Hi I want to do a battle system kind of like pokemon where you have a player avatar but when you enter battle the player will have set characters to go into battle instead of him himself.
I would greatly appreciate any help. This is a head scratcher. Btw I'm using MV
Name: Immersion Package
Download: Github (Please, read the 'readme.me' for instructions!)
"This is a plugin-package that will allow the RPG Maker MV users to create a more immersive experience for their own game. In which include several tools to make more easy to do...
MPP_QuickStartUp - 2018/05/11 (ver. 1.0)
Creator name: Mokusei Penguin
Preload images in System folder when you start the game
Also faster game launch by not loading unused images
Whether to load weapon image Weapons3 for attack motion.
Set to true if you...
Since this is a request thread I'll give this a try and maybe someone comes along might think this will be fun or good to make for the community.
I'm requesting a simplified fake style card Battle system. It's not a 100% custom system. It will use the majority of the MV Battle system.
I am using Khas Message System script for RPG Maker VX Ace (link below) and I cannot figure out how to put the speech bubble over a particular event. The script itself says:
\e[x] Place the balloon over the event X.
I have done exactly that and it is...
First off I know the title isn't the most specific in the world, but this idea is a bit complicated and I have no idea how to sum it up in a short title, so forgive me for that please!
With that out of the way, I've got an idea for my first real project, though at the moment it's more of a...
I've been working with this new plugin I found. Felski_Tech Tree Plugin. You can find the plugin and relevant information including a demo at https://felski.itch.io/felski-skilltree anyways when I play test the game and hit the escape button to bring up the main menu I receive an error...
Hey guys I am having a conflict between Yanfly's Party system and Victor's ATB system. I can't use Yanfly's ATB system because I use Victor's battle motions plugin.
In my game there's a maximum of 6 characters in a battle party, but more than 6 characters in your team (kind of like Suikoden...
Balloon Display for Event 2015-01-25
Creator name: VIPArcher
A balloon will be displayed on top of the player's head when they are in front of an event.
Comment <balloon id> on event
How to Use
Paste this script above Main.
I seek help and guidance implementing an equivalent of Etrian Odyssey's bind system in my game!
In case you are wondering, EO replaces the silence state with binds. Ex. head bind seals skills that use the head, mouth, eyes, etc.
[Here's a more detailed description...
The plugin started out as a commission for my client Baku, designed for their upcoming game titled “The Eyes Of Magnus” which the screenshots on this topic are taken from.
Possible release date: October 1st 2018
Recent dev Log: https://fenixenginemv.gitlab.io/blog/dev-log-8/
Download: Not yet...
Hello there, I've been invested in making an RPG game with Mana Khemia's battle system for a long time. But I really don't know where to start. I saw one that did an actual Tales Series' battle system... so I'm wondering if this one is possible?
I already know that you can make a bigger sprite...
With permission from コミュ将 (com-sho), I'm sharing Window graphic here.
Feel free to modify however you like. You can use this if you own a copy of MV.
Since it's a modified RTP material, credit "KADOKAWA" also credit "com-sho" is optional.
I need help with a player gaining a trait when selecting an option or drinking an potion.
Sort of how the do it in Elona.
Any idea how to set up soemthing like that ?
I want player character to sort of evovle get reawarded with traits.
I prepared this extension because of this pool here. Visual novels that lack gameplay segments risk to result boring, so minigames and stuff are very important. And minigames need health bar and such.
An extension providing a simple interface that lets you manage gauges...
Is there a way to make an actor's learnable skills cost more JP the more skills they learn?
I got the idea from Octopath Traveller and it's something I'm thinking about adding to my game, as it adds a bit of freedom to the game.
Is there a way to do this without editing the plugin itself?
I'm having trouble using Qmovement + QMCollisionMap alongside Chrono Engine by Moghunter. It seems like when both are used together, interactions are not registered or something (feels like it's hitbox related). I'm wondering if anyone is using two of them combined together and...
Okay. I started with Szyu's crafting system, which works perfectly, except for 2 problems: the Play sound effect function is not working, I don't know why; I haven't messed with the sound effects at all and it should be calling from the original directory. But oh well. The main problem I'm...
For those who don't understand what I'm talking about, I'm thinking of Yanfly's one that can be found here for MV http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/
Otherwise here for VX Ace https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/learn-skill-engine/
I think this would...
I woke up a touch early and was going to draw by the fireplace until it’s a more appropriate noise-making time, but I left my stylus AND my glasses (WHAT?!) upstairs and it’s just too cold to get out of the blanket now.
Made some simple samples with the Time Reversal Mechanic. It would be interesting to make a bigger puzzle where you could dynamically choose which elements are affected by the time reverse. But if there's much more than move routes and waits, it's starts to get too annoying for my brain Like even that exploding bomb was such a bother.