text box

  1. how to assign 2 different text boxes to one npc

    hello, i want to add two different messages to an npc like when you talk to an npc for the first time it says "A" but when you talk for the second time it says "B". is there a way to do it?
  2. DadaBandit

    Ats message bug, help

    Hello guys, I would like ask for help if you had the same problem. I've being trying to make a Lisa the painful like Text box with the plugin of ats message, but it allways ends like the image above. I've checked if the spelling of the code was fine, and try to copy paste from other games that...
  3. Doechano

    RMMV English to IPA Translator

    Edited Post: I thought that it would be beneficial to everyone if they knew the details of what I was working so I compiled all of my posts into this one. I am currently writing a plugin for RPG Maker MV that takes a string of English text, translates it into IPA (International Phonetic...
  4. Effects For A Single Word In A Sentence + Text Box With Common Event

    UPDATE: Never mind. I figured out how to get the pixelation, etc, I want by using Show Text and using multiple layers. (Words I want with the effects on a separate layer.) Once I have all of the text in the image, I show an image to indicate to the player that they may progress. I guess my new...
  5. Why is text in the tex box faded?

    Hi! I'm making my first project, and I found the error on the text box. I put the event on this position for looking the map. In the 5th floor the text is normal, but when I go down and look the map on the 4th floor. The text are faded, but when I look at the floor map again(didn't go to...
  6. RadioactiveArcade

    RMMV [SOLVED] Blur screen behind text window; similar to how the menu window blurs gameplay

    I was wondering if there is a simple plugin that allows me to blur the gameplay behind the text box, the same way pulling up the menu window in-game does. I'm currently using yanfly message core and galv's character busts, I would love to have the background behind the text window and character...
  7. RMMV Comics style dialogues

    Hi folks, rpg maker community. I'm looking for a plugin similar to the one in the image: (the change of format like this comic style) (Yes, the text is in Spanish, because I couldn't find another reference) Thanks in advance
  8. Have two textboxes display separately with Yanfly's Message Core

    I've been using Yanfly's message core for moving my textboxes to a different place on the screen, as well as to have more rows displayed. However, I've discovered that if you have your max rows set to a high number (15 in my case) and have to text box commands in a row in the event editor...
  9. MastertheX

    Picture movement during text

    How would one go about having a picture moving to the left or right while there are text boxes being used at the same time? Whenever I try to do this, the picture stops whenever a text box is being used.
  10. Text in the center of the screen?

    First time posting, so sorry if this is in the wrong place or something. I was trying to make one of my characters more ethereal (can stop time and talk directly to the player, but has no impact on the story itself), so I wanted to give him something more meaningful than the text boxes that...
  11. Lene

    VividXP's Word Wrap

    VividXP's Word Wrap Plugin v1.0 Lene (VividXP) Introduction This plugin will enable word wrapping for text written in "Show Text" events. Features Works with control characters Works with icons Works in battle Terms of Use This script is licensed under the GNU General Public License v3.0...
  12. mason_7

    Is swapping text box graphics mid-game possible?

    Hi! I haven't found any posts about this, so if this turns out to be a really basic or silly question, sorry I still don't know VX Ace all that well. Basically I was wondering if it's possible, using a script call or something like that, to swap the text box graphic with another one? There's a...
  13. Character names sometimes don't appear

    I've noticed that in certain instances that character's names don't appear in the textboxes. For reference, the common event I've been using to show the message box is identical to the default one, except for switching out the image for a semi transparent gray rectangle and changing the name...
  14. Ant1989

    Auto-Text System For VX Ace

    I'd like a VX ace script for an auto text system similar to what they have in visual novels. The player should be able to set and stop the autoplay anytime during a dialog, and if possible set the speed. I looked everywhere but I didn't see any script like this. Can anyone help me? Thanks.
  15. tvghost

    VX Ace/RGSS3 - Detecting amounts of text rows

    I'd like to work on a script that automatically adjusts the amount of message rows (Window_Message) shown to fit the message on-screen; something that'd be similar to scripts like this: http://heptanas.mamagoto.com/Entry/52/ Would there be a good (or any) way to go about detecting the amount of...
  16. Sylver

    Text Box Help?

    So...I'm nearly done with my game. And I'm really excited. I have everything how I want it. Now I'm going back through adding in the needed text stuff. Upon starting I discovered that the text box doesn't look the way it does in MV. Even when I use a windowskin...So I know I sound stupid but...
  17. What are your thoughts about dialogue designs?

    Hello, everybody! I would like to know your thoughts about something very important regarding our games with RPG Maker: Dialogue system design! What I've seen so far: 1) Text box + those square faces on the left side. (standard-like) 2) Busts/Portraits + text box. (well-known. No need for...
  18. Koi

    Choices box moved to bottom of screen?

    I was wondering if it were possible to create a script where if there was no text box, choices would be at the bottom of the screen. Example: Then without the text box: (Obviously I just photoshopped these) Thank you very much for your time.
  19. Switching Between Face Images Based on Emotion?

    Hi! I'm somewhat new to RMMV, I hope this question adheres to what's generally acceptable here. If not please let me know so I can modify it or take it down :) I'm trying to implement a system in which the player can choose from a list of options when deciding how to respond to NPCs talking to...
  20. How do I align text to the center of a text box?

    RPG Maker MV does not have a center-align function, and neither does Yanfly's Message Core plugin. Is there another plugin that I can use, or do I need to center the text by dividing the screen width by 2?

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