First time posting, so sorry if this is in the wrong place or something.
I was trying to make one of my characters more ethereal (can stop time and talk directly to the player, but has no impact on the story itself), so I wanted to give him something more meaningful than the text boxes that...
VividXP's Word Wrap Plugin v1.0
This plugin will enable word wrapping for text written in "Show Text" events.
Works with control characters
Works with icons
Works in battle
This script is licensed under the GNU General Public License v3.0...
Hi! I haven't found any posts about this, so if this turns out to be a really basic or silly question, sorry I still don't know VX Ace all that well. Basically I was wondering if it's possible, using a script call or something like that, to swap the text box graphic with another one? There's a...
I've noticed that in certain instances that character's names don't appear in the textboxes. For reference, the common event I've been using to show the message box is identical to the default one, except for switching out the image for a semi transparent gray rectangle and changing the name...
I'd like a VX ace script for an auto text system similar to what they have in visual novels. The player should be able to set and stop the autoplay anytime during a dialog, and if possible set the speed.
I looked everywhere but I didn't see any script like this. Can anyone help me?
I'd like to work on a script that automatically adjusts the amount of message rows (Window_Message) shown to fit the message on-screen; something that'd be similar to scripts like this: http://heptanas.mamagoto.com/Entry/52/
Would there be a good (or any) way to go about detecting the amount of...
So...I'm nearly done with my game. And I'm really excited. I have everything how I want it. Now I'm going back through adding in the needed text stuff. Upon starting I discovered that the text box doesn't look the way it does in MV. Even when I use a windowskin...So I know I sound stupid but...
Hello, everybody! I would like to know your thoughts about something very important regarding our games with RPG Maker: Dialogue system design!
What I've seen so far:
1) Text box + those square faces on the left side. (standard-like)
2) Busts/Portraits + text box. (well-known. No need for...
I was wondering if it were possible to create a script where if there was no text box, choices would be at the bottom of the screen.
Then without the text box:
(Obviously I just photoshopped these)
Thank you very much for your time.
Hi! I'm somewhat new to RMMV, I hope this question adheres to what's generally acceptable here. If not please let me know so I can modify it or take it down :)
I'm trying to implement a system in which the player can choose from a list of options when deciding how to respond to NPCs talking to...
RPG Maker MV does not have a center-align function, and neither does Yanfly's Message Core plugin. Is there another plugin that I can use, or do I need to center the text by dividing the screen width by 2?
I have several questions about the resolution and graphics:
1. I want to make my game's maximum resolution 1080p. I also want an option to choose between different resolutions. Is there a plugin for that?
2. In standard resolution, everything looks fine. However, in 1080p 16:9, everything is...
Hello! Sorry if this question is asked lots but I've searched everywhere and cant find an answer.
I put in yanfly's message script and it works but I cant get the name boxes to look how I want them too.
this is how I'd like it to look, with the name tag stretching behind the bust.
I'm using Yanfly's Text Script which works fine and all, the only thing is I'm looking for a way to reposition the y-coordinate of how the text box defaults to when at the bottom of the screen. Here's an image for reference of what I'm trying to do.
Is there any way do accomplish this through...
I'm working on a game that has a very simplistic two color palette.
As such, the default white text sticks out like a sore thumb.
I was wondering, is it possible to change the text color for the entire game?
This includes menus and the like.
I know that you can change the color in individual...
I have tried Shaz's script, from this post, but can't get it to work.
I can't find "Materials", which Shaz was talking about in that post.
I'm using RPG Maker VX Ace.
I'm having trouble with characters moving at random, walking away from me while I'm talking with them, and enemies surrounding...
I want to change a variable value inside "show text" box. Is there a way to do it?
\V[n] will show the value, but no ways to change it.
My aim is to make parallel event activated by changing the variable value to a certain number.
Basically, a script call inside text box I guess. (Able...
In the "Show Text..." command window, there's another check box, "Keep," that will make the text box stay on screen until another "Show Text..." command is used, or the "Hide Text" command is used.
A new event command, "Hide Text," which closes the text box"
I am currently having a difficult time finding in the RPG Maker Scripts where I am able to change the position of the text as it renders on-screen, in it's textbox. I am changing it, because I am currently going to use a special text-box catered for it, specifically. However, I'm not...
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.