suggestion

  1. [Suggestion] Guard Skill Trait

    Now that MZ added a new trait that allows you to give each actor an individual Attack command skill, I think it would be a good idea to introduce the same trait for the Guard command. Description of the Feature: The Guard Skill trait would change the skill used when the actor uses the Guard...
  2. MakoInfused

    [Suggestion] Map and Event Plugin Param Types

    Description of the Feature: A dropdown/picker UI for plugin params of @type map. A dropdown/picker UI for plugin params of @type event. (Which would also require a map selection) Mockups: Map picker: Event picker: Why is this feature good? This feature is great because of the following...
  3. Geovid

    30 posts to commission something

    I don't think you should need 30 posts to access the classified section because you are just begging for pointless forum posts like this one XD
  4. Suggestion Box?

    Dear RPG Maker Teams, Is there a place where we can request DLCs, a sort of suggestion box, as it were? I was thinking an Arabian Nights character generator would be awesome to have for RPG Maker MV, and was wondering if there was high demand for it?
  5. rechronicle

    Great Battle/General plugin suggestion?

    Hello! Is anyone has some great battle or general plugin that you can suggest to me? Especially after Yanfly is gone, I'm not sure anymore o3o
  6. interesting battle process

    hey guys so i was wondering if you know or have any good ideas on how to make a battle more engaging with player i dont want them to just press button when prompted and thats it i want them to be actively pressing buttons and really interested in the battle
  7. Nekohime1989

    Including Tags as a search options but wait theirs more.

    It is possible to search for tags. But you can't include any other search queries. Let me give you an example of how this would help others out. (but not myself necessarily) Let's say you want to search for rmmv tag and the query is tilesets. In Classified Board. Currently this not possible to do.
  8. Anthony D

    DUNGEON : puzzles/events involving gnomes (need ideas)

    SETTING: A heavily forested mountain (think of a national park). It is Summer, and it has been raining abundantly for the past week or so, making the climbing very treacherous. OBJECTIVE: The player needs to make it to the summit with the help of 7 gnomes that inhabit said mountain. WHAT I'M...
  9. CleanWater

    Suggestion - Foreigner Projects/Games

    I understand that this is the official English forum, and that including projects and games in any other language can be an issue for moderating and making then abide by the forum rules, but... Why don't you include a separate category for non-English games here? RPG Maker is used broad wide...
  10. rechronicle

    Anyone having a grammar trouble while developing rpg?

    Hello, I want to ask about the English grammar, recently I got critiques of my rpg mostly on grammars error inside the game, I really want to know how to overcome this obstacle? (Especially if English is not your native language.) Any advice or opinion are welcome. :D Thank you!
  11. Move remembered scroll position to one file

    Description of the Feature: Move all remembered scroll position and other necessary information to a single file. Code for Implementation: n/a Mockups: n/a Why is this feature good? When you are making game with a group and use source version control software like Git or SVN, you will find...
  12. Sarlecc

    New MV configuration for plugins

    Description of the Feature: Instead of the normal way of editing plugin parameters, this feature adds a text box in MV's plugin Manager that allows direct editing of a configuration area of plugins. Code for Implementation: Since I am not a hundred percent certain how to program this I will...
  13. Schlangan

    Script condition on event pages

    Description of the Feature: In event pages conditions, getting a Script feature instead of/in addition to the second Switch option. Doing so would add more versatility to events and the ability to directly call plugin JS functions. Code for Implementation: Mockups: Why is this feature...
  14. Nutty171

    "Unlimited" Tileset Capacity

    Description of the feature: All of the upper layer tiles are combined into one image à la RMXP. This one image (again, à la XP) can be whatever height, but would always be 384 pixels wide. (That's the size that the tilesets are rearranged to in the editor) All of the B-E tileset tabs would be...
  15. Add T-section table asset

    Why Would This Help? If we want to place vertical dividers currently, then we are stuck with using crates, which just do not look correct as dividers. This added asset would correct the issue by giving us a table that could be used as an actual divider, allowing us to increase the aesthetic of...
  16. nio kasgami

    Built-in editor Game Resolution changer

    Description of the Feature: This features offers the possibility to edit IN editor the In Game resolution. Give you a proper idea of how big the in game screen is big. Code for Implementation: Mockups: It would look like this in the editor and the peoples can enter the number they want the...
  17. jezebelthenun

    Click and Drag Event Reordering

    Description of the Feature: The ability to click on and drag components within an event to reorder them rather than copy/paste and deleting. A "back" option to revert to the last configuration before the change Why is this feature good? This feature is great because of the following: It just...
  18. Orgaya

    Suggestions for Prettying up My Game

    As the title suggests, I'm looking for any kind of scripts that add overlays or lighting effects, but I'm not having any luck. Most of the ones I've come across either have dead links or are more complicated than I need them to be. I'm working with VX Ace. Can anyone suggest anything? (As an...
  19. nio kasgami

    Allowing Glob pattern for @requiredAssets parameters

    SO I worked a lots with MV recently I like the exclude files options and the "requireAssets" options ALTHOUGH I bunked on a little errors What's happen when you let the player generate their own sprite? Because I work on something who actually let's the player choose how many sprite are...
  20. RishigangiX

    [Suggestion] YEP Auto Passive, Compatibility with Equip Skills

    @Yanfly I have been testing around with the EBS and the Auto Passive States plugins, and I have noticed that once I put a passive state to a skill, the character continues to have the state regardless of whether the skill is equipped or not. My suggestion is that, it would be helpful for...

Latest Threads

Latest Profile Posts

Made a video showcasing a plugin (by Lanza) that adds 5 more weather effects to our MV games. :LZYsmile: Namely:
Ash-dust,
bloodrain,
Cherry Blossom Petals,
Hail,
and bubbles.

I just like this website:
lol
I streamed Moonfall on 9/25/20
and have started a page to showcase my vids/stream :kaoluv:

Please subscribe and follow, it's free, it's quick and one sub means so much to me, it would really make my day~ :wub

Forum statistics

Threads
103,234
Messages
998,249
Members
134,724
Latest member
Gzus
Top