Looking for a way to alter the scope of a skill to check for enemies/actors with a certain state? I've gotten really close to what I want, but I need a way to check for this before the skill occurs. Through web searching I found a way to do it after the skill has been executed through...
Ok, I made a post on Friday but I think I muddied the water too much with trying to explain my situation. I think I can jury rig myself a solution if someone can help me with this.
How can I make an enemy use a skill 1 on actor A in round X and (if successful) then guarantee that he attacks the...
Lets you control some skills/items target selection AI behaviors by notetags
* 1. The default RMMZ only lets you control the targeting AI by tgr, which
* is probabilistic rather than deterministic
* 2. This plugin lets you use some notetags on actors, classes...
This is my first time posting in the forums so be sure to move this if it's in the wrong place. Still collecting my bearings.
Basically, I want to make a skill that instantly kills all enemies that have a specific state.
One example in a game I can point to is Persona 4: there's a...
Hey RPG makers, thanks for reading this thread!
Right now Im trying to create a skill called gut...
Is there a way to make animations play in sequence one after the other for multi target abilities? Like this video from Persona 5, timestamp at 1:08 to demonstrate what I mean.
Notice how the animation hits one actor, then plays on the second about a half second later? That's what...
Hey there, I'm working on a battle system for MV and one feature I really want to include is a display of the enemy's intended target before the enemy acts, but I haven't figured out how to do that yet.
I'd like the portraits of the intended victims to display over the heads of the enemies...
Hello, everyone! I'm having a big problem with RPG Maker MV today.
I was trying to make a cutscene where there are a lot of camera movements through the dialog, and some battles in the middle of it. When the battle starts, the camera is usually far away from the original position of the Player...
I am using Yanfly Scripts and i would like one of my skill to target only a specific ally.
Sorry if I am posting this in the wrong area. I am new to using forums. So what I am trying to do it make a skill for a ranged attack. The scope will be up to 6 spaces in a circle. Once a target is selected I want the distance between actor and target to be saved as a variable. Then my damage...
MPP_TouchTargetSelect - 2020/03/08 (ver. 1.9)
Creator name: Mokusei Penguin
Select characters by touch in battle target selection.
- Character/ enemy selection with touch control
- Parameter for cursor position adjustment
- Control the speed for rotation/ animation width
So, to start simple, I want to make a plugin that targets the whole game screen and blends a pixie filter with it.
Pixie filter code can be found here:
Please show me how things glue together, so I can build upon it. :)
Is there a way to select multiple target at once ?
For example : a skill that will be repeated 2 times, you could select an enemy, then a second one or even the same one (then it will be targeted twice).
I'm referencing the following script:
The issue is that I'm having is that the script only displays 8 elements/states per page (see...
dsBattlerSelect - ver1.3.0 (2015/12/27)
Creator name: Douraku
Display cursor for selecting battler during battle. (front-view and side-view)
- Alternate interface for selecting a target.
- You can include your own cursor for selection.
-- Under folder of...
So I was wondering... we can call a Common event from a Skill. Let's say we want to refer to a targeted enemy inside the common event of that skill and make a conditional branches and do stuff by probabilities and stuff.
How can I set a variable to contain the targeted enemy?
I know how to set...
Our garage has been so full since moving we haven't been able to get our car in. Storm night before last (no hail), storms forecast for last night & today. I convinced hubby we should clean out the garage and we managed to get it done and get the car in. Hail last night! Just in time!