1. HiddenAlchemist

    Creating a Geomancy / Terrain Skill with Events in MZ

    HiddenAlchemist's Geomancy / Terrain Skill with Events tutorial for MZ! Brief description: This is a tutorial on how to remake the "Geomancy" skill from the Final Fantasy series (also called Terrain or Gaia). This technique lets a character "draw magic from their surroundings" and produce a...
  2. Black Pagan

    RMMV Need Ideas - Biomes in a "Forest" themed Game

    A Few things about the Game : So, I have started planning this short 20 Minute Survival / Exploration Game where you play as a Girl in her early 20s, who heads off on a Journey to a Tropical Forest and tries her best to survive alone for 2 Weeks in the Forest. She is on a Mission to find...
  3. ORLY1889

    Terrain Destruction

    In my game, I want the terrain to be dynamic or interactive, but I have no idea about how to achieve it. For example, when the character walks to a certain position or as time goes by, the surrounding changes: hills collapse, water floods the ground, or the whole continent begins to sink. Is...
  4. RainbowGrenade

    Search Area

    Search Area I have no idea what else to call this plugin, so I hope that makes sense. This plugin will allow the user to search an area for specific values, i.e. events IDs, tile IDs, region IDs and terrain tags. Upon finding one of these values, a common event will be triggered. The...
  5. Tea++

    How to TileD Rpg Maker auto tile terrain tutorial

    TileD Rpg Maker auto tile terrain tutorial This is a very basic rundown of how to use RPG Maker MV auto tiles as terrains in TileD (Terrains are used like autotiles in TileD) It also covers how to animate RPG Maker animated autotiles in TileD. TileD is a very versatile map editor that can be...
  6. Ordaricc

    Walking through impassable terrain (even with RegionRestriction)

    EDIT: -the plugins are organized and updated -tried using region restrictions on both walls/ceiling/terrain with no use Hello there. I'm using normal tileset, the tiles are marked with X so they should be impassable, but I can still walk through them, although only in certain spaces that I...
  7. Deldel

    Auto-Tiles in Tiled : Parallax Mapping made easier

    Hi! This is a short tutorial to show you how to work with RPG Maker's autotiles in Tiled to make pre-rendering mapping easier. If you do not know what Tiled is, it's a program that allows you to create maps with Tilesets (like RPG Maker) but with the added bonus of an unlimited number of layers...
  8. Mooshry


    I'm making a game on XP, and i wanna make a world map. For that, i need something like the regions in VX and MV. So, each region is a Terrain Tag, and the enemy IDs are set in the script editor. I would like this done before the end of summer BTW. And, each region would have a different...
  9. jjbones123

    More than 7 terrain tags?

    I'm using terrain tags to add footstep sound effects when the player walks on certain tiles. (Example: If the player steps on a wooden floor tile, it will make a sound effect that sounds like they're walking on wood.) I know how to do it using terrain tags, but I've already used 6 of the 7...
  10. Kyuukon

    [AG] Character Noisy Steps

    Character Noisy Steps by Akumu Games (me) Description: This plugin makes characters produce stepping sound effects when they move on the map terrain. Instructions about how to use it are explained in more detail inside. Plugin: (save as "AG_CharacterNoisySteps.js" in your plugins folder)...
  11. Advanced Battle Math: Map Bonus, Dice Roll, Zodiac & More

    I just got into RMMV but I've been a JavaScript developer for some time and an RPG maker fan since 2000. When I found out they finally made the program use a language I was really proficient with, I immediately wanted to start working on plugins.  Here is a link to download the source code for...
  12. Esperia

    Auto buff in battle based on map terrain?

    Is there a way to have some characters gain a buff when they enter battle when they are on a specific terrain or map? Like let's say you a have an archer in your party that's knowledgeable about forests and you're exploring X forest map and enter battle whit a random mob, This is when the...
  13. Random Grass Battles

    So i'm trying to get the terrain tags to let me only battle in grass. I need some help setting it up. 
  14. KanaX

    More Terrain Tags

    I have been looking for a way to assign more than 8 different terrain tags in a single tileset. I came across this topic: http://www.rpgmakervxace.net/topic/5130-more-terrain-tags-per-tileset/ If what it says is accurate, I can use the Note of the Tileset to choose specific cells to give a new...
  15. MeowFace

    Terrain Tag/Region Passage Block via Switch

    Made for a request here. There are 2 scripts. 1 for terrain tag, 1 for region. So the users can choose to use either one or both. Features: [1] A way to block paths using Region IDs/Terrain Tags [2] Able to add more than one region/terrain tag for blocking. [3] On/Off controllable by...
  16. Forcing entry into a vehicle - Help!

    Greetings! I'm trying to make a swimming system and a flight one. The point is that the swim is almost exactly equal to the Vehicle boat (not ship), with the difference that it is not necessary to interact with the boat on the map, but just touch the Tile of water (I choose Tag == 2). But the...
  17. Paramecium13

    Procedural Terrain Generation

    Procedural Terrain Generation by Paramecium13 Introduction This script and the accompanying executable and libraries procedurally generate terrain based off a numeric input (the seed). To increase speed, most of the actual terrain generation is done in the external executable; a more detailed...
  18. nihilath

    Change the terrain_tag at runtime

    Is it possible to change the terrain_tag of certain tiles at runtime? I know that "terrain_tag(x, y)" GETs the tag, but I acutally dont want to "read" it, I would like to re-write it.   Reason for that is, I am using Khas Awesome Light Effects. I am changing certain tiles at runtime (secreat...
  19. Dawn of Dark

    Adjustment to NeonBlack's Terrain Tags Script

    Hey community. I'm using NeonBlack's Terrain Tags Script in tandem with Victor's Pixel Movement script and they are working together without any problem. With NeonBlack's Terrain Tags script, I mostly use his cover and block tags to be able to go under walls and ceilings tiles. I used to use...
  20. Neon Black

    Large Sprite ☆ Display Fix

    Large Sprite ☆ Display Fix Created by Neon Black What is it? So Ace has this slight issue with tilesets when using larger sprites which causes all star tiles to appear above the character, even if it makes more sense that the character appear above a star tile (ie. a tree).  What this script...

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Proud on how this map turned out.

I just finally fixed a huge problem that wouldn’t let my game load and would crash it.. I thought that I was gonna have to trash the project and start over lol
The feeling when you finally found and killed that one gamebreaker that you could not really grasp before.:kaojoy:
Precious vet moments. Funny how smart animals are. They can tell what is happening especially a trip to the vet.

Rhythm game Super Hexagon. This looks hard as heck.

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