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  1. Mercedes90

    RMMV The Ignored Problem with Yanfly's MessageCore.js Plugin...

    First off, I paid 10$ to get some new interesting plugins from Yanfly on itch.io and some of them didn't work at all, and I can't even contact him. I've especially wanted the newer version of the MessageCore, yet it had the same problem as the old free version. Anyhow, here's what it says in...
  2. AoSapphire

    [Ace] Show text messages while in menu screen.

    I've been wondering about this for quite awhile but is there any script that lets you show text messages while the menu screen is open? There's a scene that I want to make. It would be like this: Player would talk to, let's say tutorial npc. Then after talking for a bit, the menu screen will...
  3. megumi014

    [Solved] How to change the way Enter/OK Key works?

    Hi, I've been trying to look the answer for this question in the forums but I always come up with answers that don't fix my problem. I don't know if it's just not possible to change it, but any advise would be helpful. From what I gathered when you press the Ok/Enter key it works by default as...
  4. How to get rid of the window border without causing issues?

    Okay so for starters, I'm looking to eliminate the border that surrounds every window in the game, from the title screen to a basic text message. How can this be done, and will it cause the text message background to bleed everywhere? I'm using yanfly's ace message system if that matters...

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Finally was able to record the rest of the game demo! I added some edits here and there, this is why it takes me so long to do stuff cuz I find a problem and have to fix it asap. x.x
Game: https://dj990j.itch.io/region-of-mythos
Databasing. Just with what I consider "bare minimum", I have listed over 200 skills. That's not all of it, and isn't even considering skills that only 1 class would realistically have. lol

It's a Spanish devlog don't get scared!.
Just read the forum rules just for kicks and rule 14 reminds me of this:
150.jpg
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.

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