tales of vesperia

  1. RMMZ Area of Effect Skills

    Hello again! I'm not too familiar with *porting* plug-ins from MV to MZ but, have one I would absolutely love to still use. I use Battle Core VisuStella MZ and was a fan of Yanfly's original plug-ins from MV and even before. For MV, they had a sort of "Area of Effect" skill parameter that...

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When you spend hours working on an optional segment that players will only be in for 2 minutes in a single playthrough. That's the life right there.
I had a kernel panic crash on my current computer for the first time after trying out the latest update on a videogame. I think I'm going to wait until the next update before trying it again. This brought back memories of my old computer and laptop in their final days.
My mind is now broken. I just spent over an hour on this stupid issue.
Trying to get a skill to show text depending on enemy ID to show passives.
Well. I tried to call one passive 'Spirit's Way'. See a problem? No? Neither did I until now!
The apostrophe in "Spirit's" ended the text eval... no wonder I kept getting unexpected input errors...I think I'm gonna cry.
Anterograde Fantasy now has a demo build available!

You know you've been working on RPGMaker for a while when you go to move your projects to a 16 GB USB drive and get told not enough space to do this operation.

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