1. Kosmie

    RMMV Making my first combat plugin

    Hello everyone! I'm new to RPG Maker (MV) and I'm trying to make my first game with it. I want to go fully into it, so I'm trying to make my own sprites with my own story and I'd like to make my own battle system. I've search on how to do a plugin but didn't find anything. I already know...
  2. zXManyRegretsXz

    Making Synchronized TP Without Plugins

    As a guy who tinkers with how RPG Maker works, I have come up with a lot of ideas I find to be cool, and I typically like creating them without the help of plugins to see how far I can get. To be honest, I'm kind of proud and surprised I managed to do this one! UPDATE: Thanks to @Arthran, a bug...
  3. Jade010

    How to make a personality quiz?

    Hi. How do you make a personality quiz in rpg maker mz? Im trying to make one similar to pokemon mystery dungeon where each answer adds points into one of 12 variables. then i need it to read the variable with the highest amount so that personality is announced to the player. but i have no idea...
  4. Tsukihime

    Managing Cross-Project Resources using Symbolic Links

    (Note: This tutorial was originally posted on HimeWorks and may not be up-to-date) I write plugins that support both MV and MZ at the same time, mostly for personal convenience so that I don't need to maintain two different releases when it's basically the same code except maybe one has a...
  5. Tsukihime

    [Testing Tool] Speed Hack

    I wrote this plugin because I test play the game a lot and there’s a lot of things like animations that are just way too time-consuming. Maybe it’s cool the first couple times but when you’ve seen it 100 or 1000 times it gets old fast. But at the same time sometimes it’s not easy to just...
  6. ovate

    Trb - Tile Passability Visualization (for Playtest)

    VisualizationPassable - 2016/10/24 (ver. 1.01) Creator name: Trb Overview For Playtest purpose / Tile passability visualization When this plugin is on, a red filter means impassable on the map. Feel free to check for tile passability errors during Playtest. Press ctrl key to show / hide...
  7. ovate

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  8. ovate

    Test Report Set

    Test Report Set - 2019/10/11 Ver.1.0 Creator name: kido0617 Overview Plugin for easier reports when testing About A plugin for bug reports and testing effectively. It's difficult to capture a screenshot and include save file while playtesting. Thus, lead towards creation of this very plugin-...
  9. ovate

    Space not far - Get all items (& for VX Ace)

    Get all items Creator name: Space not far http://muspell.raindrop.jp/ Overview Get all 99 items, weapons and armor. For debugging. Feature Use snf_getallitem as a script call in the event command. Get all items. However, items with blank names are ignored. Installation Paste this script...
  10. ovate

    Sabakan - Remove Name Comment

    Saba_RemoveNameComment - 2016-04-07 Creator name: Sabakan Overview Removes the character string for skill name or state name For example, skill name- Heal (for enemy) If added, during the game- Heal Parentheses within skill name or state name are removed. Could be useful for projects that...
  11. ovate

    Debug Window Shortcut

    DebugWindowShortCut - 2018/07/04 (Ver.1.1) Creator name: kido0617 Overview Adds a shortcut key to the debug window Controls - Debug window displayed in F9 - S=Switch - V=Variable - You can use number keys Inside the debug window Example 1: Entering s 100 will go to the 100th switch Example...
  12. ovate

    Debug Window Shortcut

    DebugWindowShortCut - 2018/07/04 (Ver.1.0) Creator name: kido0617 Overview Adds a shortcut key to the debug window Controls - Debug window displayed in F9 - S=Switch - V=Variable - You can use number keys Inside the debug window Example 1: Entering s 100 will go to the 100th switch Example...
  13. johndfg

    TRADE RPG HORROR - Looking for Game Testers (HALF DEAD)

    Currently have one person testing! Hey everyone, I'm looking for game testers to play the near completed version of my horror/puzzle game Half Dead that I hope to release in the coming months. I will be putting everyone who helps out in the credits of the game. What I need is for you to take...
  14. FoxySeta

    Testing on web browser error at launch

    I've used an empty project, so there shouldn't have been any problems... VNMaker 1.0.1086 MS Edge Microsoft Edge 42.17134.1.0
  15. Sharr_Zeor

    Playtest/Deployment white screen

    -Before I begin, I should mention that I have read and searched through other white screen/playtest issues and mine does not seem to match any that i have found- My game was running fine, it's very bare-bones at the moment, but it was working as intended. I'm only using two plugins...
  16. Battle Test not working

    Hi there! I have a problem with the battle test feature. Everything just worked fine, but suddenly, when i clicked "Battle Test" and inserted all the information such es actor level, what armor they wear etc., it doesnt run the battle, it is just a normal play test. Any idea what i could do...
  17. berslayer

    MOG's Script issue - Battle Command EX - Bug(?) in-battle test

    Hello everyone! Welp, I have a problem when testing a battle and, apparently, is with an execution in a line on the title's script. The thing is, when I choose an item (any, literally; consumable or not, even an "===KeyItems===" slot on the database to divide types of items, for example) it...
  18. soniiiety

    recording dreams/thoughts invention

    hello everyone, i have been thinking about something that would be really cool to make in the future in real life. called recording our dreams/thoughts/memorays even connecting to a tv an anything we think of shows up on it or how about we can do above^ expect on an art program and we don't...
  19. Hollow 1977

    MV lags when testing game

    For some reason MV is running slowly when testing my project. Any reason why this is happening? HP Z200 Workstation PC: I5 dual core OS: Windows 7 Graphics card: Nvidia Gt 730 2gb ram Storage: 1 terabyte Display: 1280 X 1024
  20. ShidoLionheart

    Add all items with a Script Call (for test-run)

    I wanna add all items and weapons and armors that I have in the database to my party with a script call (x99 of all items/weapon/armors) so I can test items and see if it's all ok. How to do that?

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