https://atelierrgss.wordpress.com/rmv-boss-hp-meter/
Here's a link to the plugin, it's also attached in case you don't feel like downloading the master demo to get it.
Basically, I have a lot of custom eventing in my game. When a battle begins, nothing on the screen is supposed to be seen (it's...
I know the Switch version isn't out yet, but I'm wondering if anyone knows if there's a way to make a game on the PC version of MV, then port it to, say, the SD card on the Switch and load it on the Switch version of MV?
Does anyone have a clue on how to change the control scheme with a variable or switch inside a plugin itself (perhaps via an "if>then, else" branch like in MV). Or is it not possible for a plugin to read & use switches and variables from RPG MV? I do know how to change the control scheme itself...
hi everyone! It's the first time i post here, i need some help with a problem: I want to create a switch that activate a line of 4 fire torch, the problem is that when i light the fire i don't know how to make possible that the switch reverse the event, turning off the fire, Also is there a...
I set a general switch for the NPCs in a room and made a 2nd event page where it's empty. The first page for those npcs have the switches on.
Now I have it on my transfer (for when I leave the room) to turn the switches off but that doesn't seem to be working. After I talk to the NPCs they...
Hello, and thanks for clicking on my post. I am stuck with the following:
I'm designing a rougelike game and will be using a random number generator (the one built into MV's variable controls) to choose dungeon floors, item tables for shopkeepers, and loot for treasure chests. Rather than...
Hello all. I am just learning how to work with RPG Maker MV and am having a little issue. I've create an event that allows me to move a ball over a particular square. Once there, it opens a door somewhere else. If I move the ball off the square, the door closes again. Nice! Works a charm. I also...
Recently I've been trying to formulate the various battle systems for the game I'm trying to make, however I've run into an issue.
The way I want my game to be set up, I want it to be where the player character can walk around on the map and engage in side-view battles. However, the player also...
qPicture Plus
Variables control !
Hi there,
Here is my small contribution to the Quxios plugin "qPicture", made for qPlus the library.
The link to download the original plugins : https://quxios.github.io/plugins
/!\ you cannot use qPicture if you don't have the qPlus.js plugin activate upper...
I've recently been curious about the game feature of having many party members and being able to switch between them in battles, but I can't see how to make this work in an RPG Maker game.
The reason I say that is because anyone way I look at it, it seems to me the player would become...
Hello!
So I have a problem. I would like make Switch Party Member System similar to Chrono Trigger. You know - I have four party members and few more members(collected durning game) waiting for me in a specific place, where I can change them one for one. I tried use 'HIME_PartyManager' and...
I need an event to fire once when a map loads, and then extinguish itself. This seems to work okay for a regular event. I am trying to do this via a common event, however. Can a common event be configured to fire at the beginning of a game? Do I set the common event to parallel? What do I do...
So last year I was questioning if I should buy a PS4 or Nintendo Switch. I wanted to support Nintendo but didn't fully trust their new console since the launch lineup was poor except for Zelda and the console got lukewarm reviews. I was also afraid that it would end up as another Wii U, whose...
I want to create a path to activate a switch that deactivate a trap. So if the player start at 1 he have to walk the red line to get to the next point 2 and then he walks to point 3 and if he followed the lines exactly, a switch should go on to deactivate a trap. I want to reset the way if he...
I got a big batch of switches, when one switch is ON, all the others need to be OFF.
Do you have tips on how to make this with not too much lines of code?
So far the only solution I have is a common event with conditionnal branches:
if SwitchA = ON, then make SwitchB,C,D,E,F,G... OFF
if...
I wanted to make a very simple script (im learning javascript, i already know java and c but im having a hard time with this)
I made a simple plugin that only has this function:
function showTexts(){
$gameMessage.add("choose");
$gameMessage.setChoices(['Yes', 'No'],0,-1)...
Ok so, I'm having a bit of an issue and I know there's a solution to it but I'm just not exactly sure how...(It's probably because I'm super tired lol). Alright so in the picture when the player interacts with one of the "weird rainbow blob" events, they enter a battle. When the battle is...
Okay, so in VX Ace, you could use
$game_self_switches[[map, event, 'self_switch']] = value
to manipulate an event's self switch. For example:
$game_self_switches[[@map_id, 7, 'C']] = true
would change event 7 on the current map's self switch "C" to "On," since in that code @map_id referenced...
I have a Skill set as a Switch and checked off the Field box under Occasion, but when I test the game and try to use the skill in the Field, the game doesn't let me. Why is that?
Hi, I have seen many tutorials for pressing switches in a specific order to open a door but I can't get any of them to work. I double checked to make sure I did everything the same but I still can't get it to work correctly. I am using RPG Maker MV for this. Can anyone help me out?
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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