sv animation

  1. Battle sprite animations help?

    Hopefully this is in the right spot and Im making sense, but I cant seem to wrap my head around the side view animations. Ive played around with the different classes and how their animations reflect their actions, but I cant figure it out beyond that. I was thinking of trying to remove the...
  2. Looking for a flamethrower SV weapon...

    Resource Type: SV Battler Weapon Maker Format: RPGMaker MV Art Style: RTP Description: Looking for a handheld flamethrower/liquid nitrogen canister to be used by my Hero SV Battler. Having blue 'fire' or 'steam' would be a plus, but its the flamethrower itself is giving me trouble. I...
  3. DietAmbrosia

    SV Animations based on Skill

    So I am hoping someone can help me figure out a way to have a battler use enter chanting animation (or "skill" animation) based on the skill itself, and NOT just by Skill Type. I am creating skill sets that contain both magic and skills, and would like the battlers to use the appropriate...

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hmm one of those days where there's a lot to work on with my game... annnnnd I have no idea what I wanna do. most of it tho, involves drawing lol. either enemies or NPCs.
I'm going back to the default RTP, in the interest of getting it done. FSM is lovely but slow to work with and has tall doors. And switching to tall sprites would mean a lot of franking, and also the horses will be small.
I think I developed a stalker trauma (stalkerfobia?) because of my previous work publishing games on Steam. :(
RIP, MeatLoaf :( Hot patootie, bless his soul, he really loved that rock 'n roll.
Psychronics Games is doing a livestream about my game in a bit... And I will do a video about his game after that.
Watch their stream with us on youtube!

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