So I'm making my 1st game and it's an experimental thing, I keep bumping into issues but thankfully with a little search and trials and errors I tend to figure things out. But this issue got me stuck.
I read about it in the forums and I've done what was said, but still not worked for me...
Hidden Skill Switch 2019/12/15
Creator name: Ru/むっくRu (Rutan)
Possible to create hidden skill/items with a switch through note tag.
If specified switch is ON, certain skill/ item won't show in the list (unusable)
Put the following tag in the Note box for skill...
I've been scouring the internet for an answer to this for awhile with no clear result, so I'll make it as clear as possible so there's no confusion.
I need a way/method to hide/remove/disable the Items Command while in the middle of a battle (imperative), and also to turn it back on again (less...
I have a Gate. By default, its graphic is CLOSED.
When the player first interacts with it, the player makes a choice and the graphic changes to 1/3rd open.
The player is kicked out of the event, free to roam and the door is still 1/3rd open.
The player then interacts with the gate...
Hello everyone! I apologize if this has been asked before, I didn't find anything in the forums.
I made a "character event" where a certain character appears, then talks to the protagonist and leaves by "going up the stairs". The problem is that, if I try to follow that character in the...
I know this will never happen (at least, not for anything pre-MV), but out of mere curiosity: could an RPG Maker game be ported to consoles like PS4 or Switch, in theory? MV is the most likely out of all RMs to be somewhat feasible if I were to guess, but how about even VX Ace? Or an older RM...
I'm using a plugin"Self Switches & Variables (YEP)" I'm curious about this. How can we use this effectively?
SelfSwitch Map x, Event y, Switch z to true/false
SelfVariable Map x, Event y, Variable z to 12345
The command above is the switch of the event on that map, the command...
Simplified Equip - 2011/12/18 (Ver 0.1)
Creator name: sabakan
Removes equipment command window on equip
Paste this script above Main.
Credit and Thanks: sabakan
License- MIT License...
I know this problem is probably a problem to many of you but I'm a beginner.
I have several NPCs on my map who all will say something when the main character talks to them. How do I apply the single switch on one event that will activate once the character finishes talking to all NPCs...
Kinda a noob with this so not sure if I'm doing this right, or if you can understand my problem. But I'll set the stage:
I want the start of my game to have two actors and ur character. When you talk to one actor I want the other actor to walk up to you, and the screen to tilt black. I want the...
Exactly how a tag team would look but for the enemies,
is there a way to switch the enemy team during the battle, but preserving hp mp status etc. to the enemies?
To be clearer: I would like enemies...
I am currently using CP's Battle Engine v1.2b, which has an option to switch actors upon command but I need to force a switch with a common event.
That's easy enough to do, using Remove Party Member and Add Party Member, BUT the problem is when I use that method it automatically changes the...
I using Yanfly's Actor Party Switch Plugin for RPG Maker MV located below.
I was hoping to restrict the party switch feature to the party leader's turn while choosing the two actors to switch. Instead of allowing the same...
Here's a link to the plugin, it's also attached in case you don't feel like downloading the master demo to get it.
Basically, I have a lot of custom eventing in my game. When a battle begins, nothing on the screen is supposed to be seen (it's...
I know the Switch version isn't out yet, but I'm wondering if anyone knows if there's a way to make a game on the PC version of MV, then port it to, say, the SD card on the Switch and load it on the Switch version of MV?
Does anyone have a clue on how to change the control scheme with a variable or switch inside a plugin itself (perhaps via an "if>then, else" branch like in MV). Or is it not possible for a plugin to read & use switches and variables from RPG MV? I do know how to change the control scheme itself...
hi everyone! It's the first time i post here, i need some help with a problem: I want to create a switch that activate a line of 4 fire torch, the problem is that when i light the fire i don't know how to make possible that the switch reverse the event, turning off the fire, Also is there a...
I set a general switch for the NPCs in a room and made a 2nd event page where it's empty. The first page for those npcs have the switches on.
Now I have it on my transfer (for when I leave the room) to turn the switches off but that doesn't seem to be working. After I talk to the NPCs they...
Hello, and thanks for clicking on my post. I am stuck with the following:
I'm designing a rougelike game and will be using a random number generator (the one built into MV's variable controls) to choose dungeon floors, item tables for shopkeepers, and loot for treasure chests. Rather than...