Commercial use: OK (you can't sell material by itself)
Redistribution after processing: OK
For RPG Maker MV
credit: レティラナティス (Retiranatisu)
Source (found on resource section)
Feel free to use these...
AB_HelpScene - 1.01 (2020/10/21)
Creator name: ebi (ヱビ)
You can create help scene with pictures.
Could be organized for a tutorial, objective, journal, etc.
Creating a help scene
1. Prepare a help image and put it inside img/pictures folder.
2. Set the...
I have a problem... I have multiple Events on one Map and I need one to be loaded specidic... but it instead loads the ealier one where I cant change he switch so both are active... cause the whole thing wouldnt work anymore then cause the ealier event needs to be loaded at the point where it...
Overhead Icon - 2020.10.23.0
Creator name: OneEyedEagle （http://oneeyedeagle.lofter.com/）
Adds the ability to show icon above the character's head on the map.
- Uses script call to show icon about the character or event.
- Overhead icon fades consistently throughout.
Author: Hakuen Studio
There are many conditions that, by default, the event tabs do not have commands to check.
As an example, if the game is being played on an android device, iPhone, computer or check the current weather (rain, storm, or snow).
Instead of use the script calls...
So I'm trying to put an option in the options menu using Yanfly's Option Core plugin. Since I pretty much want what this guy here wanted, I read his thread and applied the same things:
After some weeks of trying to figure out how to add a switch to pause state count and cooldown count for Pearl ABS.
I tried several edits on my own but I guess simply placing a "if switch" did not do the trick.
I am using Falcao Pearl ABS Liquid V3 and Bug Fixes for Falcao's...
So I'm making my 1st game and it's an experimental thing, I keep bumping into issues but thankfully with a little search and trials and errors I tend to figure things out. But this issue got me stuck.
I read about it in the forums and I've done what was said, but still not worked for me...
Hidden Skill Switch 2019/12/15
Creator name: Ru/むっくRu (Rutan)
Possible to create hidden skill/items with a switch through note tag.
If specified switch is ON, certain skill/ item won't show in the list (unusable)
Put the following tag in the Note box for skill...
I've been scouring the internet for an answer to this for awhile with no clear result, so I'll make it as clear as possible so there's no confusion.
I need a way/method to hide/remove/disable the Items Command while in the middle of a battle (imperative), and also to turn it back on again (less...
I have a Gate. By default, its graphic is CLOSED.
When the player first interacts with it, the player makes a choice and the graphic changes to 1/3rd open.
The player is kicked out of the event, free to roam and the door is still 1/3rd open.
The player then interacts with the gate...
Hello everyone! I apologize if this has been asked before, I didn't find anything in the forums.
I made a "character event" where a certain character appears, then talks to the protagonist and leaves by "going up the stairs". The problem is that, if I try to follow that character in the...
I know this will never happen (at least, not for anything pre-MV), but out of mere curiosity: could an RPG Maker game be ported to consoles like PS4 or Switch, in theory? MV is the most likely out of all RMs to be somewhat feasible if I were to guess, but how about even VX Ace? Or an older RM...
I'm using a plugin"Self Switches & Variables (YEP)" I'm curious about this. How can we use this effectively?
SelfSwitch Map x, Event y, Switch z to true/false
SelfVariable Map x, Event y, Variable z to 12345
The command above is the switch of the event on that map, the command...
Simplified Equip - 2011/12/18 (Ver 0.1)
Creator name: sabakan
Removes equipment command window on equip
Paste this script above Main.
Credit and Thanks: sabakan
License- MIT License...
I know this problem is probably a problem to many of you but I'm a beginner.
I have several NPCs on my map who all will say something when the main character talks to them. How do I apply the single switch on one event that will activate once the character finishes talking to all NPCs...
Kinda a noob with this so not sure if I'm doing this right, or if you can understand my problem. But I'll set the stage:
I want the start of my game to have two actors and ur character. When you talk to one actor I want the other actor to walk up to you, and the screen to tilt black. I want the...
Exactly how a tag team would look but for the enemies,
is there a way to switch the enemy team during the battle, but preserving hp mp status etc. to the enemies?
To be clearer: I would like enemies...