sorry but I think this is a rather complicated problem. I am trying to build a "Bindings of Isaac"-like game, but you can only go from left to right. If I go right, I teleport into a random map.
It is basicly the same map everytime, they just look a little different and have different...
So, I wanted to make a spell that takes you to a town you've already visited, like Zoom from Dragon Quest or Fly from Pokemon. Is there a way to do this with conditional branches, or would I need some plugins?
Hi, I'm posting a thread because I have a problem with Ace. I have programmed a victory screen in event, which I have placed on another map, I would like to know if there is a way that each fight can lead directly to this map without going back to the map on which the fight started first.
So, Here's the thing. I want to make a boss fight That's in real time. He has 3 actions.
1st one : Teleports at the player and slashes
2nd one : Teleports 5 cases up away from the player, and shoots something that goes down and damages the player if hit.
3rd one : Teleports in the middle top of...
So, in my game, enemies appear on the map. And i want some enemies to teleport around like the Cumulus Rex from DQIX. Basically, they'd have a script call in their move route that's something like "this.teleport", and when the event comes on screen, it teleports to a single global region...
Soo... this might be a little bit confusing but I hope someone could help me with this!
I am working on some puzzles for my game, which uses MOGhunters Pickup and Throw plugin. It's working well so far, but there is another feature in my game I want to have.
One of the playable characters can...
So I have teleport Ins and Outs. They use the default animations, I just rigged them to look like teleports. So some of them are usable for both in and out, but some aren't. However, when the animations plays backwards, it works. I am copying the last slide and pasting it as the first one and so...
Hey all, first post so I will try to make this as understandable as possible.
After a certain events teleports me to a certain tile, which also has an event on it with player touch enabled, the event doesn't play and I need to walk a tile in another direction, and then return to the event tile...
Today i come to you asking for help! I need to create an event that opens up and scene window (more like a menu). For sure i know how to get to there, but i want that scene window to be a World Map, and be able to chosse locations on the map to telepor by moving a cursor, a very...
SEK_TransferLines - v 1.0
Create a TransferLine to teleport your actor to a relative location on another map or in the same map!
-Create vertical or horizontal transfer lines to move between places
just by creating a simple event (works with regions)
some time ago i got a script for vx ace made witch was a close clone to the waypoint system diablo 2 uses. i am now looking for a coder who can do the same here on rpg maker mv. i am whilling to pay for it. it need to automatic show a screen with all waypoints when you walk up on a...
The following tutorial will teach you how to create a Teleport Scroll
almost like in the Diablo series.
!!! Stage Selector v.1.1 !!!
(Special Thanks to Lantiz)
This will add a Stage Selector to your Game.
From here you can handle some sort of Teleporter Stone
which will transfer you to different Towns for a small amount of...
I need your help please!!
I have following problem:
I need help with a teleport.
On this Picture you can see a Crystal. If you access it, you can either save OR teleport to the APEX (The APEX are different maps, designed like Sphere Grid in Final Fantasy X, every...
Hi, here is how the item works.
As you explore the game, entering any town activates a switch for that town. This allows you to view that town's name as a teleport option via use of a teleport item.
If you have towns A, B, C. You can visit them in any order, but you can't teleport to any...
This plugin allows you set up a teleportation system in game.
Added ability to change player direction during teleport
<teleportMap: <x> <y> <direction(see numpad)>
Example: <teleportMap: 11 6 6 > -- Player will be facing right after...
Name: Map Selection
Author: Mr. Trivel
What does it do?
Allows to travel to different maps from a single scene.
How to use?
MapSelection Start - Enters Map Selection Scene
The nick "Toeuia" that I'm using comes from a, idk, you okay the chess game while chit chatting them. The first two are students. Then you know, finally, the champion, and then the champion's sensei. I played like this so many times until suddenly there's another chess master. Very naive but super smart. After he lost, he kinda advised me not to give up on chest. Because the next one was never seen beaten. Touya.