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It took me a little while to figure out how to make a custom tileset for RPG Maker, but I'm glad to present the first version of my flat overworld tileset for the platform. To use it, just replace the tileset files on your project.
You can use all custom...
Hello, creators, I am a Chinese peer game developer. My English is not good. The following machine-translated content may have some grammatical errors. I hope you can understand.
I'm working on a new map loading mechanism. If it is completed, it can theoretically achieve universal multi-layer...
So I'm trying to set the collission on the tileset I just bought, but I don't know what the symbols mean. I know that circle means through and x means dont go through, but everything else? Nope, don't know a thing. Could I get an explanation about that please ^_^
Of course we all know that there are mountain tiles, but I wanted to talk about the lack of hill tiles. I have seen people ask around for it before, and there are sparse resources avaliable for it. I myself have tried my hand at tiny mounds and I know PandaMaru made some goregous cliff sides...
Resource Type: ( Tiles)
Maker Format: (MV)
Makers I Own: (MV)
Art Style: (Would like an edit of a bed done by whtdragon.)
Description: (I would like to have a messy version of the bed shown here - by messy i don;t mean damaged but simply not tidy as in you can see the matress because the...
Hello!
So I have everything for my idea except for this little thingy mentioned in the title.
Most of the maps are going to consist from 3 lines of tiles: 2'nd is for walking, 1'st and 3'rd are for events. And I want doors to be on both lines. When doors on the first line can be shown normally...
Here's a nice little 96 x 48 narrow window tile for MZ and MV, which you can combine with other Japanese high school tilesets you can find like what I'm doing right now.
At least give me some credit when you decide to use this one.
Hey so i need the rtp dog asset thats in the nature like tileset because in my game i actually wanted this dog to help this cat which is like a thief the cat asset i dont need i have a diffrent asset for it just the dog one or does anyone know a way i can get it myself
Hello, this is my first thread. (I am on mv)
Sorry for my potentially bad english, this is not my first language.
It's a very precise question, i'd like to count how many of specific region are in a map in a script.
Pictures are better than words.
For example the script/function will return...
Hello everyone!
I have some newbie questions about RPG Maker.
If someone can help me with it, it would be much appreciated.
First, this is probably the most stupid question of them all. How do you keep open a choose dialog option?
Since my english is trash, i'll offer an example. Char 1 talks to...
Hi everyone,
This is my first post on the forum so I hope I'm posting it in the right place.
Here is my problem :
- I have tiles from A4 (Walls) set marked with an x so the player can't normally go through them
- My first B tile is set to a star as I understood it should always be
- There's no...
In RPG maker VX I can only have 1 custom tileset. Is it possible to use a custom tileset, then remove it and replace it with another custom tileset all within the same project? Im asking because I want to create different kingdoms that all look a bit different from one another. If this is not...
Author: Hakuen Studio
Image by Coldrice
Introduction
For those who use custom graphics, the black color may not always match the blank tiles on your map (or off-screen).
This plugin offers a way to change that color.
Features
• Change the blank/empty tile color.
How to use
Just put the...
Hi there,
i have an event, which shows a "door open" animation. Now I want to draw a sprite above that (some grass at the doorstep, to be specific). I tried using different layers, but that doesn't work. Is this possible, or should I just edit it into the door sprite?
Terms of Use & Credit
Credit: GalacticGod and Kadokawa (Additional credits if needed will be listed with material).
Non-Commercial: Allowed
Commercial: Allowed
Repost: Yes (a link back to this thread would be nice)
Edits: Allowed (a link back to this thread would be nice)
Repost of Edits: Yes...
https://pixanna.nl/products/ancient-dungeons-base-pack/
hey im resizing some ace tiles for mv and in the pack and there is one called parallax, i thought it was 768 x 768 like the B to E tiles but turns out its not an B to E tile so i have no idea what the size will be for mv or where i would...
Resource Type: Tiles
Maker Format: Ace
Art Style: Ace RTP, preferably
Description: I'm looking for two large rocks. Both would be a shade of gray that is similar, if not identical to, the color of the Ace RTP rocks.
Rock #1: A rock with a large crack on the right side. Mostly circular, but...
VisualizationPassable - 2016/10/24 (ver. 1.01)
Creator name: Trb
Overview
For Playtest purpose / Tile passability visualization
When this plugin is on, a red filter means impassable on the map.
Feel free to check for tile passability errors during Playtest.
Press ctrl key to show / hide...
With permission from コミュ将 (com-sho), I'm reposting tilesets image here.
Preview-
Tileset-
shopA
shopD
shopinside
Terms:
- Users must own MV in order to use them
- You can use this however you like (including commercial game)
x You can not sell the material by itself
- No need to...
On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
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