Resource Type: SV animated battler
Maker Format: MV
Art Style: RTP, as seen by the treasure chest charset made by Avery, here. (Click to expand.)
Description: Without limbs or tongues. It should be red for the default, but the ability to have other color options would be great. Hiddenone made...
Hello,
I am using RPG Maker MV and have changed the resolution of the game to be 640x360, to work better with my 32x32 tileset and the pixel art I'm using.
The problem is that this resolution is so much smaller than the default that a lot of scenes needs to be re-worked, and one of those...
I've never messed with screen resolution much, so this problem never happened to me. It's probably something obvious but I can't seem to figure it out. How would I go about changing the side view battler positions? As the picture shows, they all need to come down a bit. Thanks for taking the...
Hi guys, I've recently (finally) bought myself a license to RMMZ and started working on a project.
I quickly realised I was interested in having both sv animated characters in battle sequences as well as enemies. Having looked into this further found most of the resources pointing to Visustella...
So these are some alternative sv battler sprite templates I have made.
While there are a comparatively vast number of alternate map view sprites available, the same cannot be said for sideview battler sprites, especially those that can use the various interchangeable weapons in the stead of one...
Free Foes to use from my project.
This asset pack contains:
5 original enemies graphics from Euphorya Game;
Animated for RPG MAKER, compatible with Visustella/Yanfly;
Static graphics too;
More enemies will be added soon;
Baby Leopard, Sploomy, Karakoly, Gray Wolf and Toucan;
DOWNLOAD HERE!
Hello everybody!
I'm a new contributor, long time lurker, and have been using various editions of RPG Maker since the 90s. Mostly for my own entertainment, I haven't really released anything publicly!
I had been using a plugin in MV to bring in graphics from a standard walk sprite as an SV...
Good morning everyone,
Would anyone happen to have / know of a SV Battler sheet for MV with a humanoid cat? Full cat face and features just standing upwards, like puss in boots ^^
Thank you so much in advance and have a lovely day!
The work was done by me (powerise) on paid request by wrigty12. Even though wrigty12 paid for these sprites, He allows it to release publicly for others to use.
TERMS of use:
- You must have legally owned an RPG Maker MZ license.
- Free for commercial and non-commercial use.
- Please credit...
Hey Guys!
New to the forums here. Hope everyone is doing well.
Hope this is the right place to post this, but I'm using RPG Maker MV along with the Yami Engine Delta Sideview Battler plug-in to create custom SV Actor Motions sheets.
I see the list is capped at 18 unique motions:
walk...
I went ahead and made an SV Battler of the, SF_MechaSuit, enemy for the game I am working on right now. (It's not perfect but I did my best on it). I thought others might be able to use it as an enemy in their games as well. Additionally, this battler is not really meant to be used as a main...
I am using the Evil King (Actor7) from the, Dark Fantasy Character Pack, Free DLC. But all the battlers in my game are in Vibrato's style. So I re-edited with the Captain SV Battler that Vibrato made. (It's not perfect but I did my best on it). Also, this battler is not really meant to be used...
Hello all, I spent some time working on a sci-fi cyborg soldier battler for a while and thought some people here might find some use for it. Base sprite was first generated then heavily altered in Photoshop.
Use however you see fit.
Credits: Bokou for his cyborg parts and tank-on-back pieces...
I'm trying to add this specific image of this character into my game, but every time I click her, she doesn't seem to appear in the SV_battler
Is there something I'm doing wrong?
I am looking for taller SV Battlers, I'm not a fan of the short Chibi look that comes with vanilla RM MV. I own Game Character Hub - Portfolio Edition so if there's a template I can use with it, that would be ideal.
Game: A Small Rift
Engine: RPGM MV
Synopsis: In the kingdom of Sparowdale mythical creatures, human, elves, dwarves and all other races live alongside each other, peacefully coexisting... however it wasn't always like that. Long ago the different races constantly fought, vying for land...
Greetings, game makers..
It's the first resource that I would like to share in this community..
This is a gesture of my appreciation for every artworks of several artists that has been helpful with the games I've made..
They have kindly shared their arts in this forum, please take a look at...
With that being said, i'm looking for ways to design various enemies and bosses under the conditions of SV human battlers and my main fear is that the fights in my game get stale or repetitive in a sense. In my SV enemy/boss planning, the first thing that comes to my mind are their weapon types...
On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.