from people is about how to make substitute work on allies at any HP, instead of just low HP. I was wondering the same thing for a while, until I found a great solution which I've been using. I found someone had posted that if you install this in your materials section...
This plugin's available for commercial use
Lets you sets conditions determining the battler to substitute
Games using this plugin
None so far
I've played around with a number of work arounds but I'm specifically wanting a character to be able to activate a state where they substitute Physical Damage to their HP with damage to their MP. Ideally taking a scaled down or set amount of MP damage per hit.
Any help is very much appreciated.
I originally found the script below on this site. There is a link to the exact page below. Anyway, I would like to know if it is possible to edit this script so that it uses a variable instead of an HP percentage. More specifically, if an actor has the substitute flag, I want them to cover for...
I'm making there be more features when at low HP using scripts and conditions.
But you'd want to decide between keeping your health at the safe zone or reaping those last-resort benefits while keeping yourself alive. And that's where cover/substitute comes in.
Thing is, I want it so that...
This script expands Substitute by adding a new substitute for enemy flag.
To mark an actor, class, weapon, armor, enemy, or state to act as substitute for enemy, use this notetag:
<substitute enemy>Grab the script here. Or visit my blog and grab the script there.
DoubleX RMVXA Substitute Edit v1.01b
DoubleX RMVXA Substitute Compatibility Fix
In the default setting, if more than one battler in the same side have the substitute flag, the one with the lowest id(the leftmost one) will always do the job, even if...
I was listening to songs by Chuck E Cheese's voice actor (Jaret Reddick from Bowling for Soup) when the meds I was taking for my stomach virus apparently stopped working. I can't take my next dose until morning, but it's no use anyway. I'm officially sick again. Of course, I'll definitely take the next dose either way, but it's useless now.