Hello again!
I hope it's a small question for you.
I wanna use Galvs Puzzle Functions Plugin and its great, but I think I would need one more ScriptCall to use it as I want.
I want to make a little quiz to the beginning of my game, like in pokemon mystery dungeon I want it, that the Player...
The TL; DR of this is that I was planning to make a game in Unity using the Adventure Creator plugin(which feels a lot like RPGMaker to me in many ways!) But as I'm sure anyone is aware of right now, Unity has really mucked up their reputation recently and unless AC is ported somewhere else, I...
(Please let me know if I made this thread in the wrong area, I haven't used these forums in a minute)
So I'm trying to use Switches and Conditional Branches to have the player be able to return to an area after resolving an event there, but the conditional isn't sending them to the version of...
I am using RPGMaker MV. I'm looking for MZ on another sale but haven't found a reason to upgrade to it yet and have barely started a project to learn things.
I looked over some older threads but copying them didn't seem to get the desired results that I've seen in other games.
I need to...
BattleEndAsLoss XP
by Kyonides
Introduction
This short plugin provides you with the following features:
Treat a Win as a Loss
Treat an Escape as a Loss
Set the appropriate value of SWITCH_NO_WIN and SWITCH_NO_ESCAPE to the right Switch ID and turn on any of those switches before the battle...
BattleEndAsLoss VX
by Kyonides
Introduction
This short plugin provides you with the following features:
Treat a Win as a Loss
Treat an Escape as a Loss
Set the appropriate value of SWITCH_NO_WIN and SWITCH_NO_ESCAPE to the right Switch ID and turn on any of those switches before the battle...
BattleEndAsLoss ACE
by Kyonides
Introduction
This short plugin provides you with the following features:
Treat a Win as a Loss
Treat an Escape as a Loss
Set the appropriate value of SWITCH_NO_WIN and SWITCH_NO_ESCAPE to the right Switch ID and turn on any of those switches before the battle...
BattleEndAsLoss MV
by Kyonides
Introduction
This short plugin provides you with the following features:
Treat a Win as a Loss
Treat an Escape as a Loss
You just need to pick the right Game Switches on the Plugin Manager and then turn on any of those switches before the battle begins...
BGMSwitches RG
by Kyonides
Introduction
This scriptlet handles autoplaying BGM's and Game Switches for you... up to some point. :aswt:
You see, it's not fully automated.
Anyway, I left a couple of examples of how to configure the events and the common event in my demo.
You just need to set a...
BGMSwitches RG
by Kyonides
Introduction
This scriptlet handles autoplaying BGM's and Game Switches for you... up to some point. :aswt:
You see, it's not fully automated.
Anyway, I left a couple of examples of how to configure the events and the common event in my demo.
You just need to set a...
BGMSwitches RG
by Kyonides
Introduction
This scriptlet handles autoplaying BGM's and Game Switches for you... up to some point. :aswt:
You see, it's not fully automated.
Anyway, I left a couple of examples of how to configure the events and the common event in my demo.
You just need to set a...
Once the variable and switch lists are set and each variable and switch is named, with headers, they're kinda stuck, so how do you guys like to organize them? Are there important variables/switches I need to consider while making my first game?
This is what I mean:
I am working with rpg maker mv on my Mac, and when I try to playtest my game activating a switch, any switch at all, freezes the game. I can't move, can't do anything.
A lot of places suggested that something was auto-running, but I can't find what it is.
I deleted all my common events, and...
By default, if doodad has many switches, you need to have all the switches enabled for doodad to appear. In other words, a logical "and" is used. Is it possible to make doodad appear if at least one of these switches is on? Replace the logical "and" with "or"...
Edited Post:
I thought that it would be beneficial to everyone if they knew the details of what I was working so I compiled all of my posts into this one.
I am currently writing a plugin for RPG Maker MV that takes a string of English text, translates it into IPA (International Phonetic...
So, I have a problem which I'm guessing is not unique. I'm sure it's been fixed before, but I can't find anyone posting tutorials. The only caveat, before I get into the problem, is that I'd like to avoid scripts and plugins if at all possible.
In the game I'm making, the main characters are...
I'm making a horse breeding mini game and came across a bug I have no idea how to fix.
The player gets to choose one of two horses - a male or a female - and can put it into one of two stable stalls - stall 1 or stall 2. A number gets assigned to the variable Stable x Horse Type. So if the male...
Author: Hakuen Studio
Introduction
You know that you can enable/disable self switches from an event page. But if you want to turn on/off a self switch of other events you will have to use the script call. The thing is that not everyone is familiar with the script call command.
This plugin...
Author: Hakuen Studio
Introduction
Provides advanced switch operations.
There are many conditions that, by default, the event tabs do not have commands to check.
As an example, if the game is being played on an android device, iPhone, computer or check the current weather (rain, storm, or...
Uh... Forum test, forum test. Am I live?
New but not so new here. (Like, been lurking around as a guest). I hope to change my destiny.
That is, to make friends and learn from the community. I hope we all have fun and create memories worth keeping.
Playing arounnd with NUUN's Battle Result as a VS Victory Aftermath alternative. Loving it so far despite the learning curve (there are a LOT of parameters)
Just have to figure out how to addin sub class progress.
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