Next month, Omori will be coming to the Nintendo Switch. But how did they do it? Anyone know? From what I can find online, it looks like it was built in RPG Maker MV.
Their Kickstarter also says they want to port it to 3DS and PS Vita. My guesses for how this is possible... a complex...
Yeah, i know that's odd, so let me explain.
Basically, i'm trying to make an abs system by eventing, but there's a thing that bothers me about it,in all the ABS systems via events that i saw, you have to create a switch to use when you kill an enemy, it makes very sense using it, but the problem...
using HIME actor battle command & HIME battle command use skill, how do I add formation to battle/command?
I'm using the default formation so I can switch actor positions with those in the party.
there's yep party system & actor party switch that can add formation to the battle but...
I'm using Victor's ATB Script, and I'm wanting to make a Common Event where there's a switch, and when said switch is turned on, the ATB is set to 'Active' mode. And when its off, its set to 'Wait(semi-wait)'. (Like in the Final Fantasy games.)
However, I've been trying everything, and for some...
I'm using the LNM_GameTime Plugin and I've tried to set a Switch with a time limit for a door (leading to a nightclub map) to be enabled/open between 21:00 to 6:30.
I've read the example in the Plugin description but did not quite understand how to do it exactly:
"Time LIMIT time_begin time_end...
I've been trying to make a parallel event that randomly plays BGM.
But the problem is that they play only for a minute and then fade out even though the song is longer than that.
Secondly, I've tried to do Switches so that the BGM event will deactivate when interacting with certain events...
Would someone be able to help me with a bit of an odd request. It isn't a plugin that you would have in a completed game, but instead a developers tool that you would run only as needed.
What I'm hoping to achieve is to have a plugin that, when you run the game with it ON, all the...
so i have this rock u can talk to and there is a switch so that if you already talked to him he only says hehe.
but i have a other switch too for talking to an actor... and if that one is on u can just talk to the rock again... and it works with the actor the same way. what do i do?
Commercial use: OK (you can't sell material by itself)
Redistribution after processing: OK
For RPG Maker MV
credit: レティラナティス (Retiranatis)
Source (found on resource section)
Feel free to use these...
AB_HelpScene - 1.01 (2020/10/21)
Creator name: ebi (ヱビ)
You can create help scene with pictures.
Could be organized for a tutorial, objective, journal, etc.
Creating a help scene
1. Prepare a help image and put it inside img/pictures folder.
2. Set the...
I have a problem... I have multiple Events on one Map and I need one to be loaded specidic... but it instead loads the ealier one where I cant change he switch so both are active... cause the whole thing wouldnt work anymore then cause the ealier event needs to be loaded at the point where it...
Overhead Icon - 2020.10.23.0
Creator name: OneEyedEagle
Adds the ability to show icon above the character's head on the map.
- Uses script call to show icon about the character or event.
- Overhead icon fades consistently throughout.
- A switch to turn "off" overhead icon...
Author: Hakuen Studio
Provides advanced switch operations.
There are many conditions that, by default, the event tabs do not have commands to check.
As an example, if the game is being played on an android device, iPhone, computer or check the current weather (rain, storm, or...
So I'm trying to put an option in the options menu using Yanfly's Option Core plugin. Since I pretty much want what this guy here wanted, I read his thread and applied the same things:
After some weeks of trying to figure out how to add a switch to pause state count and cooldown count for Pearl ABS.
I tried several edits on my own but I guess simply placing a "if switch" did not do the trick.
I am using Falcao Pearl ABS Liquid V3 and Bug Fixes for Falcao's...
So I'm making my 1st game and it's an experimental thing, I keep bumping into issues but thankfully with a little search and trials and errors I tend to figure things out. But this issue got me stuck.
I read about it in the forums and I've done what was said, but still not worked for me...
Hidden Skill Switch 2019/12/15
Creator name: Ru/むっくRu (Rutan)
Possible to create hidden skill/items with a switch through note tag.
If specified switch is ON, certain skill/ item won't show in the list (unusable)
Put the following tag in the Note box for skill or...
I've been scouring the internet for an answer to this for awhile with no clear result, so I'll make it as clear as possible so there's no confusion.
I need a way/method to hide/remove/disable the Items Command while in the middle of a battle (imperative), and also to turn it back on again (less...
I have a Gate. By default, its graphic is CLOSED.
When the player first interacts with it, the player makes a choice and the graphic changes to 1/3rd open.
The player is kicked out of the event, free to roam and the door is still 1/3rd open.
The player then interacts with the gate...
One year and two days ago, I got RMMV. So far I have:
» Gotten Ideas™ from VXA’s music.
» Made a test project to teach myself the basics.
» Successfully done up a no-combat outline for Ideas™.
» Entered the Boss Battle Build Bout.
» Burned out for over seven months after trying the One Map Challenge.
» Found my groove again about a month ago.