1. rabuswan

    editing the starter parting/actors in system not working

    i downloaded rpgmaker mv just yesterday and it was working just fine, but now i can't seem to get the system actors/starting party working. i've edited the name of the player and it won't change in game, the same goes for if i try changing the sprites and/or face. i also tried adding another...
  2. Technical404

    "Skill Card" System

    So, basically i was working on my rpg and decided i would make a "Skill Card" system like in the Persona games, but i have no idea how to do make it work without using the equipment, is there a better way for me to do it? Since i think that having to buy different armor just for a Skill would be...
  3. socks

    RMMV Making the battle log appear as a message.

    Hi all! Just looking for a bit of insight here. I'm not really a fan of MV's battle messages, mostly because of the speed at which they run. For my game, I would like the battle log to appear as a text box containing the unique message for the skill/item used, not playing the target animation...
  4. TomTheBulwark

    I need some help

    In advance: sorry for my english. First of all, hello everyone. I'm fairly new at RPG Maker MV, and I have an ambitious project, full of lore and stuff, inspired by a TTRPG i created and runned for over 5 years. However, I've never coded before. I'm a huge video game player, but I never got...
  5. LadyIceheart

    RMMZ Party system plugin

    Good day. Please tell me, does anyone know a plugin that changes the party system? I saw one on the Maker Devs website, but it has stopped working now and I can't look at it. There was a very handy plugin :С
  6. Mjolk

    RMMV Free Turn Battle System

    Hello. Is there a free (character select) turn system for MV like this?
  7. [MV] Counter System with SRD ActiveDefenseCore & VE_ThrowableObjects

    In AlphaDreams' Mario & Luigi games, the player is able to dodge and counter attack via button prompts, When an enemy attacks directly, you jump to avoid and on to them as well When an enemy attacks using projectiles, you can deflect them using your weapons I've stated the plugins I'm using...
  8. RPGMVNoob

    Alternative Game Over Screens | *FREE*

    Alternative Game Over Screens
  9. fizzly

    [RMMZ] Campfire Event System for beginners

    Tutorial Title: Campfire Event System for RPG Maker MZ Brief description: This is beginners only tutorial for ppl who wants to create camfire system ingame. Requirements: RPG Maker MZ only, does not use any script/plugin! Tutorial body: It can be used in your game, free or commercial to...
  10. GreyWolfVino

    Hawkeye Arrow System

    Hey fellow game makers. I have an idea that I want to implement for RPG Maker MZ, but I am having difficulty proceeding. I have an archer actor in my game, and after watching the first three episodes of Marvel's Hawkeye, I wanted to implement an arrow system. So the bow is the weapon, but I want...
  11. castiger

    KoTC Optimized Dynamic Music System MV / MZ

    KoTC Optimized Dynamic Music System MV / MZ Download Here! Allows one to have a playlist of songs that is reusable for multiple maps, and designated through the map notes. If you add a music list with the name Plains then you would use thismap note to designate a map that plays a random song...
  12. castiger

    KoTC Optimized Dynamic Music System MV / MZ

    KoTC Optimized Dynamic Music System MV / MZ Download Here! Allows one to have a playlist of songs that is reusable for multiple maps, and designated through the map notes. If you add a music list with the name Plains then you would use thismap note to designate a map that plays a random song...
  13. castiger

    KoTC Optimized Basic Onscreen Waypoint System MV/MZ

    https://castiger.itch.io/kotc-optimized-onscreen-waypoint-system Add to an events notes to make use of it, range is optional, color can be a hexcode or a word refering to one. Allows you to show visual on screen waypoints for whatever event you wish, using colored dots and squares, for better...
  14. Lostsouls46

    Help! Battle System

    Hello everyone! Hope your all having a good day. I want to start by saying that I am new to the Rpg maker scene and game development in general so pardon me if I commit any faux pau that I am unaware of. I want to design a game with a fairly complex battle system as I find them fun and...
  15. MushroomCake28

    MUSH Sound Manager Module - Change System SE mid-game!

    MUSH Sound Manager Module [v.1.01] by MushroomCake28 Download Link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-sound-manager-module Introduction This is a conversion of my MV plugin to MZ. I do take advantage of the new plugin command system in MZ, so it should make this plugin more...
  16. Gavron

    RMMV Mog Time_System

    Hello everyone I'm having problems with the MogHunter plugin the Time System. The plugin works perfectly when I am on the map (without parallel or automatic events). The problem is when I use automatic events the hours go by but the game’s tonality doesn’t change. :(
  17. Omarproductions

    RMMV Scoring System

    Hi guys, how are you doing? So I'm building a quiz game, and I would like to add a scoring system using a plugin to keep track of how many points the current player has. Basically, what I'm looking for is a plugin that will look at a in game variable and display it on screen when a call script...
  18. TijerinArt

    "System" menu completely disappeared

    Hi, I was developing my videogame and the last time I visited the "System" menu I realised that it had completely disappeared, what's wrong? The game is almost finished and until now it has been working, what can I do? Thank you for your time
  19. ovate

    Kagetora - GameOver screens & Titles2 frames

    Terms of Use- Commercial use: OK Redistribution: OK Processing: OK Redistribution after processing: OK For RPG Maker MV credit: Kagetora Source (found on resource section) https://tm.lucky-duet.com/viewforum.php?f=11 Feel free to use these. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_...
  20. ovate

    How to remove Weapons for custom sideview actors

    If you're using com-sho's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics. You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors. Note: if you're not using your own graphics, please follow terms of use...

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Man, people just can't stop being a jerk and a complete a-hole when others are asking politely and nicely.
Knocked out two more cutscenes. Think that leaves me at 6? Last two are the two endings though so don't know if that counts as a "cutscene" but still.
Begrudgingly watched the first episode of Oshi No Ko. I didn't want to at first, but it came highly recommended.
Yeah, not a fun show
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ATT_Turan wrote on Puppet Knight's profile.
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Boring: Using RPG Maker's default inventory function.
Based: Using SRD's Skill Extender to make submenus that split up items based on their use.

... Also I plan to use this for containing different levels of the same skill into one place.

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