I'm trying to make thin walls for my map. Something along the line of these (Doesn't take 1 full tile just edges basically):
So I looked for guidance and found this thread: https://forums.rpgmakerweb.com/index.php?threads/how-do-you-make-thin-walls.61531/
OP said they figured it out and the...
So I finally got to the Spirit Gardens section of my game. It's basically a series of floating islands with some clear floor, but the rim and underside of the island is still dirt/grass/stone.
I have come to realize I don't have the underside of the islands in any form in a tile set and I don't...
Here I'll post manly RTP Edits, since I'm not a real pixel artist, haha.
But, maybe they're useful for someone :)
Feel free to use it on commercial or non-commercial games.
You are also free to re-edit it.
Please do not post it elsewhere.
Don't forget to credit me and...
I am a n Illustrator and recently I have been commissioned to create a tile set for an upcoming video game.The client asked for a flat rate. Since I am new to the subject matter I am not sure how to price my work to ensure "fairness". Any input about the matter would be extremely helpful...
This is a tutorial on how the chipset/tileset/tile set (however you want to call it) graphic works.
Each tile is 16*16 pixels.
You have to choose a color which will be treated as the transparent color if your image editor can't use the transparent color (usually represented by...
This must have been done before, but after some searching I can't find it. I'd like the ability in script to check what type of tile is at a particular map, at a particular coordinate, at a particular layer. I'd also like the ability to feed a tile number in and therefore set the tile...
AABS laser beams features:
1,Shoot penetrating laser beams for player's normal attack
2,Beam's width/damage/comsumes/loot can be controlled by events/variables with great flexibility
3,Beam can rebound to walls or certain regionID
4,Can play SE when shooting beams
5,Beam's images can be solid images or animated ones.