1. Titanhex

    [THex] Game Design Workshop: Part 3 - System Design Pt1

    Hey there game designers. This is another tutorial on Game Design and how to structure our game in a way that we can get real feedback on our ideas. This time I take you into the world of Scripting by showing you Systems Design. It's heavily related to scripting, but does not necessarily...
  2. Titanhex

    [THex] Game Design Workshop: Part 2 - Level Design

    Hello Game Design pupils. Today we're heading to the next leg of our journey. Level Design. A lot of people jump right into mapping when it comes to RPG Maker. This isn't always a bad thing, and people can create a long series of great maps with little design pre-planning. But the level...
  3. Titanhex

    Thex Hunger and Thirst

    Part of:          Thex Tutorial & Demo Systems DEMO: Thex Hunger and Thirst What is this? Excerpt from the Intro Event comments: A lot of people want a hunger and thirst bar in their game. While I've not seen one executed in a successful RM game, the idea itself still remains popular.  This...
  4. Titanhex

    Thex Furniture Selector and Changer

    Part of:          Thex Tutorial & Demo Systems DEMO: Thex Furniture Selector What is this? Excerpt of the Intro Event's comments. Ever wanted to place furniture in your house? So did I.  I set out to make a system that did it. Unfortunately that system was convoluted, used scripts, and...
  5. Titanhex

    Thex Grapple Hook Demo

    Part of:          Thex Tutorial & Demo Systems   DEMO: Thex Grapple Hook Demo Recently my internet was off. A good whole week passed before it turned on.  In those 7 days I produced 10 tutorial games and 2 demo games that I felt would benefit the community. They show off different things you...

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Looks a bit.....kid friendly. Then again, I suppose that does with with a lot of retro themes... Crap, already spotted a flaw xD
What a stupid week so far! I was really short on sleep yesterday thanks to my back hurting and not falling asleep fast enough, now today I am 2 hours late for work because my damn alarm clock changed from the alarm setting, to the radio setting which I always keep muted.
I introduced "booby trap" as another indirect way to fight supernatural threats in the game.
But, some of my players are using it to blow up random citizens on the street.
Not sure how "creative" they can go with it. :kaojoy:
Oh, boy. I'm now having dreams about Unity.

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