Good evening!
So, some context. In my RPG, I decided to change the "guard" skill. Normally, iirc, it does something that lowers incoming damage, but I wanted to change it as to become something like a taunt: a skill that, upon use, would draw all incoming attacks towards the user. That way, the...
I have a couple of states that make the actor have 0% target rate but they are still hit by 'scope: all' attacks, is there a way to prevent this? I can make them take no damage obviousy but that still makes the message '0' appear so what I want to make is something that excludes target rate 0%...
Hi everyone. I'm just starting out in RPGMaker MV and I'm getting a pretty good feel of it, but I'm a bit stuck regarding target rates.
Basically in my game there are 4 active characters in a battle. I want the party leader (Slot 1) to have a higher Target Rate than Slot 2. Then Slot 2 have...
Long time ago, I had found a thread here that explained how the TarGet Rate trait formula worked.
I tried searching both here, and on google, but instead all I got was, "How do i make someone get hit?" rather than a full explanation of the formula.
On Steam, the closest one was
Which was a...
I'm curious, how many hours in RPG Maker do you have? I'm clocked in at 2100 hours on MV and the vast majority of it is for one game. I wish I could track how much I used XP back in the day, I was on it a lot.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.