1. Ludi_Tarantula

    (Late) Introduction - A small talk with you all.

    Hello guys! You may have saw us somewhere here, but mainly on the topic of our upcoming game "The Rebirth Of Franklin Albrecht". We generally are pretty unactive... So we thought we might say something more about us in an introduction post, since we don't share much content and are a sporadic...
  2. ShiningRomantica

    How can I store enemy ID for a talk system?

    Hi! I want to make a talk system similar to a SMT game into my project. I don't think a plugin is needed, but if there's any plugin that can solve my problem, It would be great too! Basically, I want to make a very simple skill that can start a conversation with an enemy based on the enemy ID...
  3. Davox

    What are the most common traps newbie developers tend to fall for while making a project?

    I'm in the making of my first medium project, i usually try to do so much and make many mechanics that the ambition of making a big game makes me feel so tired, that i leave it eating dust for months before continuing. This time i'm making things slower, i started writing my world's lore in a...
  4. Nightblade50

    What makes a good NPC?

    Hi When making towns and such in games, what is it that makes the NPCs interesting to talk to and more like a person than a piece of scenery?
  5. Davox

    What was that "awesome game mechanic" you discarted 'cause it couldn't work with your game/project

    I'm just a bit curious :aswt:
  6. JaeJaeCee

    Still learning

    I want to have a character that will talk to the player and then walk around randomly... i’m not sure if I am doing it right... I’ll post screenshots in an edit, in a couple of minutes... My grandpa’s computer is a bit slow, and I wanted to post this before I forgot. edit 1, screenshot 1/3 top...
  7. How to stop an NPC resetting route after dialogue [MV]

    So I'm a complete no0b, but i have managed to make an NPC and have him move along a custom route. I have finally managed to get the NPC to say 3 different things every time you talk to him using switches, but by doing this he restarts his custom route from wherever he was standing when spoken...
  8. Cochleari

    Getting characters to talk

    I want one of my characters to talk using the faceset. I know i can use the 'show text' in events however I don't know how to add a faceset to that. Can someone help me?
  9. ddblue

    Question about how to set up events for Yanfly's Gab Window plugin

    Hello everyone! I really love the idea of Yanfly's Gab Window, and while I understand its basic operation, I am a little confused about how we're meant to set up the gab events. I watched Yanfly's tutorial and another YouTube tutorial, but both kinda skip over this part. Are the events meant...
  10. soniiiety

    hello everyone!,it's time for my arrival.

    hello my name is Soniiiety, I sign up super fast, and I can't wait to make new friends and talk, I will also want to help as well!. this might be the place, and it might not?, I don't know what else to say, But I can't wait to make some games or help with some. I will also giving ideas and...
  11. Runako

    Conversation Cooldown

    Hey, good morning everyone! In my game I run a tight conversation system where players interact with NPCs and they are given multiple conversation options: they can listen, respond, or initiate conversation. As they communicate with NPCS, they lose or gain points. With that said, How do I...
  12. Talking actors while playing and moving

    Hi I am pretty sure, people already asked such a question, but i just did not found anything that helps, probably because i searched for the wrong tags/words. So i am very new in RPG Maker, i had RPG Maker ACE but was never into it. Now i bought MV and started a real project. I have many...
  13. mjshi

    Talk To Follower

    Talk To Follower v1.01 by mjshi- OK for use in all projects with credit Get it here! (direct link) <Requires Turn In Place> Why is it that the player can talk to everyone except for their closest friends? Well, no longer! Now, the player can talk to, specifically, the one...
  14. How to make a condition where the player needs to talk to a person?

    Let me explain what I need, in detail: if the player touches the event which gets him to another map he is confronted with a message saying that he can't and it doesn't transfer him. So in order to go there he must talk to a specific person and then the event unlocks. Sorry if the thread already...

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Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.
:kaojoy:
A lot of those cool RPGs allow players to import their own portraits.
Thus, we shall have that, too. :kaojoy:
Finally, deleted my Reddit account
I cant say I dont regret it, I honestly liked FMA subreddit, but nah, reddit succs
What was the worst (most difficult) part of developing your game?

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