teams

  1. MobiusXVI

    Collaboration and Source Control

    I've been thinking a lot lately about source control for the RM series. I even made a tutorial on how to do collaboration and source control for RMXP, RMVX, and RMVXAce. It showed how to convert data files to YAML, then used Github for source control, which makes collaboration super simple. I...
  2. MobiusXVI

    How to easily work with others on RM Projects

    How to easily work with others on RM Projects by MobiusXVI Introduction I see people all the time using Dropbox to share their project with others when working as a team, and I thought there had to be a better way. Well there is! Using a few simple tools, you can streamline your team's...
  3. Shaz

    Game Making Drive May 2014

    What is this? If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
  4. Archeia

    Game Making Drive March 2014

    What is this? If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
  5. Archeia

    Game Making Drive Feb 2014

    What is this? If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
  6. Shaz

    Game Making Drive July 2013

    What is this?   If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...
  7. Archeia

    Game Making Drive April 2013

    What is this?   If you're reading this, you're probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...
  8. Archeia

    Game Making Drive

    What is this? If you're reading this, you're probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...

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Latest Profile Posts

Stream will be live shortly with some game development! Feel free to drop by!
it took soooo long to get character assist to work right in my game. like certain fighting games, a team mate can hop in, do an attack, then leave. it works since these are all one on one fights (usually)
Honestly. Didn't sleep for a day. ONCE
Hi! I've been working on some character sprites for my pirate themed game.
Still somewhat new to pixel art, so feedback or inputs would be appreciated ^^
TRIVIA: I love Japanese food and culture! I've never been to Japan, but someday I'm going to go to Tokyo and do some touring, including Disneyland Tokyo and DisneySea! And I even prepared myself for earthquake safety.

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