FTKR_OriginalDebugMode - 2018/04/02 v1.0.0
Creator name: フトコロ (futokoro)
Add-on to original debug mode
This function can only be used during playtest.
Debug mode: press F10 key
Debug mode controls-
↑ ↓ key ：Move the cursor
→ ← key or Enter key...
Simplified Equip - 2011/12/18 (Ver 0.1)
Creator name: sabakan
Removes equipment command window on equip
Paste this script above Main.
Credit and Thanks: sabakan
License- MIT License...
I have an event that runs at the start of every battle that switches between a "Command Phase" visual (chose actions) and a "Battle Phase" visual (actions are acted out). I want to skip the first part if the party was ambushed (as it would just go to the "Battle Phase" right off the bat.) I...
Touch Surprise Battles v1.4
Events labeled with <enemy:1> will use their direction and the player's direction to decide whether their battle processing command results in a preemptive, surprise, or normal battle. You can also force the next evented battle to...
Ever wanted more control over whether your party will get a pre-emptive strike when a battle begins, or a surprise attack from the enemy?
This plugin provides you with a way to guarantee a pre-emptive or surprise by setting some variables.
he variables determine how many battles the...
I want to know if someone genius could make a plugin to be able to start a pre emptive / surprise attack on enemies when needeed?
Right now its seem it's only a math random in the rpg_manager.js that control that.
But I would love (and im sure a lot of people want too) that in...
The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it.