I am using yanfly's target core to enable single target skills to choose from amongst both allies and enemies.
I have made a skill that can only select targets with a specific state.
During battle, I inflict this state on an enemy, and another enemy with the skill (and only that skill)...
Why does my nemies can target only one of it's allies and always target the same. For example, this mage always heal or resurect the big rat at it's right. The healing competence is set to "one ally" for example. See the screenshots below..
Purpose
Lets you set some hotkeys selecting actor/enemy target by index
Games using this plugin
None so far
Configurations
Plugin Calls
Instructions
You're supposed to edit this plugin js file directly
Prerequisites
Abilities:
1. Nothing special for most...
Hello guys.
I've been wondering if we can actually make attack animation coming from the user to the target.
Like Flamethrower or other "beam" attacks for example.. The laser/fire/beam/etc came from the users position into the destination (which is the target).
Please help, that would...
Hello everyone,
I have encountered a little problem with HIME's "Placeholder State" plugin, and I simply can't figure it out.
Here's the situation:
I have a Regeneration skill, which is suposed to be stackable once.
To accomplish that, I used the mentioned plugin.
I created...
I'm terrible when it comes to work with default scripts and I've run into a silly trouble that apparently I can't solve.
Currently I'm working on the party window that allows to select a member when using an item/skill, nothing special.
The window automatically divides its height into...
Okay, so, I THINK I am posting this in the right category, there are so many of them lol
Here is what I am trying to do - I am sure I will need a plug-in for it, but as my scripting skills are not on par of crafting my own plugins yet, I have turned to the community for help.
Within my...
Okay, I am a newman and here is my question.
Is there any script to change scope in skill or item tab to be 1 target, not 1 ally, not 1 enemy? So we can use that skill or item on 1 enemy or ally.
Like Final Fantasy series, you can use potion on an enemy (to kill zombie) or cast Firaga on...
I'm making a game where the goal is to have what is effectively spells. Following my design philosophy I would really like for this relatively simple functionality, and I'll use a really simple example:
Say that I have a cleric. He has a spell called "Holy light". What I want is for him to be...
So, I'm using Yanfly's cast animations with the Luna Engine. So, I made my custom normal attack animation a single white target flash. However, when I tested it, I found that the busts, despite my efforts, never flashed. I'm not sure, as I've never had RPG Maker XP, but I'm pretty sure that this...
Hey everyone, I was looking around and I cant seem to find anything that helps with this, so I decided to post it here since this is going to be a game mechanic in my game.
Basically, I want to make an Item called Water Bottle. The water bottle can be used in battle to do both A: heal you, or...
TDW X Random Enemies Scope - v 1.00
wrigty12
Intro - Under a skill's scope, the only choices for a random enemy are 1-4 and are always the same. This plugin allows you to have a random, dynamic number of random enemies affected.
Features -
- Expand your Skill scopes by having the ability to...
Hello, all!
I’m looking for a way to make it so that my skills can be used to target either allies or enemies. I want to make it so that a healing spell which by default targets allies can also be turned on enemies, and damaging skills which by default target enemies can be turned on allies...
I couldn't find a topic about this, if this has been answered already, please direct me there.
Thanks.
Is it possible to have skills target all units, enemies AND allies?
Hello! This is my first post/question. I am trying to figure out the best and most efficient way to create a set of special spell skills and basically need to know what scripts I may need to implement for it to work. I'd like to achieve the effect with as few scripts as possible, and I already...
Hi.
I want to make an actor skill that can target any ally except the user.
I checked the script list, but did not find a script that allowed me to do this.
Can anyone point me to a script that would enable me to do this?
Thanks
Target Any Add-On for Yanfly's Target Manager
by Racheal
Introduction
This is a Add-On for Yanfly's Target Manager which allows you to set skills that can target friend OR foe.
Features
- Press Up/Down to switch between Ally and Enemy targeting for select skills.
- Targeting defaults to...
Ok I have read this before asking this question
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/target-manager/
what I have read about that script is it extends your scope with the following
everybody - select all alive on the battle field
target all foes - target all foes
target...
Hi!
Is there a way that I can make it so when an enemy uses a skill, it only targets enemies with a certain state applied?
A LOT of enemies in my game have tells for their attacks, which apply an "invisible" state too an actor, than their attacks are supposed too target the actor with the...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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