Hey all, so I need some help from the RMMZ UI experts :P
So I have a custom Window, nothing special, it just inherits from Window_Base. The Game Dev can setup a message eg. "Go to the \CDark Forest\C!"
What is the best approach to make the Text Segment "Dark Forest" being colored in its...
So I have a little bit of a conundrum with displaying text colors through yanfly's plugins.
Specifically these two plugins: Yanfly Message Core; Yanfly Item Core
First, if I designate the text color through item core, like <Text Color: 3> and I display the item name through message core's text...
Seems that the EST Auto Change Color plugin is no longer available, does anyone know of something similar, or a way I might do this with common events?
(The goal is to basically set certain words to always automatically be shown in a certain colour so you don't have to repeatedly...
Hi all!! Now, Im wondering why there is not a single plug in for this, is it not possible?
I want to change the color of these two things, skill and skill type. I know there is a plug in from SRD, but besides not working for me, it only lets you change the color of the skill BASED on its...
Hey everybody! Hope your days are going well!
I am here to request some assistance with 2 minor design details I want worked out, but I can't seem to find the root.
I am looking to make the Title Screens options text a different color, because white is hardly visible on my title screen, after I...
Element Text Color
Hurray! My first plugin!
Let me get straight into the details.
What This Plugin Does:
This plugin edits the text color of Skills and Items shown in the Menu outside and inside battle.
The text color is based off of the Skill's or...
RPGMAKER VX ACE
Hello again. I am currently working with the Yanfly Victory Aftermath found here and im wondering how to change the color of the "TOP TEXT". The reason for this change is because the system\window.png file i am using was designed around using dark text over a very light colored...
I'm a bit conflicted. One the one hand, it's quite visually cool to make bodies of water that the player can interact with by going into it. However obscuring the player character from a gameplay perspective is pretty bad. Hmm... There's the option to make the area around the player visible, but then that kind of defeats the purpose of submerging them.