Happy Halloween everyone.
I've attached a screenshot of a HUD I made with HUD Maker Ultra and the in-game evented time system. The problem is immediately obvious: the minute variable text display isn't including 0 before single digits. This problem would still be an issue in RMMZ with no...
Dynamic Switches Plugin for RPG Maker MZ
Introduction
This plugin enables the game to set dynamic switches, which can be activated after a certain amount of real-time, even when the game is not running. It is ideal for creating events or mini-games that can only be played or executed once a...
Basically I need a counter that keeps counting whether or not the player is playing the game.
First of all, I use the following plugin (Created by "Dev_With_Coffe"[https://forums.rpgmakerweb.com/index.php?threads/read-system-time-in-game.138633/post-1202105]), which allows me to get the current...
Hello, everyone.
As the title says, I'm trying to make a simple time system. I don't want anything too advanced like timers and calendars. I just want to accomplish:
1.) A day/night cycle- where it is static and the only way it can advance the time (morning or night) is through player actions...
Skip First Title
If there's no save file, the game starts a new game without a title screen.
Note: The event command [Return to Title Screen], will be displayed as usual.
Preview
Installation
Paste this script above Main.
Script...
NYA_PlayTimeWindow2 - 2.2.0 (2018/09/25)
Creator name: Nyatama
Overview
Adds a playtime window to the menu screen.
Note: May conflict with other menu plugins, place this below them
Features
- Parameters for x, y coordinates and also
- Display text, alignment, opacity, text color
Preview...
Hello everyone I'm having problems with the MogHunter plugin the Time System. The plugin works perfectly when I am on the map (without parallel or automatic events).
The problem is when I use automatic events the hours go by but the game’s tonality doesn’t change. :(
Hello there.
I am kind of new to RPG maker and have a question regarding a time event and NPCs.
I made variables to count minutes hours and days. (Every 10 seconds = 10 minutes and so on). Now I am trying to set an NPC to go inside her home aka. bedtime.
"Branch > 20(hour)" and "branch <...
Introduction
This is the main thread for all of OcRam RMMZ -plugins!
NOTE: ALL OcRam MZ -plugins are RETRO'able to MV!
RETRO thread (for MV): Click here
Terms of Use: Click here
OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal...
Hi,
I've created a brand new Test project with only two plugins in it:
Playtime Window from JGreene found here.
and SRD_MenuBackgrounds from SumRndmDde found here.
I've set up the Menu Backgrounds correctly:
As required, in the Test project's image folder, I created a folder called...
Hi, I have found a way to create a battle system for my new game on my own (attached below). I would like to know how to make the "game over" message appear (via event) only 4 seconds after the click on the event.
If you use the script, credit Rhyan / Polloyus, both are codenames of mine.
To go to the pastebin of script, click-me.
What the script does is it shows the save time of the game.
The window is located in the menu.
Images:
The font color (red) and the style is NOT from the script, it's...
Have a script that allows editing (script, set of pieces, etc.) with the game being executed (and the changes made are applied in real time in the game?)?
ex: I change a script and it changes in the game (with the game running).
Save Slot+ ver 1.02 - 2013.07.27
Creator name: lctseng
Introduction
Enhanced save file
Displays
- Real time
- Actor name/ face
- Location: map display name
- Play time
Preview
Installation
Paste this script above Main.
Script
Credit and Thanks- 魂 (Lctseng)
License - Apache License...
SYNOPSIS
SCREENSHOT
DOWNLOAD LINK
HOW DO I USE THIS TO LEARN?
(!)Explaining is done in MV, in the (common) events, NOT in the game. The game just shows you some funny examples.
WHO MADE WHAT?
Hi, so I'm setting up a system which enables different tints to be applied to outdoor areas at different times of day to emulate dusk, night etc based on XIIIthHarbinger's guide on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1341167707
While it's working to an extent, there are...
Hello again. Yep, I have another issue that needs correcting;
I recently had a go at installing Vlue's advanced time script, I managed to get my game to run in real time and have been messing around with lighting. I like the look of Victor Sant's shade script. Now...
I'm trying to get...
I’ve seen YouTube videos on how to make a clock and day/night cycles that follow that clock cycle, but I haven’t seen anything with isolated day and night cycles. When I say isolated, I mean in specific areas where it’s always day or night regardless of the time of day or where it’s always the...
I now officially hate moustaches.
I have a couple of NPCs who are important enough to need faces. I have learned that I can't really do moustaches, & now wish I'd never started this.
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