Firstly, I hope this is the right place to post this ><
I'm still new to this forum and haven't posted too much.
I'm using Yanfly's Item Core, and want to remove some of the windows that are obsolete to me.
There are no items in my game that restore a set percentage of HP or...
I've been trying to change my game's message box to the ADV style one, to take advantage of the buttons on the side for saving/loading etc. All the buttons work as expected except for the title screen button, for some reason instead of taking me to the main menu I made it takes me to a default...
I searched a lot and didn't find any good topics discussing this aspect of game design. What I'm interested in is what the optimal size for the message box is - especially the width.
I reckon that in the default RPG maker resolutions it's not really an issue as the resolution is so small you'd...
Commercial and Non-Commercial
While a credit is nice, it's not necessary
Need a valid VNM
Rusty Dialogue Box
- Includes PSD for tweaking -
- Done for 1280 x 720 resolution -
- Font: Agency FB -
[ Link ]
I need help making the textbox huge (Different sizes), transparent, at different positions, and still retain the variable option. v\[number].
I rather have it all be in one large text box. That way it will display all at once for my item amounts. I want the text to show on...
I am using RPG Maker VX Ace.
At the start of my game you choose gender, class and type your name. For both genders there is different graphics.
How do I use the correct face graphics and the custom name in a textbox? And possibly the class you choose?
I am going to use underlines to make this...
It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.