Hey, I'm trying to figure something out. I have a clock that is suppose to change events after you choose an option, but for some reason I can't figure it out.
I attached some pictures, but I can't figure it out. I have a self-switch so I had thought it wouldn't repeat but when I go through...
I've been working with this program for over a week now, getting lots done, and working with conditional branches and switches constantly.
However, I can't seem to get this one to work right, and I don't know what I'm doing wrong.
I have a switch called "Cave2 Tile1," and an event (below...
Allright, I am making many sprites for one character. i have a few questions here. this is what i want - when you switch jobs(classes) the sprite of your character switches. lets say there are 4 jobs and 4 characters. when i switch a characters job it switches its sprite so it looks more fit for...
Hello, I've been working on a game over the past few day's but I've reached a problem at the start of the game i want the npc to start an autorun cutscene, then walk to a position i set for him/her, then remain their when i leave the screen the screen and comeback, continuing to say what i...
Hello everyone, I recently have discovered the joy of switches and decided to run a event in which the Player talks to a NPC who gives him a quest to retrieve a set number of items, and then have dialogue afterwords without the player having to go through the initial dialogue again, below are...
Ok I have a couple of problems let me lay the scene out for you first
Hero wakes up in his room (cut scene tells him to go down stairs for breakfast) his dad is in the study I have it to where if he talks to dad before mom he just says "oh hi son your up early" hero takes stairs down (cut...
Hi all!
My question is about getting an EVENT item to show when I've bought an item. In this particular project, I want you to be able to buy "key items", like furniture. And when you buy this furniture from the shop, it being in the inventory should cause the event to trigger on the map, and...
Woa! Thanks Bird Eater. This tip gonna be really useful!
I never thought of a event triggering another by proximity. You could use this to make a big chain-reaction-style event? Even though I didn't had this idea, now that you mention it, it made me curious. I sure wouldn't mind having that...
These two tutorials are great. Dropping the link to the second one. Had to do a bit of forum searching to find it.
http://forums.rpgmakerweb.com/index.php?/topic/5696-using-map-coordinates-2/?hl=%2Bevent+%2Bcoordinate
RMVX Ace: Switches and Variables, Part 2
Introduction
Howdy! Uncle Despain here, with the second part of my tutorial on RPG Maker VX Ace's switch and variable functions.
The
previous tutorial explained what switches and variables are, and then we walked through the creation of a treasure...
RMVX Ace: Switches and Variables, Part 1
Introduction
Howdy. Uncle Despain here, with the first of my RPG Maker VX Ace tutorials.
This tutorial is going to tell you everything (well—almost everything) that you need to know about two of the most important features of the RPG Maker program...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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