Hello everyone I'm having problems with the MogHunter plugin the Time System. The plugin works perfectly when I am on the map (without parallel or automatic events).
The problem is when I use automatic events the hours go by but the game’s tonality doesn’t change. :(
I am kind of new to RPG maker and have a question regarding a time event and NPCs.
I made variables to count minutes hours and days. (Every 10 seconds = 10 minutes and so on). Now I am trying to set an NPC to go inside her home aka. bedtime.
"Branch > 20(hour)" and "branch <...
This is the main thread for all of OcRam RMMZ -plugins!
OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal, optimize memory - and CPU usage.
[NEW] OcRam_Events allows you to streamline your...
I've created a brand new Test project with only two plugins in it:
Playtime Window from JGreene found here.
and SRD_MenuBackgrounds from SumRndmDde found here.
I've set up the Menu Backgrounds correctly:
As required, in the Test project's image folder, I created a folder called...
Hi, I have found a way to create a battle system for my new game on my own (attached below). I would like to know how to make the "game over" message appear (via event) only 4 seconds after the click on the event.
If you use the script, credit Rhyan / Polloyus, both are codenames of mine.
To go to the pastebin of script, click-me.
What the script does is it shows the save time of the game.
The window is located in the menu.
The font color (red) and the style is NOT from the script, it's...
Have a script that allows editing (script, set of pieces, etc.) with the game being executed (and the changes made are applied in real time in the game?)?
ex: I change a script and it changes in the game (with the game running).
Save Slot+ ver 1.02 - 2013.07.27
Creator name: lctseng
Enhanced save file
- Real time
- Actor name/ face
- Location: map display name
- Play time
Paste this script above Main.
Credit and Thanks- 魂 (Lctseng)
License - Apache License...
Hi, so I'm setting up a system which enables different tints to be applied to outdoor areas at different times of day to emulate dusk, night etc based on XIIIthHarbinger's guide on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1341167707
While it's working to an extent, there are...
Hello again. Yep, I have another issue that needs correcting;
I recently had a go at installing Vlue's advanced time script, I managed to get my game to run in real time and have been messing around with lighting. I like the look of Victor Sant's shade script. Now...
I'm trying to get...
I’ve seen YouTube videos on how to make a clock and day/night cycles that follow that clock cycle, but I haven’t seen anything with isolated day and night cycles. When I say isolated, I mean in specific areas where it’s always day or night regardless of the time of day or where it’s always the...
This plugin will give you easy to configure time system to your RPG Maker MV projects! Plugin has also more advanced features to make your game look EXACTLY as you want it.
You do not need any parallel events to maintain time system. And imagine that you got tileset that responds...
So I've had a time system in my game for quite sometime now.
I added time based events at the begging of the game
Example: At Night Time The Foe's Get Stronger.
And During The Night You Can Go Into Inns and skip to day I've also had
a system were all shops are closed at night and opened...
I want to make events in my game, which just appear for example at Halloween or Christmas.
So if you play the game at the 24th of December, a special event will be triggered.
Is there a possibility to use the date of the OS in the game?
So, while writing for the IGMC, we've come across a question that might be interesting for a bunch of people:
How exactly can you measure the hours it will take to complete the game?
What I mean is, how much dialogue and how much gameplay would be one hour? For an average player of course, not...
I want to make an oracle class who has the power to reverse time during a combat, which means he can select one or multiple actors (depending of the skill) and put them in the way they were 3 turns before, including hp, mp and states.
I have no idea how to do it in practice ;'(
Hello all, I'm still trying to learn how MV works and game making in general and I could use some help. I am trying to create a skill that regenerates HP over time for a few turns (probably 5) and I'm not sure what to do or how to do it. I know there's a formula but I have no idea what the...
At 2021, we are now farther from the 1980's than they were from the 1950's. Consider that the next time you long for a 1980's song, when you thought your grandpa's taste for 1950's music was "outdated".