!! UPDATED (Working now: Will attach completed plugin in appropriate section)
-Original post:
So I'm not sure if this should be here or in plugin requests. Basically I wanted to see if anyone could help me as I try to create a plugin that adds "new" functions assigning switches / variables to...
Plugins Used:
http://yanfly.moe/2015/10/09/yep-1-core-engine/
http://yanfly.moe/2018/04/13/yep-165-options-core-rpg-maker-mv/
http://yanfly.moe/2018/01/19/yep-162-advanced-switches-and-variables-rpg-maker-mv/
I'll try to explain my problem as best as I can. If I alter the default settings for...
Hello! I'm new here and
(I don't speak english very well, so I'll try my best to be understable)
I wonder how to know what savefile is loaded with a script call.
I'm trying to make if the player die somewhere, when he'll load the game again and go back where he was died, he'll be alble to see...
I'm looking for a way to turn a switch on or off depending on if a weapon is equipped or not.
This may be a simple question, but I want to find a way to do it without having a conditional branch going in parallel process constantly.
I know this is probably a noob question, but I've been spending too much time on this and perhaps someone who actually knows what they're doing can help me much easier. Basically, I have a class system based heavily on subclasses. Each character has a primary class they cannot change, but can...
Hey gang!
I'm wondering if it's possible, either through the base engine or with an easily available plugin, to turn a switch on when a given piece of equipment is worn by an actor, and then back off when it is unequipped?
I ask because I'm trying to create cursed equipment in my game. I want...
Hey i made a bunch of video tutorials for the RPG Maker MV and wanted to share them. I literally earn nothing from it and do it for fun and to help people so I hope it's ok the way I did now.
Topic:
- Define borders with coordinates
Brief Description:
- Use variables and coordinates to define...
So... I've been looking for some script that would enable me to make more choices or options and found Hime's choice options script and I got to say, it really works well when I use variables. But I have a question.
What do you type in the script call if you were to use switches?
Sure, I can...
As the title states I have an eventing question.
Is there a way that is more efficient for controlling other sprites' movements than a series of switches? In the context of cutscenes sometimes you want characters to turn a certain way after something is said, or you want some movement...
I'm currently trying to piece together a gate-swapping puzzle. The initial objective is to get across the room (which I don't anticipate being very difficult) but the chests seen in this picture can be optionally obtained and are actually more tricky to reach than simply crossing the room.
I...
Hey y'all. so I am having an awful time with an event. What I am wanting to do, is have candles in the game that the player can pick up, place where they would like it, and when its placed it will be lit and give off a light source. (It's a horror game, and is very dark in some areas, and I want...
I have been genuinely stuck on this one for ages. Let me explain:
I've made it where you defeat a boss and talk to an NPC behind it (one you rescue), and it says it knows a short way out of the dungeon. You then teleport to the outside of the dungeon. I want it so that once you escape from the...
Hey everyone, I'm having an issue with blocking out an option in Yanfly's Option Core plugin. In my game I Have an Prepper mode and a Survivor mode. Survivor mode is the "normal" difficulty and is designed to be played as the way that I intended to, while Prepper mode can be classified as an...
Hi, everyone.
I am VERY new to the RPG Maker game system, but have gone through tutorials for literal days. I've tried looking for an existing post to my problem, and it may be telling that it doesn't seem to exist. This may be a stupid question.
You see, in my game there is a point where...
Update: The problem has been solved and my events are working fine now. Turns out a script I added into the game was using switches and the ones being used had ones I designated switches to for other events.
Hey, I'm kind of new to RPG Maker and I'm still getting used to learning the...
I'm completely new to RPG Maker (I use MV btw), and this is my first post on these forums. So excuse me if I am in the wrong area for what I need to ask.
I have been creating small test games over the past few days to make sure certain aspects that I want in my actual project will work...
I have a switch for each quest that turns on when you receive it. NPC's then know the switch is on and you can talk to them about the quest . When you finish the quest the switch turns off, but then the next time you talk to the quest giver he gives you the quest you just completed. Does anyone...
Is it possible for there to be a plugin that allows switches to remain ON forever.
In other words, say a switch is turned ON, that switch remains on even should the game close.
How I picture it being set up is I can but a string of Switch IDs in a plugin parameter, and when one of those listed...
I want to manually load the switches data from a savefile with a script
Im noob so i tried
StorageManager.loadFromLocalFile(1)
After of course i tried manually to save a file
StorageManager.saveToLocalFile(1,json) but json is not defined
But i failed at saving the file.
Please share any...
So, I've been learning a bit of Ruby and I decided to try my hand at making a simple script that turns some switches off during screen fadeout and then turns them back on again during fadein. The reason I wanted to do this is because the lighting script I'm using (Casper Gaming's Light Effects...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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