This may or may not have been answered before but I couldn't find anything on this.
Working with MV and all the items of the tilesets that seems to be meant to be on a table don't line up (i.e. Inside_C). Like a wine glass/bottle will be half on the edge of the table like it's floating. It...
Not really sure what to call it but here it goes. I have been making custom tiles for our game and been having this issue quite a few times. Basically, here's a picture showing what I mean
How can I fix those dirt outlines as they really seem to mess up the look a good bit.
So I've been debating on doing this for awhile, and I'm still not quite sure how to organize this stuff out, so bare with me while I get things straightened out, but basically I've been working on tilesets for awhile in between animal sprites and other stuff, just kind of looming in the backdrop...
After 7 months of really hard work and then 6 months of lazing around and procrastinating with adding the final touches my game is finally complete! Not bad considering that a year ago I didn't really even know about variables. Thanks to everyone who helped with questions and assets! Feels good to have a game under my belt! Ep2 (also self contained) may possibly come in the future!
I just made a breakthrough in my Battlecore problem where the Abort Battle command wouldn't work after using a Custom Action Sequence skill. It seems that Abort Battle can't be the last command in the event.
Before, the event was ordered (Dialogue -> Abort Battle). But having the message appear LAST fixed it.
(Abort Battle -> Dialogue)