Speedrun - 2018-12-27
Creator name: krmbn0576
Overview
A basic speedrun timer that can be used through plugin command
Features
- Change speedrun timer position in the plugin parameters. (timerX, timerY)
- Speedrun timer will continue to run at the menu screen, battle screen, etc.
- Plugin...
Hi!
I have been working on an RPG in my spare time for over 2 years. It's taken over 400 hours to get this far and still the game is an extremely early phase. It uses almost exclusively default assets and I've done nothing yet to spruce up the art, sound or menus. It is at this stage that I...
(Note: This tutorial was originally posted on HimeWorks and may not be up-to-date)
I write plugins that support both MV and MZ at the same time, mostly for personal convenience so that I don't need to maintain two different releases when it's basically the same code except maybe one has a...
Title: DKTools
Version: 1.3.5
Author: DKPlugins
Description: Advanced project testing and various functions.
Functions:
"Help" languages: English, Russian
Terms of use
You can:
-To use the plugin for your non-commercial projects
-Change code of the plugin
You cannot:
-Delete or change any...
VisualizationPassable - 2016/10/24 (ver. 1.01)
Creator name: Trb
Overview
For Playtest purpose / Tile passability visualization
When this plugin is on, a red filter means impassable on the map.
Feel free to check for tile passability errors during Playtest.
Press ctrl key to show / hide...
Test Report Set - 2019/10/11 Ver.1.0
Creator name: kido0617
Overview
Plugin for easier reports when testing
About
A plugin for bug reports and testing effectively.
It's difficult to capture a screenshot and include save file while playtesting.
Thus, lead towards creation of this very plugin-...
Saba_RemoveNameComment - 2016-04-07
Creator name: Sabakan
Overview
Removes the character string for skill name or state name
For example, skill name-
Heal (for enemy)
If added, during the game-
Heal
Parentheses within skill name or state name are removed.
Could be useful for projects that...
Is there a way to use some automated tool to select a menu choice?
For example, when the main menu comes up, is there a way to programmatically simulate clicking "New game"?
Similarly, if I have an event "Show Choices", is there a programmatic way to select one of the choices? For example, if...
DebugWindowShortCut - 2018/07/04 (Ver.1.1)
Creator name: kido0617
Overview
Adds a shortcut key to the debug window
Controls
- Debug window displayed in F9
- S=Switch
- V=Variable
- You can use number keys
Inside the debug window
Example 1: Entering s 100 will go to the 100th switch
Example...
DebugWindowShortCut - 2018/07/04 (Ver.1.0)
Creator name: kido0617
Overview
Adds a shortcut key to the debug window
Controls
- Debug window displayed in F9
- S=Switch
- V=Variable
- You can use number keys
Inside the debug window
Example 1: Entering s 100 will go to the 100th switch
Example...
Currently have one person testing!
Hey everyone,
I'm looking for game testers to play the near completed version of my horror/puzzle game Half Dead that I hope to release in the coming months.
I will be putting everyone who helps out in the credits of the game.
What I need is for you to take...
Hello everyone,
Engine: RM MV
My Role(s)/Position(s): Developer
I am looking for game testers to play the demo of 'The Lost' that will come out end this month/start of October. I am willing to play your game as a first Impression in return and include you into the 'special thanks' section in...
For some reason MV is running slowly when testing my project. Any reason why this is happening?
HP Z200 Workstation
PC: I5 dual core
OS: Windows 7
Graphics card: Nvidia Gt 730
2gb ram
Storage: 1 terabyte
Display: 1280 X 1024
So im new to the forum, and I figured a good way to build up some street rep. Is to help people with the only skill I have, critisism.
So, in a basic sense, I will test out any and all games and give honest feedback.
Just post a link in the comments center, and any way you prefer it to be...
I have a couple of quick questions regarding exporting and testing MV games on IOS:
1. I know that there are tutorials on how to export to android with use of a windows computer, but has there been any such tutorials made for IOS exporting?
2. If not, than would anyone be willing to help...
Hello everybody.
As we know, RPG Maker MV brought in a nice character editor, also available in RPG Maker MZ. However, adding new assets is somewhat challenging if you don't know exactly how the numbering of items is made. Even by knowing it, it is annoying to deal with a specific naming of...
Testing (the programmatic kind) is something that could potentially very much improve the quality of released scripts, help debug compatibility between them, and catch any unfortunate regressions. I was just wondering if anyone had any suggestions or ideas for testing strategies that could be...
Save File Doctor aims to fix the most common problem encountered when loading a save file after adding a new script to your project.
The problem is usually caused by the lack of initialization of variables used on recently added scripts. When loading an old save file, some things were already...
Hello i got one more question this one is a crazy idea i had
is it hard to make an automated bots to test my game for bugs on RPG Maker Vx Ace?
if it is is there any kind of base script anywhere on the web for this kind of game?
and what kind of level of programming it take to created such...
You know.. I... I kinda lost my interest in living a long time ago. What sustains me is a lack of interest in dying.
Like a star that is balanced between the forces of gravity and outward pressure, I feel like the energy to produce that outward pressure is weakening. I feel like I should pull a Stardew Valley and revert to a more primitive lifestyle, away from others.
made more sprite for the Time passing game that I may or may not actually make. At least now I have a better idea how to make Rtp Walk sprites actually look wrinkly and old, since the Generator doesn't do that.
Well, now all of my Refreshable Events scripts also feature some brand new demos to let people see how easy it is to let the script handle the refreshing of a given set of events. All of this with just one specific script call per event!
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