Heyas!
So, for most weapons, appearing behind the battler works pretty well, so that they can look like they're drawing the weapon from behind them and taking a swing.
However, for bows, they're largely obscured by the character model, and it seems pretty impossible to draw an arrow when it's...
OK folks, here's what I am looking for. I am working on a personal project of mine, one I have been working on since the days of RM2K. I'm creating a sort of "sequel" to the original Final Fantasy from the NES. Things are coming along great now that RMMV is out, I am loving the new plugin...
The resource I'm looking for is an advice or template for a specific type of SV_Battler for RPG Maker MV.
We all known the chibi SV_Battler that is the default for RM MV: A 64x64 sprite with roughly 32 pixels for head (proportion head/body of 1:1). But even with this kind of battler being...
Hello everyone! Welcome in the SV_Battlers from SV_enemies thread! :)
In here, you will find the animated Sideview version of the default RTP enemies that come with RPG Maker MV.
Not only can they be used as fellow actors and companions, they are also, and mainly made to be terrific...
I want to go play piano now. This is gonna be my stopping point today (yes, I’m very slow at drafting). Might have a few too many curly Qs? Obviously gotta finish the limbs and clean up. There are a few more outfit details I need to add. Probably going to do a background so that the pose makes sense, LOL.
Turns out. I wasn't in my head accounting for when the Actor doesn't have a weapon equipped but DOES still have a Grimoire equipped... 40+ SV Spritesheets!!! D'x
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