1. MobiusXVI

    Collaboration and Source Control

    I've been thinking a lot lately about source control for the RM series. I even made a tutorial on how to do collaboration and source control for RMXP, RMVX, and RMVXAce. It showed how to convert data files to YAML, then used Github for source control, which makes collaboration super simple. I...
  2. MobiusXVI

    How to easily work with others on RM Projects

    How to easily work with others on RM Projects by MobiusXVI Introduction I see people all the time using Dropbox to share their project with others when working as a team, and I thought there had to be a better way. Well there is! Using a few simple tools, you can streamline your team's...
  3. Shaz

    Game Making Drive May 2014

    What is this? If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
  4. Archeia

    Game Making Drive March 2014

    What is this? If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
  5. Archeia

    Game Making Drive Feb 2014

    What is this? If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
  6. Shaz

    Game Making Drive July 2013

    What is this?   If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...
  7. Archeia

    Game Making Drive April 2013

    What is this?   If you're reading this, you're probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...
  8. Archeia

    Game Making Drive

    What is this? If you're reading this, you're probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...

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Latest Profile Posts

Guys, I made a trailer! And, I also launched the Steam page! If you would like to support the game, please Wishlist it :ahappy: ->
working on some tilesets _ノ乙(、ン、)_

CIBl8xT.png


Oq8WKHX.png
aww man, color hex code #C4C4C4 doesn't work for the tint value in this scene I need something darker, which stinks just because I liked that one it was my favorite plastic explosive three times...#696969 (nice) should work better (WHY IS MY BRAIN LIKE THIS)
Tell it to me straight, doc. If I've been trying to piece together a "shorter" game to learn stuff outside of game jams... am I just running away from my WIP? :v

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