Hi everyone here!
I've been thinking a lot on my game and I'm trying to find a plugin/engine that allows me to have a way to manage different parties separately, hopefully on different menus and a way to "auto-swap" those parties if you are in map/battles.
Like you had "adventurers" with...
Is it possible in MV to load a different tileset while in-game? Purely as an example (I'm not actually doing this), imagine a game where you can change seasons, so you have 4 similar tilesets with different colorations and such.
I know you can just build 4 separate maps as a workaround, but...
I'm Basti and new to this forum.
Sorry for my sometime bad english, I'm german. You know...harsh accent and so on...
I haven't found an answer for this:
I want to have a barricade in my game, which removes through an event. Like a person who blocks the floor and later when i...
Simply put, I want to make it so that when the player switches out a party member for another, that party member would have used up their turn. For example, I swap out Billy for Karen, Karen would have to wait till after the enemy attacks to make a move.
Like the image above shows, I'd like to use the parallax folder as normal in the editor.
But when the game is run, I'd like it to use an image of the same name from a different folder.
In the above example, Mountains4.png is from the parallaxes folder and can be seen on the map in the EDITOR...
So, I'm sure this has been asked to exhaustion but how do I make a character swapping screen when I only have 4 max party members but have around, say, 10 total members? It's like Final Fantasy 6 where you can talk to someone to switch up your party to your liking. Again, I have seen this...
Hi again! I have a little problem and don't know if there's any solution to it.
I've made an extra spritesheet for my character for extra gestures. So, whenever I want my character to do a gesture, I do the following: I use set movement route to swap the standard character sprite to the extra...
SEK_ChangeActor - v 1.0
Adds the possibility to change an actor with a not fighting one, jumping your turn.
-Change actor in battle.
-Show animation on actor change.
-Lock actors that you don't want to be changed.
-Compatibility with DoubleX RMMV...
Full Game Downloads:
After SWAP Event Edition aka "GRS' Marginally Less Buggy Edition!"
SWAP Event Edition aka "grs did you even balance this edition"
Mr. Dinkles has a job for Mail Gal Candy and Mail Milf Tequila: Deliver a letter to B.J Bottomheart at...
WARNING! THIS GAME CONTAINS SCENES OF VIOLENCE, BLOOD, WAR AND DEATH! YOU HAVE BEEN WARNED!!!
About the Game:
Quest for the Peace Sword is a game created for the "SWAP IN THE MIDDLE WITH YOU" event that took place sometime near the dawn of 2016 on RMN. The first half of the game was...
I've been thinking of implementing a battle system that consists of swapping weapons (for example someone could equip a sword and bow at the same time and switch between them). I may have thought of a way to create an event to do the swapping part (via primary and secondary...
ICF-Soft Enemy Selector - Version 1.00
Changes enemies before battle starts. Plus can make an ingame increasing difficult system.
Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list...
Made for a request here.
This script is meant for games with only 1 save slot.
It reads from the 1st save slot in the game to decide whether or not to change the title's graphic.
Handy for those who wish to change their title graphic based on game progress the player is currently on.
So, I'm trying to figure out how to trigger a switch when swapping the party leader in and out.
Say I have actor 1, actor 2, switch 1, and switch 2... How would I go about turning switch 1 on when actor 1 is party leader, then it turning off and switch 2 turning on when I swap to actor 2?
I thought of a very cool use of equipment. If someone can come up with a plugin that swaps two Parameters of an Actor while equipped with a certain armor/weapon?
The armor item "Swap Armor" has the notetag <StatSwap: Atk Def>. The actor, who's ATK and DEF are 10 and 8...
■ Information ╒══════════════════════════╛
EST - RegionMapLoader
File name: EST_RegionMapLoader.js
■ Introduction ╒══════════════════════════╛
Replace map data you mark with region with other map data.
usefull if you want to transform part of the...
In my game, I'm using the ABS script XAS Battle System (Here is a link to the original XAS script, and Here is a link to an English download of the script! NOTE: I'm using Ace!)
In this script, you typically have to "equip" or select a skill to set to a skill hotkey. Changing to a...
Hello everyone, I am in need of a certain system.
After a member dies in battle, I want a choice that gives you an option to swap with living party member in reserve if available. (Or you can simply choose not to, but when there is no remaining members alive, the player is forced to swap party...
Hi everyone, I'm attempting to use the free Tile Swap Script by Kread-EX for a current RPG Maker VX Ace project. I have no errors when the event executes but the tile swap does not happen. My script command is as follows:
$game_system.add_swap_tile(001, 006017, 001001, 002)
What am I doing...