Game Title and Version: Journey of the Forgotten, v1.0
Engine: RPG MAKER VX ACE (RMVXA)
Price: $15 USD
The Story
A dark plot is revealed to a young girl named Quia.
Learning about the threat it poses, she sets out to protect the world's balance.
While the sinister forces gather, multiple...
Authors : Ohisama Craft (おひさまクラフト), SRPG Team
Hi, Everyone.
At the end of this happy year, I would like to announce the arrival of the Tactical Battle System plugin for RPG Maker MZ called SRPG Gear MZ. By using the SRPG Engine MV as a base, SRPG Gear MZ has the same goodness with...
So uim using the battle AI plugin from Yanfly, and i wanna use it to make the tactics system from DQ. Basically, i need a new menu button that opens a screen that lets you choose from a list of AI tactics, and when one is selected, it changes the actor's AI and makes them auto-battle...
A demo version of an epic and funny jRPG adventure with intricately detailed story. Guide a party of wayward heroines through the perils of this fantasy world.
Heroines of Swords & Spells. Act I (Demo)
Version: 0.98 Demo
Category: humorous epic JRPG.
Autor: Kirill “Kirillkrm” Pestryakov.
Steam...
Introducing
credits : Gakuto Mikagami, Doctor_Q
https://github.com/Echizen-ham/SRPGcore
https://github.com/RyanBram/SRPGcore
Hi, everyone.
Do you like Turn Based Strategy RPG games?
If so, then I'm also like it so much just like you.
Therefore, on this occasion, let me introduce a...
I'm asking the community's opinion on a mechanic.
Inspired by an MMO that I will not mention, a "hit" chance that actively changes as the user and target becomes further and further from each other. In a previously project, archers became overly-powered because of range advantages and the...
Hello everyone, new too the forum and new to RPGMVXAce as well, though I have tones of ideas pouring through my head at all points of time here, and may need some help with this latest one that I am looking into, it may also take a good bit of scripting to do I think :)
Basically, I want to...
Woke up in the middle of the night with some game mechanic ideas. Unfortunately, they're for a new game, not the one I'm currently working on. Must... not... get... distracted!
I'm wondering about making a new pack of monsters or just divide them and add to my current packs. I'll end up having like 10+ packs If I just have 27 per pack xD
I just whipped up the blueprints for the final level in my game. (I say final, when really there is a final boss stage after this, but it's only like two maps long)
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