Hi all, I'm working on a combat system at the moment where players can choose to either dodge or attack with extra accuracy each turn. What I want, ultimately, is for the player to choose a skill ( called "Aimed Attack") that works like a normal attack, but gives a 1-turn duration 30% boost to...
I have a major compatibility problem with the plugin from Yanfly “ItemCore” and Galv's plugin named "Single Actor Menu Target".
The problem is when I use an item on the map menu, an error message appears and contains these errors:
I only have these two plugins that are active and Galv...
Hello everyone. I open this treath to know if someone knows of some script (I was looking for) that allows attacking a specific part of the body of an enemy, I attach an image of fallout 4, which uses this mechanic.
Some time ago I thought I saw a post on this topic but I could not find it, I...
Hello, I hoping this the right place to post this.
I would like to know how to make States where allies protect enemies. It would be something like a substitute status that works between allies and enemies.
There was a script like this for VX Ace but now I can't find anything like for MV.
Any...
In my game I have a skill that hits 3 random enemies. I noticed sometime after making it that if any enemy dies during the first or second hit of the skill, the now non existent enemy still has a chance of being targeted for the following hits. I'm surprised this happens as I think it defeats...
So basically as the title says, I'm trying to use Yanfly's actions sequences. Functionality for everything else seems to be fine, but whenever I try to make the target jump or float, it seems to just skip over both of those.
Floating/jumping the user works just fine btw. Not sure if this is...
I'd like a plugin that will allow me to still select my target when my character is under a rage/berserk state (Can only attack).
This will allow my character(s) under the rage state to just keep attacking, without me having to select 'attack', but will allow me to choose the target of their...
Long time ago, I had found a thread here that explained how the TarGet Rate trait formula worked.
I tried searching both here, and on google, but instead all I got was, "How do i make someone get hit?" rather than a full explanation of the formula.
On Steam, the closest one was
Which was a...
Hi.
I'm trying to create some sort of multicast skill, that uses multiple random targets as it's scope by using the Target Core plugin.
Let's say that i have a skill called "Multi-Fire" and another one called "Double Cast", which Multi-fire is only accesible with the Skill Extender plugin...
Hi, I'm a beginner working on my first RPG Maker MV project and I've encountered a problem attempting to create a battle system with multiple rows. I'm trying to make a battle system with 5 rows where melee attacks target only the first row, and ranged attacks target only the back 4 rows. I'm...
How can I change an action's target to the opposite side?
I have a state that can change the current action's target to a different one (It would randomly select a correct index. So if the player selected the enemy with index 1, it can randomly target the enemy with index 3).
My challenge is...
Hi,
I’m having quite a nasty issue with YEP_X_SelectionControl : http://yanfly.moe/2016/04/22/yep-94-selection-control/
After looking a lot for a similar issue online, I am posting to ask the question: am I really the only one to who it happens ??
The problem:
Most of the times the plugin...
Link to Yanfly's Plugin: http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/
I'm trying to create a state that confuses the victim and has a chance of randomly targeting an ally or foe.
So, for example:
Roy uses a Fire Spell and selects Enemy A.
There is a 50% chance of avoiding the...
I would like to be able to specify that an enemy should always select either actor 2 or actor 3 to attack, assuming that actor is alive.
Can this be done with a script call? A cunning addition to all the enemy's damage formulas? Maybe a genius level bit of eventing on the troop page? Or...
SOLVED
I want to add random text to the message of a skill. E.g., “(User Name) hits" + Target.name + " in the chest"/ "the left leg"/ "the right arm"/ etc.
1) Could you please advise how to define the skill currently used in a battle?
2) Secondly, how to find out the name of the target...
Hi! Would very much appreciate some help with yanfly state transformations.
I've followed Yanflys tips and tricks video on enemy transformations using YEP_battlecore and YEP_buffsandstates and have run into this problem. Created a new project and put only the following updated plugins in...
Messing around with the Yanfly Row Formation and I'm trying to see if I'm missing something or if there is some custom code I'm missing OR SOMETHING.
I'm trying to simulate ranges. I put number of rows to be 5.
SO
<-(-5)--(-4)--(-3)--(-2)--(-1)--(1)--(2)--(3)--(4)--(5)-->
I want...
Messing around with the Yanfly Row Formation and I'm trying to see if I'm missing something or if there is some custom code I'm missing OR SOMETHING.
I'm trying to simulate ranges. I put number of rows to be 5.
SO
<-(-5)--(-4)--(-3)--(-2)--(-1)--(1)--(2)--(3)--(4)--(5)-->
I want...
I'm using the YEP Core plugins, and I'm curious how I would go about using javascript to call for specific party members and targets. For instance I would like to have a skill that consumes 75% of the HP of all party members EXCEPT the user of the skill and converts the HP 'paid' into damage...
So I have a skill, Dominate, which runs a common event to check for one of two states.
The states are :is predator, and is prey. They are passive states utilizing the YEP Passive States plug in.
So here's my situation: See that If: #? bit? How can I make it so that this common event will...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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