text box

  1. Why is text in the tex box faded?

    Hi! I'm making my first project, and I found the error on the text box. I put the event on this position for looking the map. In the 5th floor the text is normal, but when I go down and look the map on the 4th floor. The text are faded, but when I look at the floor map again(didn't go to...
  2. RadioactiveArcade

    RMMV [SOLVED] Blur screen behind text window; similar to how the menu window blurs gameplay

    I was wondering if there is a simple plugin that allows me to blur the gameplay behind the text box, the same way pulling up the menu window in-game does. I'm currently using yanfly message core and galv's character busts, I would love to have the background behind the text window and character...
  3. RMMV Comics style dialogues

    Hi folks, rpg maker community. I'm looking for a plugin similar to the one in the image: (the change of format like this comic style) (Yes, the text is in Spanish, because I couldn't find another reference) Thanks in advance
  4. Have two textboxes display separately with Yanfly's Message Core

    I've been using Yanfly's message core for moving my textboxes to a different place on the screen, as well as to have more rows displayed. However, I've discovered that if you have your max rows set to a high number (15 in my case) and have to text box commands in a row in the event editor...
  5. MastertheX

    Picture movement during text

    How would one go about having a picture moving to the left or right while there are text boxes being used at the same time? Whenever I try to do this, the picture stops whenever a text box is being used.
  6. Text in the center of the screen?

    First time posting, so sorry if this is in the wrong place or something. I was trying to make one of my characters more ethereal (can stop time and talk directly to the player, but has no impact on the story itself), so I wanted to give him something more meaningful than the text boxes that...
  7. Lene

    VividXP's Word Wrap

    VividXP's Word Wrap Plugin v1.0 Lene (VividXP) Introduction This plugin will enable word wrapping for text written in "Show Text" events. Features Works with control characters Works with icons Works in battle Terms of Use This script is licensed under the GNU General Public License v3.0...
  8. Cherrylux

    Is swapping text box graphics mid-game possible?

    Hi! I haven't found any posts about this, so if this turns out to be a really basic or silly question, sorry I still don't know VX Ace all that well. Basically I was wondering if it's possible, using a script call or something like that, to swap the text box graphic with another one? There's a...
  9. Character names sometimes don't appear

    I've noticed that in certain instances that character's names don't appear in the textboxes. For reference, the common event I've been using to show the message box is identical to the default one, except for switching out the image for a semi transparent gray rectangle and changing the name...
  10. Ant1989

    Auto-Text System For VX Ace

    I'd like a VX ace script for an auto text system similar to what they have in visual novels. The player should be able to set and stop the autoplay anytime during a dialog, and if possible set the speed. I looked everywhere but I didn't see any script like this. Can anyone help me? Thanks.
  11. ZirconStorms

    VX Ace/RGSS3 - Detecting amounts of text rows

    I'd like to work on a script that automatically adjusts the amount of message rows (Window_Message) shown to fit the message on-screen; something that'd be similar to scripts like this: http://heptanas.mamagoto.com/Entry/52/ Would there be a good (or any) way to go about detecting the amount of...
  12. Sylver

    Text Box Help?

    So...I'm nearly done with my game. And I'm really excited. I have everything how I want it. Now I'm going back through adding in the needed text stuff. Upon starting I discovered that the text box doesn't look the way it does in MV. Even when I use a windowskin...So I know I sound stupid but...
  13. What are your thoughts about dialogue designs?

    Hello, everybody! I would like to know your thoughts about something very important regarding our games with RPG Maker: Dialogue system design! What I've seen so far: 1) Text box + those square faces on the left side. (standard-like) 2) Busts/Portraits + text box. (well-known. No need for...
  14. Koi

    Choices box moved to bottom of screen?

    I was wondering if it were possible to create a script where if there was no text box, choices would be at the bottom of the screen. Example: Then without the text box: (Obviously I just photoshopped these) Thank you very much for your time.
  15. Switching Between Face Images Based on Emotion?

    Hi! I'm somewhat new to RMMV, I hope this question adheres to what's generally acceptable here. If not please let me know so I can modify it or take it down :) I'm trying to implement a system in which the player can choose from a list of options when deciding how to respond to NPCs talking to...
  16. How do I align text to the center of a text box?

    RPG Maker MV does not have a center-align function, and neither does Yanfly's Message Core plugin. Is there another plugin that I can use, or do I need to center the text by dividing the screen width by 2?
  17. Resolution/graphics questions

    I have several questions about the resolution and graphics: 1. I want to make my game's maximum resolution 1080p. I also want an option to choose between different resolutions. Is there a plugin for that? 2. In standard resolution, everything looks fine. However, in 1080p 16:9, everything is...
  18. Jaklingurian

    Help with yanfly's name box

    Hello! Sorry if this question is asked lots but I've searched everywhere and cant find an answer. I put in yanfly's message script and it works but I cant get the name boxes to look how I want them too. this is how I'd like it to look, with the name tag stretching behind the bust. And this...
  19. coticka

    Text Box Vertical Reposition?

    I'm using Yanfly's Text Script which works fine and all, the only thing is I'm looking for a way to reposition the y-coordinate of how the text box defaults to when at the bottom of the screen. Here's an image for reference of what I'm trying to do. Is there any way do accomplish this through...
  20. Karbonic

    Default Font Color?

    I'm working on a game that has a very simplistic two color palette. As such, the default white text sticks out like a sore thumb. I was wondering, is it possible to change the text color for the entire game? This includes menus and the like. I know that you can change the color in individual...

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