If you're using com-sho's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics.
You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors.
Smooth Batte Log - 2020.7.23.22
Creator name: OneEyedEagle
Battle log with scroll display and faster battle progress.
Note 1: It's not a fast-skipping script
Note 2: you need Draw Text Ex script which is provided in this thread for Smooth Battle Log to work.
- Battle log...
I need some help.
I am not an expert in codes, so I ask you to be patient.
I need to necessarily change the RPG Maker MV internal directory.
I need that the .png images I choose should not be taken from the "Pictures" folder but from the "Titles 1" folder.
Can you tell me how I can do...
This is the main thread for all of OcRam RMMZ -plugins!
NOTE: ALL OcRam MZ -plugins are RETRO'able to MV!
RETRO thread (for MV): Click here
OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal...
Are there any plugins that emulate the "Slay the Spire" battle system well?
I've seen one for VX which is exactly what I need but for MV.
(this one: https://www.rpgmakercentral.com/topic/26983-cardgame-inspired-skill-and-battle-system/)
["Slay the Spire" gameplay:]
I'm using YEP_SkillLearnSystem and YEP_JobPoints
Here is the main issue:
The amount of JP you have left for a class is not displayed in the price window for learning a skill of that class.
For example, let's say your character's current main class is Thief, with 500 JP left, and you want...
Hi, I have found a way to create a battle system for my new game on my own (attached below). I would like to know how to make the "game over" message appear (via event) only 4 seconds after the click on the event.
Hi, I'm totally new at RpgMaker.
And I use the Olivia OctoPack Battler system in my game.
And I have some issues with the Boost point system... I want to create a spell that Require 3 BP to be used.
But : <Require 3 BP> don't work for me...
Picture Button - 2015/11/05 (Ver1.02)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Start a common event by touch (mouse click) on the picture
Requires the use of Show Picture event. Be sure set something up for specified common event
A picture that contains the...
Link Credits - 2019/04/17 (Ver3.0.0)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Adds a credit command to title screen.
- Credits can be displayed with a link to their website.
- It's all set up through plugin parameters including:
Texts for game version and...
I'm looking for a way to change this such as "Weapon Types" "Skill Types" Etc. As opposed to having weapons and equipment equipped in the game, I'd like all new items to be upgrades. So the player has built in slots on existing weapons, and can socket them to alter the performance of the...
I really want to make something special for my game, so I needed a plugin that was kinda like Galv's Invader Mini Game.
Except I mostly just want it to be a racing version like the player is racing AIs.
You can still attack the AIs in some way and they will attack you...
I was wondering if there is any mode or plugin that takes the username, or uses PC time, such as game time, or any plugin that does something similar, taking information from the computer and using it in the game ￼ ￼
Thank you very much in advance :elhappy::hhappy:
MPP_CharacterMake - 2019/06/14 (ver. 1.6)
Creator name: Mokusei Penguin
Create characters with generator parts in game.
Note: Generator folder with parts are required.
Generator folder could be found in-
C:\Program Files (x86)\KADOKAWA\RPGMV
Hey guys, I'm hoping for some input on a mechanic I'd like to introduce in my RMMV game.
A lot of things in my game such as upgrading skills, buying crafting recipes, upgrading items or weapons etc, all require spending gold. And a lot of gold at that. However, I don't simply want to just...
I have made a thread asking this exact thing, but as I had not provided too many details a script was not found.
What I want is a skill system that replicates Earthbound's skill system. Here's an example.
(in battle, when you press the skills menu, this should pop up)
As soon as this menu...
First things first, here is the link of the script I need help on. https://ramirormvxa.wordpress.com/scripts/mother-3-status-style/
Basically, this script edits the battle system to mimic the Mother 3 battle system. This is great and just what I needed, but...
In battle, the actor's character...
I compiled a list of MV Plugins of RMW from github page.
Thread link | Author | Thread Posted | Category
Category: Battle | Controls | Event | Menu/ System | Text Message | Tweaks/ Fix | Misc.
If you're a plugin creator and noticed that your plugin isn't...
I think I've just about finished fighting the fight with the tileset I was most intimidated by for game jam. No pictures yet, the map isn't presentable, but I think the tileset will work! I'm very relieved XD
these 80+ gb updates on several years old games are the absolute worst. I just want to play for an hour or so before bed to unwind. Sorry, gotta spend that time downloading an update. Then my mods will be broken so I'll have to start over or wait for those to be updated to. Is a complete game within three years of the pay to be a beta tester period really to much to ask?