1. kyonides

    Single Quest Title ACE

    Single Quest Title ACE by Kyonides Introduction A forumer once asked any of the available scripters to come up with a way to show the current quest's title on screen the same way the map name is displayed on the map. Well, now it is possible! :D The user also wanted to use some game...
  2. kyonides

    KSetTilesets XP

    KSetTilesets XP Version 1.0.0 by Kyonides Arkanthes Introduction This scriptlet should let you set a new tileset as the default one for any given map via script call. The main idea behind it is to replace the default tileset with another one with some tiles changed for any specific reason...
  3. Patroso

    puzzle with runes how to make it ?

    on the ground there are runes the player must activate them in the correct order (Sun -> Death -> Moon -> Life) when activated in the wrong order they reset and the player must activate them again in the right or wrong order (runes do not change appearance if player is mistaken) (runes after...
  4. SangHendrix

    Change the title screen image if a Switch is toggled ON | Plug and play

    Change Title Screen Image v.1.0.0 by Sang Hendrix: Ideas, debug, the brain. ChatGPT: Code, debug Description This plugin helps you change the title screen image to the one that you set up from the parameters if a Switch is toggled ON. After one of the switches from the parameters list is...
  5. Edael

    RMMV Write and read switch/ variable from external file plugin?

    Howdy, so I'm having a hard time searching for something like this, if it helps I'll describe exactly what I need from this. So how it works is when the player gets to a point in the game, whether or not they have even or ever saved, I'd like to use a command that sets a switch or variable, and...
  6. Movement route keeps repeating even after switching to next page

    Hello there! I am new to RPG Maker VZ I have an event that autoruns a movement route. But it keeps repeating forever, even when I transfer the player to another map. My question is how I stop a repeating event? (I dont see any "stop" option on movement routes interface)
  7. MegaStupidBulgarian1

    How do I make the vehicle event?

    I made a event where you need to complete a quest so that a switch is activated and you can get on the boat,but you can get on the boat even without the switch being on,how do I solve this??
  8. HornsterLG

    RMMV Option to turn a plugin line on/off

    I am using Yanfly Options Core and I want the player to be able to turn the following canvas render option on/off (I have a plugin that can change the fullscreen render option. I can manually change the render option by replacing "pixelated" with "auto" or disabling the plugin/ removing the line...
  9. sirnameless

    Omori is coming to the Switch! But... how?

    Next month, Omori will be coming to the Nintendo Switch. But how did they do it? Anyone know? From what I can find online, it looks like it was built in RPG Maker MV. Their Kickstarter also says they want to port it to 3DS and PS Vita. My guesses for how this is possible... a complex...
  10. CardeMaker

    Is that a way to remotely activate an Self-Switch?

    Yeah, i know that's odd, so let me explain. Basically, i'm trying to make an abs system by eventing, but there's a thing that bothers me about it,in all the ABS systems via events that i saw, you have to create a switch to use when you kill an enemy, it makes very sense using it, but the problem...
  11. RMMV how to add 'formation' to battle/command

    using HIME actor battle command & HIME battle command use skill, how do I add formation to battle/command? I'm using the default formation so I can switch actor positions with those in the party. there's yep party system & actor party switch that can add formation to the battle but...
  12. Common Event Conditional Branch Switch off script call not working?

    I'm using Victor's ATB Script, and I'm wanting to make a Common Event where there's a switch, and when said switch is turned on, the ATB is set to 'Active' mode. And when its off, its set to 'Wait(semi-wait)'. (Like in the Final Fantasy games.) However, I've been trying everything, and for some...
  13. Mercedes90

    RMMV Question about using the Plugin Command from the LNM_GameTime Plugin.

    I'm using the LNM_GameTime Plugin and I've tried to set a Switch with a time limit for a door (leading to a nightclub map) to be enabled/open between 21:00 to 6:30. I've read the example in the Plugin description but did not quite understand how to do it exactly: "Time LIMIT time_begin time_end...
  14. Mercedes90

    Random BGM? And "Switch OFF" BGM event IF Interacting with other certain events?

    I've been trying to make a parallel event that randomly plays BGM. But the problem is that they play only for a minute and then fade out even though the song is longer than that. Secondly, I've tried to do Switches so that the BGM event will deactivate when interacting with certain events...
  15. Vis_Mage

    RMMV Dev Tool - Shift all Switches/Variables/Etc by X Slots

    Hello, Would someone be able to help me with a bit of an odd request. It isn't a plugin that you would have in a completed game, but instead a developers tool that you would run only as needed. What I'm hoping to achieve is to have a plugin that, when you run the game with it ON, all the...
  16. ygemk

    Multiple switches problem

    so i have this rock u can talk to and there is a switch so that if you already talked to him he only says hehe. but i have a other switch too for talking to an actor... and if that one is on u can just talk to the rock again... and it works with the actor the same way. what do i do?
  17. ovate

    Retiranatis MV characters

    Terms of Use- Commercial use: OK (you can't sell material by itself) Redistribution: OK Processing: OK Redistribution after processing: OK For RPG Maker MV credit: レティラナティス (Retiranatis) Source (found on resource section) https://tm.lucky-duet.com/viewforum.php?f=4 Feel free to use these...
  18. ovate

    Help Scene Window

    AB_HelpScene - 1.01 (2020/10/21) Creator name: ebi (ヱビ) Introduction You can create help scene with pictures. Could be organized for a tutorial, objective, journal, etc. Creating a help scene 1. Prepare a help image and put it inside img/pictures folder. (640px*tall 360px*wide) 2. Set the...
  19. KiraNet

    How can I decide the priority for events on the same Page?

    I have a problem... I have multiple Events on one Map and I need one to be loaded specidic... but it instead loads the ealier one where I cant change he switch so both are active... cause the whole thing wouldnt work anymore then cause the ealier event needs to be loaded at the point where it...
  20. ovate

    Overhead Icon

    Overhead Icon - 2020.10.23.0 Creator name: OneEyedEagle Overview Adds the ability to show icon above the character's head on the map. Features - Uses script call to show icon about the character or event. - Overhead icon fades consistently throughout. - A switch to turn "off" overhead icon...

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Hey folks, if you post about a problem you're having, and people give you suggestions to fix it, and one of those suggestions works, don't forget to come back and let them know. And it wouldn't hurt to say thanks while you're at it ;)
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Continuing our countdown with Capsule Monster #14 Plug-Go! Plug-Go was originally meant to be the design of a gameboy game I wanted to make that was inspired by Megaman Battle Network! While that hasn’t worked out I’m happy I was able to recycle his design!
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Took some time to pretty up the maps too.
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12 hour little challenge for myself to do a big'ish enemy. Released for MV/MZ, working on my streamline one for later as I love the four frames over three. Spins a whole lot better I think.
Okay last one for now, it's time to go treat myself to some Zelda!

UPDATED- I've completely ripped off Sword of Mana right here lol

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