1. tale

    Battle Formation (ver. 1.7)

    MPP_SpecialFormBattle - 2020/01/21 (ver. 1.7) Creator name: Mokusei Penguin Overview Create battle formation such as back attack and side attack. Enemy Troop Command: <Preemptive> # Preemptive strike <Surprise> # Surprise attack <Invert> # Flip...
  2. tale

    Debug mode before battle

    FTKR_OriginalDebugMode - 2018/04/02 v1.0.0 Creator name: フトコロ (futokoro) Introduction Add-on to original debug mode Features This function can only be used during playtest. Debug mode: press F10 key Debug mode controls- ↑ ↓ key :Move the cursor → ← key or Enter key...
  3. tale

    sabakan - Simplified Equip, Preemptive Switch

    Simplified Equip - 2011/12/18 (Ver 0.1) Creator name: sabakan Overview Removes equipment command window on equip Before After Installation Paste this script above Main. Script Credit and Thanks: sabakan Terms of Use- Free for commercial and non-commercial use. License- MIT License...
  4. AdamSakuru

    Conditional Branch - Check if Ambush/Preemptive strike

    I have an event that runs at the start of every battle that switches between a "Command Phase" visual (chose actions) and a "Battle Phase" visual (actions are acted out). I want to skip the first part if the party was ambushed (as it would just go to the "Battle Phase" right off the bat.) I...
  5. DreamX

    Touch Surprise Battles

    Touch Surprise Battles v1.4 By DreamX   Introduction/Features Events labeled with <enemy:1> will use their direction and the player's direction to decide whether their battle processing command results in a preemptive, surprise, or normal battle. You can also force the next evented battle to...
  6. Tsukihime

    Pre-Emptive Battle Events

    Ever wanted more control over whether your party will get a pre-emptive strike when a battle begins, or a surprise attack from the enemy? This plugin provides you with a way to guarantee a pre-emptive or surprise by setting some variables. he variables determine how many battles the...
  7. Val

    Plugin to call Pre-emptive/Surprise Attacks on an encounter

    Hi everybody, I want to know if someone genius could make a plugin to be able to start a pre emptive / surprise attack on enemies when needeed? Right now its seem it's only a math random in the rpg_manager.js that control that. But I would love (and im sure a lot of people want too) that in...
  8. Kes

    Removing 'Surprise' from invisible encounters.

    If you are playing with invisible enemies, it is possible for them to 'surprise' you in battle.  Is there a way of removing that possibility from the default scripts? Thanks.

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The presentation pictures for FSM Castle Tiles are really bad, there is so much more content in this DLC than they show. Great DLC.^^
Anyone know/remember Mummy's Tomb / Crystals of Zong for C64? Trying to recreate it for One Map Challenge. Fun. And ... er ... challenging!

Listen.. I er... caught the live stream. :LZSwink:
The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it. :)
Any tips on how to share resources in here? Should I upload them in a image hosting site or Google Drive?

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